Staredit Network

Staredit Network -> UMS Assistance -> Computer-permanently burrowed lurks?
Report, edit, etc...Posted by chuiu on 2005-02-09 at 21:08:35
I tried player 9, it didnt work for me.
Report, edit, etc...Posted by RexyRex on 2005-02-10 at 01:33:23
QUOTE(LegacyWeapon @ Feb 8 2005, 04:03 PM)
Read the FIRST post again!

LURKERS OWNED BY COMPUTER PLAYERS!

Oh my god... pinch.gif
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Ohmygoodgollygosh.
From the last grid map I made, the goddamn lurkers don't unburrow, using that trigger.


ADDITION:
On the other hand, you can use the detecting defiler trick and create/remove the lurker when it unburrows.
Report, edit, etc...Posted by Nozomu on 2005-02-10 at 02:18:50
QUOTE(SA_Max)
Wow... so much fighting in one thread. tongue.gif... anyways, i agree with LW. Even if you disable burrowing, I think lurkers can still burrow. After all, if lurkers couldn't burrow in melee games, they would be worthless.

Actually, the Burrowing tech, along with all other techs, has the status of "Enabled" in melee games. This means that it has to be researched to be used. However, Lurkers can burrow with researching the tech. But if the tech is actually "Disabled", a status only available in UMS games, no unit will be able to use that particular ability. Except computer players, I guess, because LW and Chu probably know what they're talking about.
Report, edit, etc...Posted by SA_Max71 on 2005-02-10 at 03:56:06
QUOTE(RexyRex @ Feb 9 2005, 10:33 PM)
SA_Max71 edit: a lot of fades… I shortened the post.
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QUOTE(SA_Max71 @ Feb 9 2005, 03:40 PM)
What you could do, though, is have a location center on a lurker. This location shouldn't have anything but "low ground" checked. Then, when a lurker is brought to this location, remove the lurker and create a new one (without properties). Hypertriggers will help.
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That's basicly what I said... dots.gif
Report, edit, etc...Posted by chuiu on 2005-02-10 at 10:27:34
QUOTE(RexyRex @ Feb 10 2005, 12:33 AM)
Ohmygoodgollygosh.
From the last grid map I made, the goddamn lurkers don't unburrow, using that trigger.


ADDITION:
On the other hand, you can use the detecting defiler trick and create/remove the lurker when it unburrows.
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Rexy, I don't know how you got your computer lurkers to unburrow. But mine certain unburrow on me whether or no the research is disabled. I also tried a combination of triggers to stop/trick the AI. Like giving the lurker to a human player when the marines left it's range, etc. The computer would still unburrow the lurk and attack.

The only way I can see to have a burrowed lurk owned by a semi-computer player attack and not unburrow is my method of giving it to a p1-p8 player that is not in the game.
Report, edit, etc...Posted by SA_Max71 on 2005-02-10 at 15:00:21
oh ya... that's right... I forgot. When you preplace a unit using SCM draft 2, it seems that the unit won't do anything - even if you attack it using a probe.
Report, edit, etc...Posted by LegacyWeapon on 2005-02-10 at 16:28:48
QUOTE(chuiu_os @ Feb 10 2005, 10:27 AM)
Rexy, I don't know how you got your computer lurkers to unburrow.  But mine certain unburrow on me whether or no the research is disabled.  I also tried a combination of triggers to stop/trick the AI.  Like giving the lurker to a human player when the marines left it's range, etc.  The computer would still unburrow the lurk and attack.

The only way I can see to have a burrowed lurk owned by a semi-computer player attack and not unburrow is my method of giving it to a p1-p8 player that is not in the game.
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Do you have to give it? What about spawning it for an unused player.

QUOTE(SA_Max71 @ Feb 10 2005, 03:00 PM)
oh ya... that's right... I forgot. When you preplace a unit using SCM draft 2, it seems that the unit won't do anything - even if you attack it using a probe.
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Maybe a glitch for SCMDraft 2. Under what conditions is that unit in. What unit is it? Did you place a start location for that player? Could we have the map that you did that with? Thank you for clearly defining the problem happy.gif
Report, edit, etc...Posted by Turin on 2005-02-10 at 19:03:41
QUOTE(LegacyWeapon @ Feb 9 2005, 06:49 PM)
THERE IS NO UNDERGROUND LOCATION!
Oh my god what have you people been hearing... pinch.gif

Low ground is used for when flying units are going over high ground, they are low to the ground.
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No. Low ground is sunken pit, rusty pit, etc that is lower than the standard dirt, mud, plating, etc. But low mid and high air is determined by each flying unit, you could find out which are what easily.

My © idea is because I just thought that up and I was in a weird mood from my friend. I dont like it when people steal ideas, my former friend constantly did. It is just so annoying when something is obviously ripped off someone else's work and they claim credit for it. I try to copyright my ideas anymore, just my inventions happy.gif
Report, edit, etc...Posted by Nozomu on 2005-02-10 at 19:12:31
Wow, you're so wrong. It's not determined on a unit-by-unit basis. If it's high ground, then any air unit in the location will be considered to be in high air. If it's low ground, and air unit inside will be considered to be in low air. Get your facts straight and do some research.
Report, edit, etc...Posted by SA_Max71 on 2005-02-10 at 21:51:59
QUOTE(LegacyWeapon @ Feb 10 2005, 01:28 PM)
Maybe a glitch for SCMDraft 2. Under what conditions is that unit in. What unit is it? Did you place a start location for that player? Could we have the map that you did that with? Thank you for clearly defining the problem happy.gif
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if it is a glitch for this program, then I think this glitch should stay in this program.
Here is the map and the reply: Attached File SA_Max71__s_reply_0damage.rep ( 10.22k ) Number of downloads: 23
Attached File test.scm ( 25.5k ) Number of downloads: 13


Also, I believe the player that owns the probes in the replay has a starting location. I placed the probes using SCM draft 2.
Report, edit, etc...Posted by chuiu on 2005-02-11 at 00:40:56
QUOTE(LegacyWeapon @ Feb 10 2005, 03:28 PM)
Do you have to give it? What about spawning it for an unused player.
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That was a two part post I made. The first part described a hack-way of doing it, that didn't work. And the second part described the way I did get it to work. I created the unit for the unused player. There was no giving involved, that was in the first part.

Sorry if there was any confusion.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-02-12 at 15:17:40
I see that you guys are having an engaging debate, but the person who created this thread hasn't spoken ever since he created it. Should this be topic be closed, or should the topic name be changed or something?
Report, edit, etc...Posted by chuiu on 2005-02-12 at 15:25:57
There isn't any debate. Just people correcting other people. This is one of the many people who post a question at SEN and never both to see if it was answered or care.

Locked.
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