Staredit Network

Staredit Network -> Terrain -> Terrain tips and tricks
Report, edit, etc...Posted by Tuxedo Templar on 2005-03-18 at 15:58:46
How to make Starforge brushes:
  • Go to the Terrain Layer.
  • Select the tiles you want in a box (left-click + drag).
  • Right click and select Create Brush.
  • Select the new brush from the list and give it a name (optional).
  • Press Save to save the brush to a file (to use with other maps). You can save more than one brush to the same file, to make your own brush set.
How to use other people's brushes:
  • Enter the Custom dialog under the terrain panel.
  • Click the Load button to select the brush file you want (.sfb file, I think).
  • Click the brush in the menu, then click where you want it on the terrain to place it.
Pretty basic.
Report, edit, etc...Posted by O)FaRTy1billion on 2005-03-18 at 17:57:54
QUOTE(Mp)3D @ Feb 14 2005, 08:37 PM)
Lol it's Über


Yes it is... and i learned what it means biggrin.gif
"Über" is German for "Over"

How it became "Super" or whatever, only somebody knos blink.gif
Report, edit, etc...Posted by KrAzY on 2005-03-28 at 18:39:15
QUOTE(Ðeathknight @ Mar 8 2005, 04:28 PM)
Placing gun traps in a map was not your idea. I didn't even mention anything about placing them in a row to make it look like slanted crap. When people make a Waterfall, you don't see my name all over the  censored.gif ing page. Anyway I gave you credit so you could stop bitching.
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Not my idea? That is my idea in the first place
Report, edit, etc...Posted by .Coko[CK] on 2005-03-29 at 07:46:43
Uber does actually mean impressive in Old English.
Report, edit, etc...Posted by Deathknight on 2005-04-02 at 19:57:25
QUOTE(krazydrunkking)
Not my idea? That is my idea in the first place


Placing gun traps in a map? It was well invented before you even started mapping.
Report, edit, etc...Posted by aE(Sniper) on 2005-04-03 at 15:30:30
i like one strategy with terrian where for every pixel (if you're writing your name) go down and right one place a tile and you will have shadowed text in your map
Report, edit, etc...Posted by Tuxedo Templar on 2005-04-29 at 00:18:32
Guides for making towns:
QUOTE
In General-
Well most people like to use assorted terran buildings to make towns, but I think that looks sloppy unless they have some kind of formation to them (just randomly placed buildings is ez to make).  This is good if you want the buildings to actually do something, though.

Terrain buildings, while less common, may look a small amount better, but don't have any functionality like units, and are pretty much static.  Using extended terrain and doodad tiles and sprites can make some good effects, though.

The best bet however would be to combine both.  Unit limits might need some consideration, so terrain buildings would be a good option to minimize unit usage, while at the same time, to overcome terrain limits, you can mix units with terrain bits to add functionality or effect.  You can also use triggers to make effects with buildings, but beware the location usage involved in doing so.


Tileset Specifically-
As for doing buildings on tilesets, here's a breakdown:

Jungle can use its many temply bits and bobs to make some nice old-style buildings, which can be retrofitted with badlands/installation/etc sprites to look quasi-modern-ish.  Jungle lacks any real tech/modern stuff of it's own, though.

Badlands can accomplish a good modern town/city or post-apocalyptic feeling, but without a lot of terrain butchery or sprite pollution it's difficult to get much more than that.  You can do a limited amount of jungle-style buildings by remixing certain temply doodads, though.

Desert also has some good terrain options for buildings (including those adorable little shacks), but the theme of the map kinda limits what kinds of towns you can make.

Ashworld?  Don't make me laugh.

Twilight CAN allow some decent buildings with creativity, as seen in a few RPGs, but again, it's theme limits it a bit.  Sprites and units of course can help with that.

Space is almost exclusively mechanical, which would be perfect for a city of the future or if the entire map was man-made styled, but you'd be hard pressed to do much more with that theme.

Ice tileset has good town options, as it comes with a structure terrain brush and some doodads options for mechanical stuff.  While the theme limits it somewhat, you can do at least some things within the theme (such as docks, ghost towns, small cities, a quiet mountain town, etc.)
Report, edit, etc...Posted by -BW-Map_God on 2005-04-29 at 00:32:58
The list continues to grow in length and in good ideas cool1.gif .
Report, edit, etc...Posted by Flames_God on 2005-05-11 at 01:12:24
Well not that i needed the ideas but i do need to no how to make the stairs, i seen a Rp with a stairs going up then right then when into a tower ( 3d biulding< thats ez but i dont know the stairs ) but i been trying to look for where the Bridge is so if like anyone can e-mail me a good stairs tileset that someone has made then Send it to me plz!! w00t.gif happy.gif
Report, edit, etc...Posted by Tuxedo Templar on 2005-05-22 at 13:54:21
Someone clean up this thread please (all but the other posted tips, at least). I'm thinking of adding some more tips, but the clutter is making it less useful.
Report, edit, etc...Posted by IceWarrior98 on 2005-06-23 at 22:22:03
QUOTE(Deathknight @ Apr 2 2005, 07:57 PM)
QUOTE(krazydrunkking)
Not my idea? That is my idea in the first place


Placing gun traps in a map? It was well invented before you even started mapping.
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jerry.gif
indeed, Krazydrunkking you are taking credit for something Blizzard did when they made the game itself. Don't blame this guy for "inventing" traps cause bliz made them during their campaigns and crap. Now, back to helpfull tips plz. rockon.gif
Report, edit, etc...Posted by Syphon on 2005-07-12 at 18:38:47
i just read the first post and, in ashworld traps are black not red
Report, edit, etc...Posted by Felagund on 2005-07-15 at 05:19:42
Hey maybe we could expand our tutorials database to include terrain blending for every tileset?
Report, edit, etc...Posted by SkuLL on 2006-01-14 at 23:11:49
Thanks DeathKnight! I'll be sure to read the tips over. biggrin.gif
Report, edit, etc...Posted by JaFF on 2006-03-21 at 09:39:59
QUOTE(Deathknight @ Feb 12 2005, 08:47 AM)
Clouds/mist
Rapidly dying hallucinations can be used as clouds or mist. The most suggested unit to use would be the scourge, as it is the smallest air unit.
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i dont think halunicated scourges are good, becawse you cas see the shadow of the scourge. observers dont give a shadow at all.
Report, edit, etc...Posted by K4lek on 2006-03-22 at 23:08:03
Great Tips Thanx smile.gif
Report, edit, etc...Posted by Mightybass101 on 2006-08-12 at 13:22:43
QUOTE
• For the closest thing to space, just place the black(null) tiles.
• For blue water, place a lot of pylon aura sprites.


i understand the concept but i dont know how to do it..... null tiles? aura sprites?

Help a noob out!
Report, edit, etc...Posted by smilodon on 2006-08-16 at 07:41:58
ermm.gif Images area gone in the main post !
Report, edit, etc...Posted by IsaT on 2006-08-16 at 10:00:52
QUOTE(Mightybass101 @ Aug 12 2006, 12:22 PM)
i understand the concept but i dont know how to do it..... null tiles? aura sprites?

Help a noob out!
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Null tiles are the black tiles in the tile palette, in starforge or scmdraft

Aura sprites are sprites of the pylon aura.
Report, edit, etc...Posted by Vi3t_X on 2006-08-18 at 19:56:55
QUOTE(Mightybass101 @ Aug 12 2006, 12:22 PM)
i understand the concept but i dont know how to do it..... null tiles? aura sprites?

Help a noob out!
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Aura Sprites: The Blue Thing That A Pylon Generates
Null Tiles: A Pitch Black Square That Is Able And Not Able To Walk On, Due To Several Properties.

Reference The Tutuorials For More Information.

ADDITION:
Aww Crap, The guy on top of me already posted...
Report, edit, etc...Posted by MNeox on 2006-09-09 at 17:35:46
Cool these tips helped alot thx!
Report, edit, etc...Posted by Gigins on 2006-09-30 at 09:25:36
This should be a tutorial in our tutorial DB. I see no reason why this should be pinned as it lacks images and everything. Besides many of thigs listed here are in visual effect list.
Report, edit, etc...Posted by Zell.Dincht on 2006-09-30 at 19:06:24
Too bad they cant fix the image problems. I wanted to see them sad.gif
Report, edit, etc...Posted by Chronophobia on 2006-09-30 at 19:12:28
QUOTE(Zell.Dincht @ Sep 30 2006, 05:06 PM)
Too bad they cant fix the image problems. I wanted to see them sad.gif
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To be honest it isn't anything that special about the pictures, the text says the very most you want to know, and if you want to try them, it's easy enough to make some on your own.
Report, edit, etc...Posted by Zell.Dincht on 2006-09-30 at 23:41:22
QUOTE(Chronophobia @ Sep 30 2006, 05:12 PM)
To be honest it isn't anything that special about the pictures, the text says the very most you want to know, and if you want to try them, it's easy enough to make some on your own.
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I wanted to see some good examples, if there were any. Just for that though, I know most of them which are easy to do.
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