Ðeathknight
QUOTE
Even if you did have a ton of units on the map, it wouldn't lag unless they were all given actions. If you need an example, I'd be happy to give it to you. And it would lag even more in multiplayer anyway.
Not true.
If they did have actions it just makes it worse, even if they dont it still lags.
SpaceBoy2000
QUOTE
Actually, that isn't the connection, that's the system specs. A Pentium II on T1 would work better then a Pentium 4 3.2 GHZ system on cable. And that doesn't even factor in the different connections bettween different ISPs.
Love to know how you figure that...
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A thing to note with BGH as well is that the crystals count as units, and they lag the game like nothing else. Because the map already has 238 units placed before the game even starts, then added if its a 3v3 instanatly that goes up to 268. By the time all players half their limits you're looking at 800 odd units on the map.
My point being, MR creator of this thread, is that be more creative. I'm sick of seeing maps which just have "select hero" then kill as much of the

on the map as possible thats been pre-placed.