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Staredit Network -> Melee Production & Showcase -> yenku's map
Report, edit, etc...Posted by 007Torrasque on 2005-03-07 at 10:35:35
QUOTE
Then get a gaurdain


Or just spawn 12 zerglings and spread them out tongue.gif

I played the map as zerg =/ I ended up winning cuz i owned all he chokepoints with quick lurkers.
Report, edit, etc...Posted by Chef on 2005-03-07 at 15:20:19
Do you have any idea how late game guardians are? 12 zerglings won't do jack sh!t to a good m'm and tank force. My advice to you, stop playing Computers and Newbs, I am positive no decent Terran player could be choked by Zerg. The only time you can choke a Terran is in the very beginning containment... when he only has m'm. Then he gets tanks and breaks out... during that containment time zerg would be getting expos... and if they didnt have a containment the terran would have an expo and they'd go mutas... that's generally how it works. There are more holes in your plan but I won't bother to go on because you could just as easily find it yourself.
Report, edit, etc...Posted by Yenku on 2005-03-07 at 18:05:28
templar, you havent been really nice lately, your starting to be a butthole. just calm doesn because recently your posts have sounded kind of harsh.
Report, edit, etc...Posted by Chef on 2005-03-07 at 20:05:23
Mean or informative? Maybe we should hold a poll in the garbage forum on it? XD If anyone was offended by my posts I appologise... with 2 obvious exceptions.
Report, edit, etc...Posted by Yenku on 2005-03-07 at 21:32:59
dont worry about it dude, its just that words over the internet seem harsher than when your talking to someone.
Report, edit, etc...Posted by mobomojo on 2005-03-07 at 23:36:46
Those expos on the middle cliff are kinda redundant. Im pretty sure the players wont just share that cliff and have two separate bases running off that, so you should just conglomerate those two, and just have one expo with two gas nodes. Either that or move those expos onto lower ground next to the cliff.
Report, edit, etc...Posted by Yenku on 2005-03-08 at 08:35:55
i dont care for this map much anyway, im going to stop working on it. ill make another.
Report, edit, etc...Posted by Yenku on 2005-03-15 at 00:57:58
ok whatever, i might as well submit it, you will soon be able to dl it in the database.
Report, edit, etc...Posted by MiMiC on 2005-03-15 at 07:22:52
QUOTE(Yenku @ Mar 6 2005, 04:42 PM)
oops forgot to post the screen shot, here it is, i also cut back the high ground on the right so tanks cant get both of blues entrances, and added some doodads other places.
[attachmentid=6005]
[right][snapback]159655[/snapback][/right]


The map is fine really... I like how it is nicely spaced to perfection. I agree that tanks could and will hurt people. If I we're you I'd ignore people who ONLY post negative feedback. I'd like to ask why the topic of floating a CC was even thought of? I could easily drop a drone/probe before you waste the 400 minerals + 20 hours to get a CC over there. Not to mention the fast that You'd need a dropship for terran to use your "rigged tanks" at the cliffs anyway. People always seem to look into the long run. Good map. 8/10
Report, edit, etc...Posted by Yenku on 2005-03-15 at 09:37:52
Thanks you mimic.

But these people are doing what theyr'e supposed too, they're giving me feedback on what problems there are. It helps me grow to be a better map maker.
Report, edit, etc...Posted by Fortune on 2005-03-16 at 19:08:33
I think that if you were to remove the ramps to the main bases that it would make the map a lot harder and would add some rush to the players' gaming. In my opinion, it would make the map a lot more fun and add more of a rush when you're playing it.
Report, edit, etc...Posted by Yenku on 2005-03-18 at 11:26:08
Terran and Protoss aren't really the kind of races that rush though.

ADDITION:
BTW, I am closing this topic, I submitted the map a long time ago, and I got all the criticism I needed.
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