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Couldn't you do something like this? It would save a few triggers.
We plan to. After I posted that, I thought about what I said and realized how many things could be condensed.
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Don't forget about morgaging property.
Too late. We decided not to inclde this due to laziness. We didn't want to make more triggers so that each player can mortgage a property but then be the only one who can buy it back later. Instead we're making an option to just sell the property to the bank for a full refund which then puts it back up for grabs.
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Also, is the trade system going to be a basic property for money kind of thing, or will players be able to select what they want to put on the table and wait to see what the opponent offers?
They can trade property for property or place property up for auction if they want money in return.
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The map sounds good so far anyway, can't wait to test it. Keep working!
And you are also, by far, on my list of testers.
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you can have a location center on your dude. im supposing that for each property square theres a unit representing the name.
We have units representing the properties, but we don't have them on the giant properties themselves. And wouldn't this add yet another trigger?
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Condition:
plyaers turn.
player has no more moves(where he landed)
computer player who owns the property unit brings "new york" to "player" location
Action:
ask if they want to buy(?)
set deaths for current player, 1 for "new york".
We are doing it that way, and that's only 1 trigger of the 18 I posted, so how is that more efficient? "Purchase property."
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if player buys a house, and player brings a house already to that place, creat another house.
player owns 3 houses, make 1 hotel.
Its 4 houses, not 3. And that is what we're doing already. Again, I thought wrong about what I posted up there. I meant to break those up into groups like "Purchase House: -1 House, -2 Houses, etc."
So how is this all more efficient? Instead of 18, we'll have 15:
- Purchase Property
- Purchase House(s)
- Purchase Hotel
- Property Rent
- Property Rent (All Properties, and no houses)
- Property Rent (1 House)
- Property Rent (2 Houses)
- Property Rent (3 Houses)
- Property Rent (4 Houses)
- Property Rent (Hotel)
- Auction Property
- Trade Property (The decision to trade it, not the actually trading process)
- Sell Property (Back to the bank)
- Property Info
- Display Property Price
And with your proposed method of centering a locatin on a unit, that would make it 16. If it really bothers you how
we plan to make this map, then why don't you go make your own and stop telling us what to do? We don't appreciate being belittled by "erg! god it's called use a more efficient system," especially when the system isn't more efficient. How about you not try to correct us when you have absolutely no idea how we're doing our trigges in the first place?