Staredit Network

Staredit Network -> UMS Assistance -> INVISIBLE BUNKERS?
Report, edit, etc...Posted by hOOt3rs on 2005-03-15 at 21:58:37
QUOTE(corbo @ Mar 15 2005, 05:43 PM)
i am afraid you can't cloak all of them at once...do it one by one and why are you doing invisible bunkers that's old do something more creativy like cloaking a photon cannon and make it work with no pylon that's cool i am using it as banner in my new bound
[right][snapback]165501[/snapback][/right]


i actually didn't cloak them, i read that it is optional..
Report, edit, etc...Posted by (U)Bolt_Head on 2005-03-15 at 22:55:55
Now only if you understood what you did.
Report, edit, etc...Posted by Turin on 2005-03-15 at 23:05:09
For the funny symbol thing, go to Start - Programs - Accessories - System Tools - Character Map! Very fun little program. It tells you that ยค is alt+0164. The first 255 have easy shortcuts on the numpad (like that), the rest are harder to do.
Report, edit, etc...Posted by ShadowBrood on 2005-03-16 at 10:30:17
If you know how to make that symbol can you tell me how to do the Omega symbol?
Report, edit, etc...Posted by chuiu on 2005-03-16 at 11:26:59
Can't do it in SC. It will just show up as "?". -----> Ω It really depends on the font you use. For example this is also omega, but it shows up as ----> N.
Report, edit, etc...Posted by hOOt3rs on 2005-03-16 at 19:31:34
a little off topic? .. and no i don't understood what i did.. but its all good
Report, edit, etc...Posted by ShadowBrood on 2005-03-16 at 20:41:35
Well I just wanted the code chu...
Report, edit, etc...Posted by D_Scypher on 2005-03-16 at 21:16:39
Omega Ω doesn't have a simple shortcut. It seems you'll have to copy it from the Character Map program and paste it when you need it.
Report, edit, etc...Posted by Zergling[SK] on 2005-03-17 at 20:25:47
Is there a possiblity that the location is staying in the same spot, so the bunker cant be moved, and that is why they dont turn invisible? Just sayin blink.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-03-17 at 20:29:48
That was the problem. The first bunker would be moved to the center (where there was room). The second one would not move because the center no longer has that space there.

I'm pretty sure the problem has been solved. Thanks for your input!

Bolt_Head: And thanks for the wonderful conclusion.
Next Page (2)