Staredit Network

Staredit Network -> Melee Production & Showcase -> Ode to Legend
Report, edit, etc...Posted by Yenku on 2005-04-02 at 17:30:27
Hmm, This map is really making us think!
Conclusion: Pushing wouldnt work well on this map, Muta harassment will be done, smarter for players just to go air. (do you think so?)

ADDITION:
Oh yea, I don't know if my opinion will help but I think this map deserves Pro section.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-02 at 20:37:02
Air is good, but you can't ignore the other expos becasue the center is so easy to drop.
Report, edit, etc...Posted by bajadulce on 2005-04-03 at 12:15:28
QUOTE(ihatett @ Mar 31 2005, 12:37 PM)
The only places you can really build are in each main, on the island, and at the bottom of the map.
[right][snapback]177111[/snapback][/right]


Ok just curious, have you ever played your own map? And if you have, did you attempt using a "ground force"? Did you watch the 2 replays I made of me playing your map? In my replays it is real obvious that I struggle immensly trying to find a place to build some basic military buildings.

If I have to travel all the way from my main with a ground force the entire 300+ (pixels, units or watever the "dimensions" represent) I say F:censored: it! I'm going Air! I really don't like "air maps" either, so I probably won't even bother playing map. Which is not how I feel about map. I like the concept!

Why is a "terran push" such a phobia? Isn't there ways to stop it without "non-buildable" terrain? Also the non-buildable areas at the "corners" would seem adequate enough to stop terran from pushing into the other half of map?

QUOTE(Yenku @ Apr 2 2005, 03:30 PM)
Hmm, This map is really making us think!  smarter for players just to go air. (do you think so?)
[right][snapback]178981[/snapback][/right]

Report, edit, etc...Posted by Staredit.Net Essence on 2005-04-03 at 13:44:42
Yes, I have played my map a lot. The mains are huge, and can fit all of your gates, facts, etc., and so is the bottom of the map.

People always worry about a terran pushes because they cannot be beaten without flanking. In other words, if terran was able to build turrets everywhere on my map, protoss would need to drop units behind them as well as attack from the front. As it is now, they can more easily drop zeals directly onto the tanks, which screws terran up and is the reason they build turrets (and to keep observers from watching). It still is hard to break the push, but not impossible.

Also, in every island map game involoving terran that I have seen, terran's only air units are dropships which are used to ferry their army around, so you almost never see terran "go air". On this map, units coming from each main can still meet each other, but players may want to use dropships to get them around faster.
Next Page (2)