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Staredit Network -> UMS Assistance -> Hex editing + extended units
Report, edit, etc...Posted by Carlsagan43 on 2005-04-25 at 18:01:53
not even that many. You cant create all 228 units so it is much smaller
Report, edit, etc...Posted by scwizard on 2005-04-25 at 21:32:40
If anyone willing to attempt to hex edit the TRIG section so that it has a tirgger that effects hyper units? Or is everyone as lazy as me?
Report, edit, etc...Posted by Carlsagan43 on 2005-04-25 at 21:50:06
You can do it. its really not that hard. Just make one trigger in SCXE and then find where the int you want to change should be. Then just chnage it. BTW the ints are read from right to left.
Report, edit, etc...Posted by scwizard on 2005-04-27 at 13:59:49
I'm busy. If it's so easy, why don't you do it?
Report, edit, etc...Posted by Deathknight on 2005-04-27 at 16:23:35
QUOTE
not even that many. You cant create all 228 units so it is much smaller

Wrong. A unit existing is not determined by whether it can be created or not. There are 228 registered units, and if you think otherwise, then open Stardat.mpq Arr\Units.dat.

Hex editing the trig section is easy. It's a matter of understanding it. Like a trigger that has only one action is the same size as a trigger with 64 actions, and every action is written the same way. Having it written the same way also makes it easy for your purpose. Just go to campaigncreations.org and you can find the trigger format there.
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