Speed of hyper triggers are determaned by the leanth of waits. Waits don't vary with game speed. Your welcome to prove me wrong.
Waits should be avoided all together with Hypertriggers. Anything you can do with death counters is great.
I disagree.
Edit: W00t 2222nd Post!
All wait times are rounded up to the next multiple of one twelfth of a game second.
In the case of hypertriggers, every "Wait for 0 milliseconds" is rounded to one twelfth of a game second, an amount which varies with game speed.
Make a map with a simple trigger to indicate the speed of the triggers, for example:
1. Hypertriggers with "Wait for 0 milliseconds"
2. A death counter that adds continuously
3. An explosion effect every 12 deaths
Try playing the map. If you play in single player, increase and decrease the game speed in-game (using + and -). You should notice that the frequency of the explosions increases with faster game speed, and decreases with slower game speed.
Addendum: I made, tested, and posted an example map.
The speed of trigger checking is the same I think, Or number of HTR's per second is the same.
I THINK!.
Not when I tested my map.
If you don't believe me, download the map and change the speed in-game, and notice how the frequencies of the explosions and the speed of the mineral count change, even though they are based off the speed of the hypertrigger runs.
The number of HTRs in a game second is 12, for all game speeds.
If you did your own testing, please tell me what you did.