Staredit Network

Staredit Network -> UMS Assistance -> Fire
Report, edit, etc...Posted by sckor on 2005-05-03 at 03:20:27
QUOTE(O)FaRTy1billion @ May 1 2005, 12:24 PM)
If you set it to 1 hp and set to 1 percent, it should never die. even if you do not preserve it.
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because we're taliking about terran buildings, ,it would burn to death
But zerg and protoss don't do that.. cry.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-03 at 11:39:04
Same thing happened to me yesterday. sad.gif
Y this happens? ermm.gif
Report, edit, etc...Posted by LegacyWeapon on 2005-05-03 at 14:47:57
Are you asking why Terran Buildings burn to death?
QUOTE(http://www.battle.net/scc/terran/index.shtml)
Weaknesses:

    Tendency to "turtle", need lots of space, require active scouting, require micromanagement for special abilities, vulnerable to Dark Swarm, buildings burn up when highly damaged.
Report, edit, etc...Posted by KaboomHahahein on 2005-05-03 at 15:18:30
QUOTE(sckor @ May 3 2005, 02:20 AM)
because we're taliking about terran buildings, ,it would burn to death
But zerg and protoss don't do that.. cry.gif
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It still won't burn it will even have a green wireframe. I think it is in the tutorials or somewhere that says that. It won't burn.
Report, edit, etc...Posted by DoomGaze on 2005-05-03 at 19:47:53
Just set it to around 40%. That's pretty safe without preserving trigger. Unless you want a larger fire...
Report, edit, etc...Posted by O)FaRTy1billion on 2005-05-03 at 19:54:49
Set the HP to 1 (Yes, I am talking about terran buildings). Then set the percent to 0. It will be green wireframe, full health, and on fire.
Report, edit, etc...Posted by KrAzY on 2005-05-03 at 20:16:29
Add player 14 sweeper, then look at it with observers.
Report, edit, etc...Posted by sckor on 2005-05-04 at 06:38:30
I was talking about what percentage I should keep the terran burning buildings' hp at so that it doesn't burn to death.

I'll try 40%.
Thanks for the 1 hp one, but I need them for other parts of the map too.
Report, edit, etc...Posted by Dr.Shotgun on 2005-05-08 at 10:23:49
hmm when u leave the bunker area (bunker goes into fog) u can see the bunker.



Damn.
Report, edit, etc...Posted by slayer766 on 2005-05-08 at 10:32:11
I thought that only 55% was good enough and that a 40% hp would make the building slowly die?
Report, edit, etc...Posted by Dr.Shotgun on 2005-05-08 at 10:39:40
guys..
bunker hp=1
unithp%=1
wont die, burns
Report, edit, etc...Posted by slayer766 on 2005-05-08 at 11:10:29
Dr-Sh0tgun we have already discussed that and sckor said that
QUOTE
Thanks for the 1 hp one, but I need them for other parts of the map too.
He is already using that for other parts of the map and just wanted to know what percentage to set the Terran Bunker at where it does't die and has fire on it. Not the 1 hp thing.
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