Staredit Network

Staredit Network -> SCMDraft -> Will there be scmdraft 3?
Report, edit, etc...Posted by SI on 2005-05-08 at 17:20:55
send me a preview version of that plugin sometime then wink.gif
Report, edit, etc...Posted by BeeR_KeG on 2005-05-08 at 17:28:29
Nice ROLF. We'd get a preview of it before everybody else!

Why SCMDraft 3 when you could just code it into SCMDraft2 or create a plugin.

You want Beta Buildings/Units from Starcraft to be implemented into SCMDraft, well I can give 3 good reasons why it can't be done.

1) SC-BW v1.12b can't handle them, they aren't in the code
2) It's near imposible to find a SC Beta CD, there were far less than 5k testers.
3) We'd have to make a mod to re-enable those units, if you are thinking that it's easy to do liek Aldaris, Raszagal or Independent CC, don't you think it would've already been discovered?
Report, edit, etc...Posted by KrAzY on 2005-05-08 at 18:26:08
QUOTE(SI @ May 5 2005, 03:31 PM)
The stuff highlighted in green can be created as a P L U G I N.
The stuff highlighted in red is either stupid or impossible without modding.
The stuff in white is already possible.
The stuff in yellow is possible to code into the current editor.
[right][snapback]201469[/snapback][/right]



The <#> thing is confusing, I don't know which color is which. And your editor only allows like 14 player colors? Cuz I see it that it don't work out with black.
Report, edit, etc...Posted by .Coko[CK] on 2005-05-09 at 16:02:05
Well, i know i used to be able to just put in "Player X" and it would accept it.
Report, edit, etc...Posted by chuiu on 2005-05-09 at 16:26:19
QUOTE(krazydrunkking @ May 8 2005, 05:26 PM)
The <#> thing is confusing, I don't know which color is which. And your editor only allows like 14 player colors? Cuz I see it that it don't work out with black.
[right][snapback]203680[/snapback][/right]

How is it confusing? Each color has it's own number all you have to do is find out what they are and you know all the colors. Its a lot better than just using | for everything, as I stated already above.

And it was already stated that you can enter a number in for the player color just like starforge. Why don't you start reading and stop posting?
Report, edit, etc...Posted by Screwed on 2005-05-10 at 05:35:37
Another suggestion, it would be cool if in scmdraft 2 you can declare variables and use them to represent numbers or strings like in other programming languages.

int X = 5;

Like Player X and Player X+1

and then we can apply operations to these variables and do more complicated stuff on death counts and stuff...

Wait, I'm just dreaming smile.gif
Report, edit, etc...Posted by .Coko[CK] on 2005-05-10 at 11:38:55
What the hell would be the point of that, since it has no function in Starcraft Triggers, as they are all set a certain way, the only benefit would be a long winded system where you'd type a smaller amount of shit in, and the program converted it into longer Starcraft shit.
Report, edit, etc...Posted by Flames_God on 2005-05-11 at 01:01:36
Well hopefully when 2 comes it will be perfect, and why would anyone ask if blizzard would change the Chk files, < that is a very stupid stupid but possible queestion but hopefully they wont change it. happy.gif
Report, edit, etc...Posted by .Coko[CK] on 2005-05-13 at 12:51:55
Starcraft 2 won't be coming out for 5 years minimal.
Report, edit, etc...Posted by ViolentMoose on 2005-05-13 at 14:32:31
no its eather coming out in 1-3 yrs which i have my sources
Report, edit, etc...Posted by deekay on 2005-05-13 at 15:35:54
Right. You have your sources....
Report, edit, etc...Posted by Screwed on 2005-05-14 at 15:46:11
QUOTE(.Coko[CK] @ May 11 2005, 04:38 AM)
What the hell would be the point of that, since it has no function in Starcraft Triggers, as they are all set a certain way, the only benefit would be a long winded system where you'd type a smaller amount of shit in, and the program converted it into longer Starcraft shit.
[right][snapback]204921[/snapback][/right]


For the sake of respecify the value of X under a different player to change and make X apply for that player.

I don't really know if this will be possible, but see -

(Under Player 1)
X = 1;
Player X (etc.)
Conditions:
Deaths("Player "+X, "Marine", exactly, 1);
Actions:
CreateUnit("Player "+X, "Marine", 1, "[P"+X+"]Spawn"); (not sure of trigger order) [Function(Player, Unit, number, location]

There for if you have many instances of that trigger, and locations are only based on numerical differences, like "[P1]"Spawn and "[P2]Spawn", then you can do this.

(Under Player 2)
X = 2; (changing value)
Player X (etc.)
Conditions:
Deaths("Player "+X, "Marine", exactly, 1);
Actions:
CreateUnit("Player "+X, "Marine", 1, "[P"+X+"]Spawn"); (not sure of trigger order) [Function(Player, Unit, number, location]

then it should work for player 2.
Report, edit, etc...Posted by chuiu on 2005-05-14 at 16:51:31
You guys are talking about the same thing but thinking the other is talking about the opposite.
Report, edit, etc...Posted by Deathknight on 2005-05-15 at 00:45:21
QUOTE(SI)
The stuff highlighted in green can be created as a P L U G I N.
The stuff highlighted in red is either stupid or impossible without modding.
The stuff in white is already possible.
The stuff in yellow is possible to code into the current editor.


More colours addable... Someone misinterpreted this. I thought he meant in the actual Starcraft Engine, like being able to create your own colour or something.

The colour tags thing, I thought me meant easier than using <1> and stuff.


QUOTE(chu)
How is it confusing? Each color has it's own number all you have to do is find out what they are and you know all the colors.

You'd have to have another program open or something to know which colours are which, so it's kind of like going into the past. :\
But yea, after using it for a while then you'd know which colours are which... if anybody even uses TrigEdit.
Report, edit, etc...Posted by chuiu on 2005-05-15 at 01:00:44
I do.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-05-16 at 22:40:49
Didn't an earlier version of SCMDraft 2 have the ability to flip sprites? Or am I confused/mistaken. If I am mistaken, please tell me why I seem to remember this...

I thought I saw some thing like "Flip sprite (iscript.bin deprieciated)"...
Report, edit, etc...Posted by sckor on 2005-05-17 at 09:10:59
Staredit is going to die!!???
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

World war, I hope not.
Warcraft 4.? ???
What can you add on to the editor that comes with warcraft 3?
Report, edit, etc...Posted by SI on 2005-05-17 at 11:38:22
Flipping sprites only worked for beta SC
Report, edit, etc...Posted by glytchur on 2005-05-17 at 13:42:44
u mean beta scmdraft or beta starcraft?
Report, edit, etc...Posted by LegacyWeapon on 2005-05-17 at 14:42:39
StarCraft
not
ScmDraft2
Report, edit, etc...Posted by scwizard on 2005-06-01 at 17:06:18
QUOTE(krazydrunkking @ May 2 2005, 08:46 AM)
You would just put it on prerelease 9 from the list tongue.gif bleh.gif

Triggers like Xtra = No, but having them like SF might help
Mission Briefs like Xtra = No, but having them like SF might help
More Player Colors Addable. (Cyan don't even work) = Just put in the color number
Once preplaced building is hurt on editor, it's on fire or bleeding. = Good idea, but recoding not needed
Color Tags for easier use of it instead of Á and those stuff. = Already done
Sprites can switch sides (Since it doesnt) = Impossible

Some other things, that you can't do or might crash:

Two or more terrains at once = Impossible
Allow some buildings in the Beta Starcraft. A building repairs ground viehicles, a zerg tunnel building. (It's those scout buildings, the scouts that can't move) = Already done
Unit Drawer.[right][snapback]199597[/snapback][/right]
Hope I'm not being repetivie. My comments are in red.

EDIT: Wait I am being repetitive. See:
QUOTE(SI @ May 5 2005, 05:31 PM)
The stuff highlighted in green can be created as a P L U G I N.
The stuff highlighted in red is either stupid or impossible without modding.
The stuff in white is already possible.
The stuff in yellow is possible to code into the current editor.[right][snapback]201469[/snapback][/right]
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