Staredit Network

Staredit Network -> UMS Assistance -> Units die when player leaves?
Report, edit, etc...Posted by PCFredZ on 2005-05-14 at 21:40:24
But if you shoot a corpse, you're still shooting SOMETHING.
Report, edit, etc...Posted by sckor on 2005-05-15 at 00:57:16
Are minerals and gas considered unit or building?
Report, edit, etc...Posted by in_a_biskit on 2005-05-15 at 06:50:10
Mineral fields and vespene geysers are units. They are neither "men" nor "buildings".

I would think that removing a refinery/assimilator/extractor would only remove the building and leave the geyser there.
Report, edit, etc...Posted by LegacyWeapon on 2005-05-15 at 11:23:28
QUOTE(sckor @ May 15 2005, 12:57 AM)
Are minerals and gas considered unit or building?
[right][snapback]208722[/snapback][/right]
According to SCMD2 they are buildings...

Edit: And units?? huh.gif
Report, edit, etc...Posted by AqoTrooper on 2005-05-15 at 13:49:35
According to Arsenal III, all mineral types and the vespene gayser and buildings (also, they are 'Invinsible', 'Contains Gas' (the minerals too) and 'Unknown 4'), .
Thus, all mineral types and the vespene gayser and buildings.

You all just need to download Arsenal III and use it instead of asking questions like this tongue.gif
Report, edit, etc...Posted by in_a_biskit on 2005-05-16 at 04:28:11
I tested it.

Mineral fields and vespene geysers do not get removed or killed by "Remove all buildings" or "Kill all buildings".
They do get removed and killed by "Remove all any unit" and "Kill all any unit".

If you kill a refinery using triggers, the geyser will remain, even if you kill all 'any unit'. I suspect that the same sort of thing is happening when a nuke kills a bunker but not any unit inside it - the geyser is probably a 'hidden' unit.

Mineral fields simply disappear when killed. Vespene geysers give an orange explosion when killed!

So I think that it's best not to think of mineral fields and vespene geysers as buildings.
A better word may be 'resources'. smile.gif
Report, edit, etc...Posted by sckor on 2005-05-16 at 06:30:18
Arsenal? Isn't that the modding program?
nah, won't get it because the other person has an answer to my question already.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-05-16 at 11:09:46
I just realized that no one mentioned that triggers do not function when owned by player 12

Also the trigger you want is this

Players:
-All Players
Conditions:
-Player 12 commands at least 1 men
Actions:
-Remove all men for player 12
-Preserve Trigger

Then if you want buildings add this one.

Players:
-All Players
Conditions:
-Player 12 commands at least 1 building
Actions:
-Remove all buildings for player 12
-Preserve Trigger
Report, edit, etc...Posted by in_a_biskit on 2005-05-17 at 01:43:22
In fact, those triggers can be given to any player who must be in the game (either a computer or a required player or a main (p1-8) neutral player); They don't have to be, but can be, for All Players.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-05-19 at 05:19:53
QUOTE((U)Bolt_Head @ May 17 2005, 01:09 AM)
I just realized that no one mentioned that triggers do not function when owned by player 12

Also the trigger you want is this

Players:
-All Players
Conditions:
-Player 12 commands at least 1 men
Actions:
-Remove all men for player 12
-Preserve Trigger

Then if you want buildings add this one.

Players:
-All Players
Conditions:
-Player 12 commands at least 1 building
Actions:
-Remove all buildings for player 12
-Preserve Trigger
[right][snapback]209589[/snapback][/right]

ok ill try that edit the post when finished with a big green + or big red - if it works or not.
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