See, what i'm thinking is that my method is almost identical, if you use Bolt's 'field' location instead of my 'bigger location' - except that it doesn't count the number of men each time.
So:
| Trigger |
| Conditions: |
| ¤ Current player brings at most 0 Beacon to 'beacon start' |
| ¤ Current player brings at least 1 men to 'beacon start' |
| Actions: |
| ¤ Center location 'bunker' on Beacon owned by Current player. |
| ¤ Remove all Beacon owned by Current player at 'bunker'. |
| ¤ Create 1 Bunker at 'bunker' for Current player. |
| ¤ Move 4 men owned by Current player at 'beacon start' to 'bunker'. |
| ¤ Run AI Script 'enter closest bunker' at 'field'. |
| ¤ Preserve trigger |
And 4 of these:
| Trigger |
| Conditions: |
| ¤ Current player brings exactly 1 men to 'bunker' |
| ¤ Current player brings exactly 1 men to 'field' |
| Actions: |
| ¤ {move the bunker away and recenter locations etc} |
| ¤ {create a new beacon} |
| ¤ Preserve trigger |
Takes one less trigger

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why would that be better... I dont want them on the field I want them in the bunker....