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Staredit Network -> Modding Chat -> I'm re-applying Afterburners...
Report, edit, etc...Posted by DiscipleOfAdun on 2005-12-19 at 17:44:32
Answer: Get the Valk to its top speed. I can't affect acceleration yet. Here's how I test. Astral Balance: Terran Vs Random, cheats: Show me the money, operation cwal, medieval man, modify the phase variance. Build 2 valks, set them patrolling across the map. Activate when I know they are at top speed.
Report, edit, etc...Posted by Voyager7456(MM) on 2005-12-19 at 17:47:42
I know acceleration isn't affected, but the button doesn't change, it never changes the speed and the energy count keeps going up.
Report, edit, etc...Posted by DiscipleOfAdun on 2005-12-19 at 17:54:08
Really? You do have CASM cycle actions enabled(memcycle), right? The button might be sluggish, but the energy is the giveaway here. I'll doublecheck it.

ADDITION:
I'd hex check the exe to make sure that you've got cycle actions enabled. Or, just copy the one I've put into the .zip in your SC folder
Report, edit, etc...Posted by EFoG on 2005-12-24 at 14:57:55
could i test?
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-25 at 07:18:50
can i plz test biggrin.gif?

...aftr 1 second of pressing the afterburner on the valk, it crashes sad.gif
Report, edit, etc...Posted by TheEvilBeaVer on 2005-12-25 at 08:09:59
All hail DoA ! smile.gif
Week ago i was thinkin about after burners ,well i didnt thought out somethin usefull but - can you make the valkyrie change it's flingy when it casts (and use an unused flingy) ?

I'd like to test but it seems i arrived too late tongue.gif
Report, edit, etc...Posted by TERRAINFIGHTER on 2005-12-25 at 10:52:02
I still dont get how I'm supposed to test it...

Do I put the mpq in my starcraft directory, and the exe, and load it with the memgraft patch?

Edit: also, why is the readme blank?
Report, edit, etc...Posted by DiscipleOfAdun on 2005-12-26 at 09:20:22
I have no idea why everything isn't working right.

The problems with the afterburners are giving me headaches like crazy. First of all, for everyone who wants to try them, the .zip password is 'Afterburn'. I don't care who trys them anymore. The biggest problem is the fact that I can't get multiplayer to work yet. TERRAINFIGHTER, I don't know if its going to work for you. It's a Memgraft patch, so you're registry may not be nice to it. I'm not going to be around much this week, but I'll be working on the code for these. EvilBeaver, did you run Memcycle first? That could be why it crashes.

Report, edit, etc...Posted by TERRAINFIGHTER on 2005-12-26 at 18:02:46
QUOTE(DiscipleOfAdun @ Dec 26 2005, 09:20 AM)
TERRAINFIGHTER, I don't know if its going to work for you.  It's a Memgraft patch, so you're registry may not be nice to it.  I'm not going to be around much this week, but I'll be working on the code for these.

Thats odd... the old memgraft patches worked for me

You sure theres no new steps other then what I used to do to run memgraft patches?
Report, edit, etc...Posted by DiscipleOfAdun on 2005-12-27 at 10:59:55
There shouldn't be anything else other than normal Memgraft patches. Unless you count running MemCycle. But, that's why there an exe in the last zip file.

ADDITION -

Well, I've actually done a little work on this. I know why it won't work on multiplayer now. I'm going to lock the topic for now, but I do plan on testing a multi-player compatible version soon.
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