Kinda a late poster aren't ya Nils.

I can still beat it

I have to manually move the zergling though. It makes it that much more unspecial.
This map was my first experimental map. I just wanted to see if I could make a map where you don't have to move using manual commands, but since the EUDs are gone, this map is nothing special...

ooooooooo This is neat and interesting
It was a very well crafted experimental map except for one reason: you did make sure that the map was balanced to a point where it could not be exploited. The right side is totally exploitable. Attempting to beat the entire map without using the right glitch is fairly difficult but still enjoyable... why so many lives... frogger games only have 1-3 lives total. What's up with the helping frog the way that it spawns? This is totally not what I was expecting from a frogger game. I wanted to see it like the calculator version. Where you bring your frogger to independant slots at the top and when you reach the top and fill all of the holes you beat the level. Yea. That's how I imagine it.
Frogger 4.0 had that in it and it was 100% glitch free, frogger moved up 1 space at a time, ETC. But since the EUDs are gone, I can't release it.
Suposedly if you can "unscramble" them its EUD will be back.
Well for starters, I don't think anyone at all has the time to do that ( well not me at least ), and I'm pretty sure nobody has done that yet. So, how do we even know if its possible to do it? Maybe it could work, but on the other hand, it might not.