Staredit Network

Staredit Network -> UMS Assistance -> Good Kill 4 Money System
Report, edit, etc...Posted by Staredit.Net Essence on 2004-07-30 at 15:27:19
Players: Force1 (Human Players)

Actions:
Kill score for Current Player is At Least 5.

Conditions:
Preserve Trigger.
Modify Resource Count for Current Player to 1.
Set Kill Score for Current Player to 0.
Comment "Looping - Kills For Minerals".

I think thats how its done...

Or was it...

Actions:
Always.

Conditions:
Disable Doodad State for Independent Command Center for All Players at Anywhere.
Preserve Trigger.

-.-
Report, edit, etc...Posted by PwnPirate on 2004-07-30 at 15:34:17
You forgot to put preserve trigger at bottom -.-
and that is for special forces kinds of map, For rpg's You put

-----------Conditions----------
always
-------------Actions-----------
End scenarion in defeat for current player wink.gif


Umm, A kill for money system in an rpg should be like the location system in pirate kings map. smile.gif
Report, edit, etc...Posted by Vindexus on 2004-07-30 at 20:07:31
QUOTE(DT_Battlekruser @ Jul 24 2004, 01:47 PM)
Look.  If you make it one mineral per 50 kill points, then when you kill a hero arbiter (4600 kp), then you get a stupidly insane amount of minerals (92)...  You can't BALANCE mineral accumulation through kill points...

I know, it says in the tutorial that you have to balance unit kps to their difficutly to kill.

Could somebody post that most kills system? I've never heard of it.
Report, edit, etc...Posted by Lexmarkz32 on 2004-08-01 at 10:18:36
=/ I just wanted to know a counting system cuz making a defence map that involves splash units. The trigger I use is

-Current Player Kill score is at least 1

-Set Score Current Player to 0
-Add 1 Gas
-Preserve Trigger

But this doesn't work for splash units since they kill multiple units at once.??
Any simple solutions?
Report, edit, etc...Posted by Kow on 2004-08-01 at 16:10:59
since ur doing 1:1 kills, you could make a trigger for each unit, like,

Conditions:
Kill score is at least (kill score for unit[i.e. Ling is 50])
Player (enemy) suffers at least 1 death of (same unit)
Actions:
Set kills, Subtract (kill score for unit)
Modify Deaths, Subtract 1 (same unit)
Preserve trigger


that should work

do it for each unit...
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