Sorry, but I don't have
any type of instant messanger. (and I don't plan to get one)
But, I do have a email at yahoo and I can also send PMs back n fowarth if u want
QUOTE(Doodan @ May 21 2006, 12:11 PM)
I still can't DL the attachments. I will get to work once I know the tilesets and have a general idea of the story. If you want to go on msn so we can bounce story ideas off of eachother, add me at doodan21@yahoo.com.
Maybe we should divide the missions up between the people who've agreed to work on it? It'd be best to post a fairly detailed outline before doing so, though.
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I updated the storyline, it now includes what tileset each mission is on and I changed a few missions to include more tilesets
QUOTE
Terran Campaign
Turorial mission - "Introductory to the new world" (Installation) (talking about how they got the way they where, and colonising a new world, includes a slight training against local zergs)
Mission one - "Meeting a old enemy" (Badlands) (the zerg attack, and you try to prevent them from calling more troops, you fail and the war begins in the next mission)
Mission two - "The war begins..." (Badlands) (more zerg troops come, but they don't see you as a large threat so they only send part of their army, you eventually lose and must flee in the next mission)
Mission three - "Escaping the war" (Jungle ) (you're running from the enemy trying to escape the war, but you have to get through all their troops waiting on you trying to trap and kill you, then you have to find a good escape area to hide in (carried off by dropships, once your allies meet you at the drop off point))
Mission four - "Building of a army" (Desert World) (you and your allies find a good hide-away spot in a almost deserted area, and try to make a deal with the protoss enemy in order to get protection, but you have to fight off the local zergs untill you can reach a agreement)
Mission five - "Joining our enemy" (Ash World) (you and your newly found allies go to a nearby protoss base to help them in a battle, and fight off the locals as they start to pour in faster and faster, and await as the zerg army approaches)
Mission six - "A struggle to survive" (Ash World) (you and your newly found allies fight in the war for your survival, while reinforcements slowly pour in in big groups, eventually the zerg stop coming and the war ends)
Mission seven - "The rebellion" (Ash World?) (now that the war is over, the protoss decide that you are no longer of any help, and kick you outta their base with brutal force)
Mission eight - "Regaining freedom in our homeworld" (Twilight) (you decide to return to your homeworld, and discover that the zerg has overrun it, and you begin another battle to regain your homeworld and recover military troops still fighting in the war against the zerg)
Mission nine - "Rebuilding of the empire" (Twilight) (you rebuild the empire, and try to find and kill the zerg troops left behind, this way they're not a threat and cannot spy anymore)
Mission ten - "Homeworld troops join the fight" (Installation) (homeworld troops join in on the fight to kill a newly found zerg base in a research center located in their homeworld, and later decide to join the army for the final battle)
Mission eleven - "In pursuit of the enemy" (Space Platform)
Mission twelve - "The crushing blow" (Ice World)