Sorry, but i didnt try that 'stripe' location idea. I said my table would use up 64 locations and i only have 50 free ones left. So i cant use it anyway. And this would solve only the placement of flags, not the "vision problem" - P1 to P6 have a revealed area for a sec in the beginning. If the vision problem is solved, then i will try methods how to cover the flags with locations if it's needed, and your idea will be firstly tested then.
The reason i made a new topic is because here i got a new problem facing me and this fits more to the "ideas" section, because at the moment seems like no-one knows how to do it...
One part of Mass control triggers work with multiple players, the other part doesn't. Seems very weird. Something about how some "actions" act i think, but beyond my knowledge.
ADDITION:
Mass Control is fixed..
But i have a new problem. The map jumped from 231kb to
595kb after creating vital triggers for P2,P3,P4...P8.
Is it possible to make it smaller without erasing triggers. And so that it will still be playable. How to optimize the size ?
ADDITION:
Advice needed now.Player: all players
Conditions:
Player1 bring unit to location1
Player2 bring unit to location1
Player3 bring unit to location1
Player4 bring unit to location1
Player5 bring unit to location1
Player6 bring unit to location1
Action: Whatever.
Will whatever action be triggered if any of players P1-P6 will leave the game ? They are all human players.
ADDITION:
I tested this with Computer players P1-P6, and the whatever action did not happen. Thats bad. So i assume it is so with human players also. Though i cant be sure untill someone confirms.