QUOTE(EzDay281 @ Jun 21 2006, 12:46 PM)
Actualy, that answer to what happens when you siege an air unit to a ground unit over unpassable terrain seemed like first-guess to me, being as that's what happens when you use triggers to place units on unpassable terrain. Try playing around with null tiles.
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Hmm, I have to admit, I never tried to move units to unpassable terrain. And I thought I'd made an amazing discovery. Haha, oh well. It's still cool.
@nirvanajung: Haha, yeah, I agree with you -- why not just keep flying? Well, you see, maybe the flying unit doesn't have any weapons because he's too busy flying!
Maybe this unit has to land to... to use oh, say... a railgun, for example.
Some other interesting things about the swap: - The unit will keep the same
proportion of HP. (You can actually see this simply by making Tank (Siege Mode) have different HP than Tank (Tank Mode) in StarEdit. Nothing exciting, really)
- The unit's mana bar
resets to around 62 every time you swap.
- If the unit is permanently cloaked, after the swap, the unit will
still be permanently cloaked, regardless of whether or not this unit has the 'permanently cloaked' flag. Conversely, if the unit is not cloaked, after the swap, the unit will remain uncloaked, regardless of whether or not this unit has the 'permanently cloaked' flag. Same goes for arbiter-style cloaking (Initialize Arbiter AI/Order). This is actually kind of disappointing.