QUOTE(Queaven @ Aug 11 2006, 02:38 AM)
eh man , dota is a small map on warcraft3 , and u made it 256x256 ... ur gona be a year walking with ur hero all the map , and then u die and start on the back again ¬¬
btw , try to use virtual hp for heros , so u can do more like warcraft dotas , where u can damage 250 hp instead of seting hp to 70% and crapz like (for nukes)
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The reason I'm making it 256x256 is because I will need plenty of room for the areas between the 3 pathways, which will include shops and teleporters, and also I will need plenty of room for the skill trees of the heroes.
QUOTE(Daedalus @ Aug 11 2006, 04:10 AM)
I think you should change Alliance into Sentinel and Undead into Scourge. That would seem kind of obvious, not?

Btw, will you inplent Teleport Scrolls?
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Yes, I will change the names into the original names of DotA, and yes, I will implement Teleport Scrolls.
Is the gold from killing monsters really random? I think it's a set amount, depending on the monster and it's level.
It's also possible to make the game 8 players, but then I'd have to add Player 9+ triggers (I'm sure they're not hard to add at all), which is something I've never done before. But 4v4 would be a LOT more fun, so it's very likely I will do that.
As for the terrain, I'm trying to copy the exact terrain of DotA on WC3, but the only difference would be that you can't walk through water.
I think it's possible to have at least some sort of weapon/item system, but I still think it's too hard to do, as n0b0dy- says. Duplicating the gameplay of the actual DotA on WC will be impossible to do, for the skills on WC are already added onto the hero, and on SC it will be controlled by a gateway or a dropship.
All Random and All Pick will definitely be part of the map, for that's what makes DotA fun. If I do -ar, I will have to add some more heroes, for if there are 4 heroes per team, there should be at least 6 heroes to choose from, to increase variety.
Most of the units I've chosen have nearly the same speed. All units of the Sentinel (excluding the vulture and goliath) have the same speed. Although units of the Scourge are different speeds, I've balanced it enough so that the two sides have an equal strength army (Spawns already tested out to be balanced).
I'm still balancing out towers (cannons and sunkens) and so far it's going pretty well. They aren't too weak, but strong enough to survive for a little while (i.e. 10 to 15 minutes).
If anybody has an idea of a weapon/item system I could use, please post a suggestion.
ADDITION:
If I really want to, I will make as much heroes as I can possibly make per team (around 8 - 10). It will just take some time and careful thinking. I've posted all the currently used units, so perhaps you people of SEN can offer me some more suggestions of heroes?
Another thing, what does -em stand for? I don't really get around to play DotA that much.