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Staredit Network -> UMS Production -> DotA for SC
Report, edit, etc...Posted by Lyon on 2006-08-11 at 02:15:06
LOL!!!!!!!!!!!

The Real DotA Will pwn this map altogether im sorry. But there are 77 Heroes in Dota, and there are what...56 SC Units? most of which are AIR? this map will never compare to the real DotA, and its Defense of the Assassins not Ancients rofl.

gg
Report, edit, etc...Posted by ShizTheresABear on 2006-08-11 at 03:39:39
Rofl, you're a funny guy; you're too negative. And it IS Ancients, and not Assassins. Why? Assassins makes no sense AND I've probably played DotA before you were born.

Of course it can't compare to the original DotA, only because of the fact that WarCraft 3 map making is far more advanced than StarCraft, so just shut up and go back to WarCraft, you pansy (and stop being so negative about things).
Report, edit, etc...Posted by MasterJohnny on 2006-08-11 at 03:41:54
sc dota maps did not do so well...people do not like them...the real wc3 are more enjoyed...it cant be remade on sc...maybe someone should make a sc dota that is completly diffrent from the original dota
aos is better then dota
Report, edit, etc...Posted by ShizTheresABear on 2006-08-11 at 03:44:20
So many people are so negative. If you have something negative to say, don't even say it at all because it's totally pointless. Obviously it can't be completely remade.
Report, edit, etc...Posted by krille on 2006-08-11 at 03:44:23
QUOTE(Lyon(MC) @ Aug 11 2006, 07:14 AM)
LOL!!!!!!!!!!!

The Real DotA Will pwn this map altogether im sorry. But there are 77 Heroes in Dota, and there are what...56 SC Units? most of which are AIR? this map will never compare to the real DotA, and its Defense of the Assassins not Ancients rofl.

gg
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Terribly incorrect. DotA DOES stand for Defense of the Ancients.

QUOTE
What is DotA?

DotA stands for “Defense of the Ancients”,

http://dota-allstars.com/faq.php

http://en.wikipedia.org/wiki/Defense_of_the_Ancients

As for how the map will compare to DotA, WC3 maps allows far more advanced features than SC maps ever did, so that's kind of obvious. But some of us hate the 3D of WC3, just simply loves the SC setting, simply may not have WC3 or have some other reason for wishing to play SC rather than WC3. In this case, we need to do the best out of what we've got.

~ Kris
Report, edit, etc...Posted by Mp)Excalibur on 2006-08-11 at 04:25:43
Any DOTA or DOTA copy not containing Traxex and/or Kardel Sharpeye is not supported by S.T.A.R.S-Le0n or his associates. tongue.gif

-Le0n
Report, edit, etc...Posted by ShizTheresABear on 2006-08-11 at 04:48:55
QUOTE(S.T.A.R.S-Le0n @ Aug 11 2006, 01:25 AM)
Any DOTA or DOTA copy not containing Traxex and/or Kardel Sharpeye is not supported by S.T.A.R.S-Le0n or his associates. tongue.gif

-Le0n
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If only I knew who they were . . .

Anyways, I've decided to give the heroes names. Anybody wanna give me some suggestions? I'm not very good at making up names.
Report, edit, etc...Posted by Queaven on 2006-08-11 at 05:39:15
eh man , dota is a small map on warcraft3 , and u made it 256x256 ... ur gona be a year walking with ur hero all the map , and then u die and start on the back again ¬¬

btw , try to use virtual hp for heros , so u can do more like warcraft dotas , where u can damage 250 hp instead of seting hp to 70% and crapz like (for nukes)

if need another tester , pm me or whisp on game! (Queaven@USEast) I may help =)
Report, edit, etc...Posted by Daedalus on 2006-08-11 at 07:11:02
For all those who just say that it's impossible and/or it will never be like the War3 Dota: you might not be correct. Yeah sure, DotA has 77 heroes and around the same amount of items with more coming and yeah, the War3 Editor is WAY more powerful then sc with variables, maths, etc.
However (!), it is NOT about the number of Heroes, it is about the GAMEPLAY. I guess most of you will know 'Angel Arena', it has around 150 heroes or so, but it's one of the worst maps ever made in my opinion. Why? The heroes are completely inbalanced (imba for those who don't speak English), skills are dumb and boring; the gameplay is wrong.

I think that it will be very hard to do, but it is possible to mimic a large part of the gameplay of DotA while keeping other important parts of it as well. I think that instead of only being negative you should admire the fact that while he knows it will be hard he will still try it, and probably finish 'something' as well (something good or bad, we can't know that yet).

If you think it's impossible, go help him and proof the universe wrong.


@ ShizTheresABear: I think you should change Alliance into Sentinel and Undead into Scourge. That would seem kind of obvious, not? smile.gif

ADDITION:
QUOTE(Queaven @ Aug 11 2006, 10:38 AM)
eh man , dota is a small map on warcraft3 , and u made it 256x256 ... ur gona be a year walking with ur hero all the map , and then u die and start on the back again ¬¬

btw , try to use virtual hp for heros , so u can do more like warcraft dotas , where u can damage 250 hp instead of seting hp to 70% and crapz like (for nukes)

if need another tester , pm me or whisp on game! (Queaven@USEast) I may help =)
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In starcraft you need a lot more space for things like shops and hero selection and things like that. Besides, you don't HAVE to use up all the space, you just use as much as you need. But I do agree with you that it should not be made to big. Btw, will you inplent Teleport Scrolls?
Report, edit, etc...Posted by Shocko on 2006-08-11 at 07:23:59
QUOTE(Lyon(MC) @ Aug 10 2006, 10:14 PM)
LOL!!!!!!!!!!!

The Real DotA Will pwn this map altogether im sorry. But there are 77 Heroes in Dota, and there are what...56 SC Units? most of which are AIR? this map will never compare to the real DotA, and its Defense of the Assassins not Ancients rofl.

gg
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rofl at lyon. DotA may have 77 heroes but im pretty sure you can do that on Starcraft. What your implying is they will need to be named heros. Ever thought about not naming a unit so you can use it for multiple things?

Example:
Zergling: Warrior
Zergling: Troll
Zergling: Gnome
Zergling: Bounder

and more all in one map can be used if you just don't name it.

Now if you are like "wow thats noob how unrealistic gg" well your wrong. In real life you come across people you've never met that look familiar. It could also be a Race thing so for example. Zerglings are a Race as are frogs and no matter what the frog looks like it's still a frog so it could still be categorized as a Zergling. Doing this however will leave the whole name thing out of the question and you'd have to detect which one they chose and let them know which one they are choosing.

Quite easy actually.
Report, edit, etc...Posted by n0b0dy- on 2006-08-11 at 08:28:59
This map is going to be nothing like the real DotA allstars, the logic is, it will not be anything like wc3 dota because you will not have the sense of fast paced battle. Abilities will be used through a gateway or something, which will render abilities very slowly used and maybe impossible to use. Items will be transported somewhere and will be like "Potion" "Mana Potion" Something like that, there will be no gauntlets of strength +3 or recipes i doubt. The fact is this map will be nothing like dota, starcraft does not have the capability to produce such a map. And if you do make dota, you have to make about 18 different game modes like in the real dota on wc3. -ar -em all of those, and you will have to make them be able to work together such as -arem. You will have to have these features as well. If you don't have the slightest bit of these, why would people even play the map, they would rather just play it on warcraft3. You will have shops teleport you somewhere on the map to "Buy" items.
QUOTE
Two sides, the Alliance, with the Tree of Life, and the Undead, with Necropolis. There are 3 pathways between the two sides, along with many merchants, creatures, and secret pathways in between.

If you played the wc3 dota, there isn't a necropolis or tree of life, they look nothing similar to it.
QUOTE
Players 6

You can make it 7-8 players.
And also, there is no "Alliance" or "The Undead" it is the sentinel and scourge. The sentinel being the night elves and the scourge being the undead.
Also your terrain has to be perfectly balanced, the computers have to have great AI.


I doubt this map will be any good, I've thought of the idea myself, but I realized starcraft doesnt have the potential to do so. Anyways good luck on this, if you ever finish it congratulations, but you can't call it a true dota.

ADDITION:
Almost forgot a big problem. You can do the "Killing streak" "Godlike" All of those, but you can't say the player's names, so it's kind of lame there as well. It would have to be like "Player 1" pawned "Player 6's" head for (+50) gold. Also you will need to give bonus gold to beat a winning streak. And gold from the creeps must be random, about 27-55 I believe the real dota's bounty is. And creeps have to be perfectly balanced. They must attack at the same speed, move the same speed, and deal the same damage. After you kill factories in the other players base, your creeps will get stronger dealing more damage and having more life. Towers must also be absolutely the same, they will devistate lower level players if they aren't.
Report, edit, etc...Posted by ShizTheresABear on 2006-08-11 at 08:38:52
QUOTE(Queaven @ Aug 11 2006, 02:38 AM)
eh man , dota is a small map on warcraft3 , and u made it 256x256 ... ur gona be a year walking with ur hero all the map , and then u die and start on the back again ¬¬

btw , try to use virtual hp for heros , so u can do more like warcraft dotas , where u can damage 250 hp instead of seting hp to 70% and crapz like (for nukes)

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The reason I'm making it 256x256 is because I will need plenty of room for the areas between the 3 pathways, which will include shops and teleporters, and also I will need plenty of room for the skill trees of the heroes.

QUOTE(Daedalus @ Aug 11 2006, 04:10 AM)
I think you should change Alliance into Sentinel and Undead into Scourge. That would seem kind of obvious, not? smile.gif

Btw, will you inplent Teleport Scrolls?
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Yes, I will change the names into the original names of DotA, and yes, I will implement Teleport Scrolls.

Is the gold from killing monsters really random? I think it's a set amount, depending on the monster and it's level.

It's also possible to make the game 8 players, but then I'd have to add Player 9+ triggers (I'm sure they're not hard to add at all), which is something I've never done before. But 4v4 would be a LOT more fun, so it's very likely I will do that.

As for the terrain, I'm trying to copy the exact terrain of DotA on WC3, but the only difference would be that you can't walk through water.

I think it's possible to have at least some sort of weapon/item system, but I still think it's too hard to do, as n0b0dy- says. Duplicating the gameplay of the actual DotA on WC will be impossible to do, for the skills on WC are already added onto the hero, and on SC it will be controlled by a gateway or a dropship.

All Random and All Pick will definitely be part of the map, for that's what makes DotA fun. If I do -ar, I will have to add some more heroes, for if there are 4 heroes per team, there should be at least 6 heroes to choose from, to increase variety.

Most of the units I've chosen have nearly the same speed. All units of the Sentinel (excluding the vulture and goliath) have the same speed. Although units of the Scourge are different speeds, I've balanced it enough so that the two sides have an equal strength army (Spawns already tested out to be balanced).

I'm still balancing out towers (cannons and sunkens) and so far it's going pretty well. They aren't too weak, but strong enough to survive for a little while (i.e. 10 to 15 minutes).

If anybody has an idea of a weapon/item system I could use, please post a suggestion.

ADDITION:
If I really want to, I will make as much heroes as I can possibly make per team (around 8 - 10). It will just take some time and careful thinking. I've posted all the currently used units, so perhaps you people of SEN can offer me some more suggestions of heroes?

Another thing, what does -em stand for? I don't really get around to play DotA that much.
Report, edit, etc...Posted by JoJo. on 2006-08-11 at 08:42:27
Shocko he was saying not name so you can use for multiple things because there wouldn't be enough units....who needs 77 heros...why not 40? Thats still plenty and if he wants to add more he should have enough units... if he really wanted too he could have all heros have no name and when you pick the hero it displayed the heros name so you could use some heros for the scourge and the alliance but it would still be like a unique character. I can help with names.

QUOTE
This map is going to be nothing like the real DotA allstars, the logic is, it will not be anything like wc3 dota because you will not have the sense of fast paced battle. Abilities will be used through a gateway or something, which will render abilities very slowly used and maybe impossible to use. Items will be transported somewhere and will be like "Potion" "Mana Potion" Something like that, there will be no gauntlets of strength +3 or recipes i doubt. The fact is this map will be nothing like dota, starcraft does not have the capability to produce such a map. And if you do make dota, you have to make about 18 different game modes like in the real dota on wc3. -ar -em all of those, and you will have to make them be able to work together such as -arem. You will have to have these features as well. If you don't have the slightest bit of these, why would people even play the map, they would rather just play it on warcraft3. You will have shops teleport you somewhere on the map to "Buy" items.


You could definately implement fast paced battle, You dont know abilities will be used through a gateway or something..even if it is, so? It won't render them slow or impossible to use. How do you know there wont be any items like +3 to strength...Crescent Dyne has that kind of thing...lots of it. True, maybe nothing can completely mimick DotA but we can try to make it like DotA and have a fun map. We could add modes its just lots of trigger work. If the maps fun who gives a shyt? People would play the map over WC3 because some people don't like WC3 and some people prefer SC...it can be funner than DotA on WC3 without all those features.
QUOTE
Also your terrain has to be perfectly balanced, the computers have to have great AI.
I might be doing terrain, and you can expect it. As for AI..thats not hard considering all the other systems we'd have to apply.

QUOTE
I doubt this map will be any good, I've thought of the idea myself, but I realized starcraft doesnt have the potential to do so. Anyways good luck on this, if you ever finish it congratulations, but you can't call it a true dota.

He can call it whatever he wants and SC has enough potential to make some pretty good maps.
Report, edit, etc...Posted by Tdnfthe1 on 2006-08-11 at 14:04:59
QUOTE(Lyon(MC) @ Aug 11 2006, 12:14 AM)
LOL!!!!!!!!!!!

The Real DotA Will pwn this map altogether im sorry. But there are 77 Heroes in Dota, and there are what...56 SC Units? most of which are AIR? this map will never compare to the real DotA, and its Defense of the Assassins not Ancients rofl.

gg
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Guess this explains why you've never completed a single map... or planned a good 1. GG??

~Tdnfthe1

Added:
Everyone stfu about how non-like wc3 this map will be. NO freakING crap YOU KNOW-NOTHING caucasion freaks! He's gonna try to make a map as good for sc as dota is good for wc3. Get it? Good now stfu and have a goddamn nice day. !$@#%^ Haters

~Tdnfthe1 (Again)
Report, edit, etc...Posted by Shocko on 2006-08-11 at 14:18:43
QUOTE(Tdnfthe1 @ Aug 11 2006, 10:04 AM)
Guess this explains why you've never completed a single map... or planned a good 1. GG??

~Tdnfthe1

Added:
Everyone stfu about how non-like wc3 this map will be. NO freakING crap YOU KNOW-NOTHING caucasion freaks! He's gonna try to make a map as good for sc as dota is good for wc3. Get it? Good now stfu and have a goddamn nice day. !$@#%^ Haters

~Tdnfthe1 (Again)
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i think i see a flamer! lets try and figure out who it is

I spy with my little eye, something beggining with T
Report, edit, etc...Posted by EcHo on 2006-08-11 at 14:22:14
Im not much of a Dota fan but I did enjoy the WC3 map.
I hope this one is as good as the WC3 Map.
Good Luck
Report, edit, etc...Posted by Lyon on 2006-08-11 at 14:28:52
Since everyones flaming that post i made.

Heres a basic, simple Direct Flame

This map will NEVER compare to the real dota. thats all there is to it, Buy wc3 if you want to play dota i mean Honestly.

sc blows nowadays, im only here for Mp
Report, edit, etc...Posted by Shocko on 2006-08-11 at 14:32:38
QUOTE(Lyon(MC) @ Aug 11 2006, 10:28 AM)
Since everyones flaming that post i made.

Heres a basic, simple Direct Flame

This map will NEVER compare to the real dota. thats all there is to it, Buy wc3 if you want to play dota i mean Honestly.

sc blows nowadays, im only here for Mp
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1) naughty flame
2) SC and WC have like two completely different set of graphics and limits etc... so u have to remember that it CAN compare to WC3 dota but in unique style of rating.
3) your here for Mp but your wearing an MC tag lol
Report, edit, etc...Posted by Lyon on 2006-08-11 at 18:47:51
QUOTE(Shocko @ Aug 11 2006, 02:32 PM)
3) your here for Mp but your wearing an MC tag lol
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Look at my minerals, or are you just going to keep on going "LOLOLOLOLOLOLOLL YOU STILL HAVE MC ON!" not to mention i had -17 minerals and it takes 500, Christ you never listen
Report, edit, etc...Posted by ShizTheresABear on 2006-08-11 at 18:54:05
How about we all stop being douchebags and get back to discussing this map. Lyon(MC), you have your own opinion and we have ours and that's fine. If you don't like SC don't much, you don't even have to post anything in this thread, since it doesn't concern you at all.

As for T-whatever, I think they get the point that this map won't be the same as WC3 DotA.

Can we try to get some positive feedback and actually help answer the questions that I ask, please?
Report, edit, etc...Posted by VicoChoi on 2006-08-11 at 22:23:32
Good luck trying to make the items. Hope you got some good hero skills.
Report, edit, etc...Posted by Shocko on 2006-08-12 at 00:33:26
QUOTE(ShizTheresABear @ Aug 11 2006, 02:53 PM)
As for T-whatever, I think they get the point that this map won't be the same as WC3 DotA.

Can we try to get some positive feedback and actually help answer the questions that I ask, please?
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here we go a good reply smile.gif

If you was to rate the DotA map on WC3 compared to most other WC3 maps and it only got a 40/50 It'd be good

If you was to rate the DotA map on SC compared to most other SC maps and it only got a 40/50 it'd be good

so technically the maps are at the same quality whether or not the fact the WC3 map is better then the SC map it still got the same rating so the Map Quality is the same.

we all know WC3 has stronger editors its obviously going to be better but on a different scale this DotA map has the possability of being better then the WC3 one in comparison of Map Quality.
Report, edit, etc...Posted by ShizTheresABear on 2006-08-12 at 01:59:02
Now THATS a good reply.
Report, edit, etc...Posted by Lyon on 2006-08-12 at 17:38:15
sad.gif i just noticed your "Skill Tree".....

that's not how dota works ):
Report, edit, etc...Posted by Staredit.Net Essence on 2006-08-12 at 23:08:00
Id say you scrap this DOTA FOR SC..
and make a new thing for SC
like DOTA but its own little theme
set into the future since SC is the future
and you have Techniques and Cloak and use the units Abilities
and add abilities for the melee and crap
becuz thru my eyes i just dont see how this will work
maybe u can prove me wrong but it might just end up a waste of time
so i suggest
SCRAP IT
and make a new theme but make it fit SC and crap
like have the heros
Kerrigan Jim for a United Earth Forces
and the some Space Pirates or the Zerg and so on and there are traitors for each team
like 4-5 zerg heros go 2 UEF,
and 4-5 terran heros go to the Zerg
and the protoss heros just even it out more.

just an idea i might end up working on it
or maybe i can help u make this or make DOTA for SC


just a suggest happy.gif
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