Staredit Network

Staredit Network -> Campaigns & Team Projects -> SEN Quilt Bound
Report, edit, etc...Posted by fritfrat(U) on 2006-09-04 at 18:28:44
I'd say each person should get to be able to do many levels, but can just do less if they want to and share a "square".

Infact, an alternative to squares would be each person could get their own unit and the unit would show up at every single level they made.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-09-05 at 09:23:08
Show up at the level they made? As the bounder, or just there to show they did it?
Report, edit, etc...Posted by JaFF on 2006-09-05 at 10:08:54
QUOTE(Killer_Kow(MM) @ Sep 5 2006, 04:22 PM)
Show up at the level they made? As the bounder, or just there to show they did it?
[right][snapback]555745[/snapback][/right]

In 99% of bounds the bounder is the zergling.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-09-05 at 10:30:44
I've seen other units used in bounds... You know, like devouring ones tongue.gif
Report, edit, etc...Posted by KABOOM on 2006-09-05 at 13:35:34
well if this is gonna happen we've gotta decide on the only editor too use because it will mostly likely freaked up from all these transfers, also 1 lvl per person and it has to be within their level of bounding so if your gonna make a level you gotta be able to beat it biggrin.gif
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-05 at 13:40:38
How about Staredit? We could use the ISOM program to make the square terrain, and it will show us what we can do with just a simple editor, plus this is a "Staredit Network" Quilt Bound.
Report, edit, etc...Posted by Shocko on 2006-09-05 at 16:13:28
meh i've changed my mind... its a bad idea... all the people will want units, want their name on it and just do anything to feel like a good map maker *looks at Oo funny*, But w.e floats your boat -- have fun with this.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-05 at 16:20:03
Since this is Moose's idea, it's ultimately up to him on who gets to do what.

EDIT: Sorry about that quote.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-05 at 16:24:38
QUOTE(Shocko @ Sep 5 2006, 04:13 PM)
meh i've changed my mind... its a bad idea... all the people will want units, want their name on it and just do anything to feel like a good map maker *looks at Oo funny*, But w.e floats your boat -- have fun with this.
[right][snapback]555877[/snapback][/right]

Well, you could just at the Mission briefing say like

'Made by the authors of Staredit.net'

'Member.name
Member.name2
Member.name3
Member.name4
etc etc.

Just put that in instead of putting in units. Itll be easier.
Report, edit, etc...Posted by Shocko on 2006-09-05 at 16:34:02
QUOTE(DoomStrike @ Sep 5 2006, 12:24 PM)
Well, you could just at the Mission briefing say like

'Made by the authors of Staredit.net'

'Member.name
Member.name2
Member.name3
Member.name4
etc etc.

Just put that in instead of putting in units. Itll be easier.
[right][snapback]555883[/snapback][/right]


still its not really required to do that... a long list of members is stupid. If you go through with this map just do something like...

"Staredit Network Presents"
"Sen Bound"

instead of a list of members... and besides i highly doubt this will turn out as planned.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-05 at 16:36:43
I know. We could put. 'Go to Staredit.net to see the authors who put hard work into this bound.' put it in the portal news, or in the breifing, tell them where to go to see the authors.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-05 at 16:37:46
QUOTE(DoomStrike @ Sep 5 2006, 01:24 PM)
Well, you could just at the Mission briefing say like

'Made by the authors of Staredit.net'

'Member.name
Member.name2
Member.name3
Member.name4
etc etc.

Just put that in instead of putting in units. Itll be easier.
[right][snapback]555883[/snapback][/right]

Or you can incorporate some sort of SeN Bounder storyline with our usernames.
Report, edit, etc...Posted by Xx.Doom.xX on 2006-09-05 at 16:38:42
QUOTE(GoldenKnight @ Sep 5 2006, 04:37 PM)
Or you can incorporate some sort of SeN Bounder storyline with our usernames.
[right][snapback]555902[/snapback][/right]

Kinda like SEN Adventures...WHICH was never finished sad.gif I think.
Report, edit, etc...Posted by xmrxsiegecopx on 2006-09-05 at 17:00:08
QUOTE(DoomStrike @ Sep 5 2006, 01:38 PM)
Kinda like SEN Adventures...WHICH was never finished sad.gif I think.
[right][snapback]555903[/snapback][/right]

It's because Voyager took over production(according to the post).

When's this project gonna start?
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-09-05 at 17:17:59
I think you should have a grid like a quilt and let people do whatever they want in that square. Maybe just have a text message at the start of each level to say who created it?

If this is going to happen I would suggest someone starts it (i.e. moose) and completes their square then passes it on when it's fully working. If you start passing it on when someone isn't finished then it will get messed up. But if it's passed on when a piece is completely finished it should be fine.

*Grizzly still wants to be part of this*
Report, edit, etc...Posted by Shocko on 2006-09-05 at 17:21:59
i still think the people's names don't really matter... its a bound map for sen -- not a bound named "sen bound" for the people's name's...
Report, edit, etc...Posted by Mini Moose 2707 on 2006-09-05 at 17:23:14
I'm going to set this up and lay down some ground rules after I do the contest results (or get bored of doing the contest results).

Here's what I think...

1. Either a big list of names, or one text message per name at the start of a level (you wouldbe able to go all out and create some ASCII art if you feel like it).

2. There are no "claimed" units or units named after you. (there will be units named "op sen", "www.staredit.net", etc). The bounder will be a Zergling.

3. Each person gets ONE square of a size of yet to be determined, for ONE level (no pulling a Level Up Bound in your square tongue.gif). I haven't even decided how big to make the map yet. As for map size.... I'm thinking 16x16 squares on a 128x128 map, which would give us 64 squares. If that's not enough working area, it can be made larger (a 256x256 bound, rofl).

4. I don't want to, but if it's necessary I'll have to set location/unit/sprite/string limits. We need enough for all of us.

5. If possible, I'd like to distribute the map to one person for editing at a time. There might be a time limit on how long you have to edit the map.

6. People will have to be reasonable. That means no editing someone else's level without a good reason, no random destruction or credit claiming, things of that sort. I might even enforce it with warn level ups if I have to.
Report, edit, etc...Posted by Killer_Kow(MM) on 2006-09-05 at 17:50:33
With warns? Wow.
Report, edit, etc...Posted by Grizzly(B2BF) on 2006-09-05 at 19:33:56
I'm ok with all that. Will there be a location limit or any restrictions for our individual levels? Say if you wanted to use something other than just explosions?
Report, edit, etc...Posted by Shocko on 2006-09-05 at 19:48:14
i think they should have to show they have the capability to make a bound using minimal locations ( not 1 location per each box ). and you have to remember not all obstacles will fit into the same size box's.
Report, edit, etc...Posted by Marandule1 on 2006-09-06 at 11:05:30
nice i say go for it smile.gif
do it really really awesome biggrin.gif
Report, edit, etc...Posted by KABOOM on 2006-09-06 at 13:32:56
2 locations? 1 2x2 and another 6x6 for grids?
Report, edit, etc...Posted by JaFF on 2006-09-06 at 13:33:35
QUOTE(Mini Moose 2707 @ Sep 6 2006, 12:22 AM)
I'm going to set this up and lay down some ground rules after I do the contest results (or get bored of doing the contest results).

Here's what I think...

1. Either a big list of names, or one text message per name at the start of a level (you wouldbe able to go all out and create some ASCII art if you feel like it).

2. There are no "claimed" units or units named after you. (there will be units named "op sen", "www.staredit.net", etc). The bounder will be a Zergling.

3. Each person gets ONE square of a size of yet to be determined, for ONE level (no pulling a Level Up Bound in your square tongue.gif). I haven't even decided how big to make the map yet. As for map size.... I'm thinking 16x16 squares on a 128x128 map, which would give us 64 squares. If that's not enough working area, it can be made larger (a 256x256 bound, rofl).

4. I don't want to, but if it's necessary I'll have to set location/unit/sprite/string limits. We need enough for all of us.

5. If possible, I'd like to distribute the map to one person for editing at a time. There might be a time limit on how long you have to edit the map.

6. People will have to be reasonable. That means no editing someone else's level without a good reason, no random destruction or credit claiming, things of that sort. I might even enforce it with warn level ups if I have to.
[right][snapback]555951[/snapback][/right]

1) I'm for the level text display

2) Sure

3) 256x256 is not a ROFL, it's quite normal. Take Marathon Bound 2 for an example. It has 75 levels and they take up only half of the map. But note, that the creator did not have any space restrictions, so some levels were stretched, and some very compact.

I think 16x16 is too small. You need the respawn area, and the level itself. Let's say the respawn area is 5x5 (to give the players some space ! tongue.gif ) and we are left with 11 square long level. Also, subtract 2 squares for the "safe zone". If a standart level consists of 2x2 squares, we will have a level that can be only 4-5 2x2 squares long. Some may find it enough, but then again, if you want to make a stretched level...

4) LOL. Location limit = (8..12) + (amount of levels) + (a fiew more for banner/other options). Why do we need to use sprites ? String limit ? Are you mad ? String limit = amount of levels. Each string can be like "Level 1, made by Mini_Moose".

5) Yeah.

6) Just exclude morons from the list of people that want to work on it. If somebody screws with something they should not screw with, just use the backup file. The one before you gave it to him and give it to another person.

I want to take part in this.


A question, Moose: will there be any difficulty limitations ? Like level 1 can be made by you and be easy, then somebody else comes in and makes level 2 very hard.
Report, edit, etc...Posted by fritfrat(U) on 2006-09-06 at 16:21:46
Lots of points to make, I'll be frank.

Make it a 256x256 map.

Allow players to add as many obstacles as they want; it's a huge map, anyways.

Just have everyone use 1 location per level, that would most likely cover it.

Text message at the start of each level would be the best idea.

Mission briefings could mention the people who made the most obstacles, the display text could flash 10 names every 3 seconds or something to show everyone who made obstacles.

Have people who want to do harder obstacles wait to work on it until the end.

Allow for the players to start a third or 2/3 done with it already, incase they want to play the harder levels.

Make each version have a number after it that climbs with every edit by a person, to keep track.

Playtest to make sure it all works and is difficulty appropriate before having the next person edit.

And rest I agree with Moose.
Report, edit, etc...Posted by Centreri on 2006-09-06 at 16:43:44
It's so short I can't possibly drop this one.. sure, sounds like a very nice idea.

I like the idea of the name of the person who made a certain patch being displayed once they get to it.

Oh, and we can't do 64 16x16 squares for 128x128, there need to be breaks between each bound. I say 256x256, 20x20 squares each, a few squares left over won't matter.
Next Page (2)