Staredit Network

Staredit Network -> Terrain -> Help to improve terrain forum and gain minerals.
Report, edit, etc...Posted by JordanN_3335 on 2006-10-03 at 17:16:53
I'm trying but paint can only do so much. closedeyes.gif
Report, edit, etc...Posted by Gigins on 2006-10-03 at 17:39:34
You can just start the line in the corner and holding down shift draw a straight line. Do the same for all 4 sides? huh.gif


Also .jpg is a tricky format, if you don't feel like you can get the exact picture out of it use .png. If used wrong .jpg can add lame blurs on the image.
Report, edit, etc...Posted by Mini Moose 2707 on 2006-10-03 at 21:23:55
This seems like a good project. Do you need "additional funding", DEAD?
Report, edit, etc...Posted by Gigins on 2006-10-04 at 11:30:05
QUOTE(Jamals2fat @ Oct 4 2006, 02:26 AM)

Paycheck:
2nd is supposed to be a trail of dragoon corpses not just 1. tongue.gif

See .png format makes it way better. smile.gif

35x4=140 minerals. Thank you. smile.gif
Report, edit, etc...Posted by Oo.Jamal.oO on 2006-10-04 at 15:44:02
user posted image

http://i33.photobucket.com/albums/d58/Jamals2fat/Dragoon.png

1. Dragoon Trail
Report, edit, etc...Posted by Gigins on 2006-10-04 at 15:45:18
Nice, 35 minerals are yours. biggrin.gif
Report, edit, etc...Posted by Oo.Jamal.oO on 2006-10-04 at 15:47:46
Do you want me to do all of the Explosions? Because I could finish those right now if you wanted me to.
Report, edit, etc...Posted by Gigins on 2006-10-04 at 15:49:27
Make whatever things are listed there. Every single picture helps. smile.gif
Report, edit, etc...Posted by Oo.Jamal.oO on 2006-10-04 at 15:50:09
Eh. Also the "Bengalaas" Doesn't have enlarge option on the "Visual Effects List." although everything else is fine.
Report, edit, etc...Posted by Gigins on 2006-10-04 at 15:52:57
Quite opposite, Bengalaas is the only one that works as I wanted it to be, the others are resized and looks worse. sad.gif
Report, edit, etc...Posted by Oo.Jamal.oO on 2006-10-04 at 16:19:41
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http://i33.photobucket.com/albums/d58/Jamals2fat/Lurker1.png

http://i33.photobucket.com/albums/d58/Jamals2fat/Lurker2.png

http://i33.photobucket.com/albums/d58/Jamals2fat/Ursadon.png

http://i33.photobucket.com/albums/d58/Jama...t/Ragnasaur.png

1. Lurker Explosion 1

2. Lurker Explosion 2 (Pick the best one, I don't know which one you want.)

3. Ursadon Explosion

4. Ragnasaur Explosion

I'm working on Dark Templar, Im just trying to find the right null terrain that it can be set on. Still working on it.. biggrin.gif
Report, edit, etc...Posted by Gigins on 2006-10-04 at 16:25:16
Multiple images on 1 effect showing different stages works for me. tongue.gif

Keep them rolling in man. happy.gif

35x4=140 damn earned minerals thumbup.gif
Report, edit, etc...Posted by Oo.Jamal.oO on 2006-10-04 at 17:05:59
OMFG WHERES MY MINS!? lol joke tongue.gif

I want them soon though biggrin.gif

Anywayz...

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http://i33.photobucket.com/albums/d58/Jama.../HitPoints1.png

http://i33.photobucket.com/albums/d58/Jama.../HitPoints2.png

http://i33.photobucket.com/albums/d58/Jama.../HitPoints3.png

http://i33.photobucket.com/albums/d58/Jamals2fat/Ensnare.png

http://i33.photobucket.com/albums/d58/Jamals2fat/Plague.png

http://i33.photobucket.com/albums/d58/Jama...at/PsiStorm.png

http://i33.photobucket.com/albums/d58/Jama...t/YamatoGun.png

1. Hit Points Going Up And Down - 1

2. Hit Points Going Up And Down - 2

3. Hit Points Going Up And Down - 3 (Note: Have it go 1 - 2 - 3 - 2 - 1 in the Visiual effects list because then it will tell up AND down repeatedly)

4. Ensnare

5. Plague

6. Psi Storm

7. Yamato Gun (Dont really like this one.. your call.)

Maybe more.. later.
Report, edit, etc...Posted by Gigins on 2006-10-04 at 17:15:09
Paycheck baby!! biggrin.gif

last 140+4x35= 280

Oscillating Unit HP (high -> low HP and back)- Wireframe glowing or flashing, (buildings) flame spurts. Is meant the blue and and black wireframes.

Thank you and keep it up. tongue.gif
Report, edit, etc...Posted by Gigins on 2006-10-04 at 17:18:08
QUOTE(Jamals2fat @ Oct 5 2006, 12:16 AM)
Omfgorz.. Dark templar finally tongue.gif

user posted image

http://i33.photobucket.com/albums/d58/Jama...DarkTemplar.png

1. Dark Templar Explosion tongue.gif
[right][snapback]571879[/snapback][/right]

WTF? blink.gif
Report, edit, etc...Posted by Oo.Jamal.oO on 2006-10-04 at 17:18:18
Omfgorz.. Dark templar finally tongue.gif

user posted image

http://i33.photobucket.com/albums/d58/Jama...DarkTemplar.png

1. Dark Templar Explosion tongue.gif

ADDITION:
Moose. I believe you should give Dead all his money back, and some more for funding of this project. He is paying from his own minerals without a second thought, so why not?
Report, edit, etc...Posted by Oo.Jamal.oO on 2006-10-04 at 17:19:39
It's a dark templar explosion.. of which you don't have vision. Looks pretty cool biggrin.gif if you want one where you have vision. let me know.
Report, edit, etc...Posted by Gigins on 2006-10-04 at 17:23:42
Weird, it looks like white something. I can't find it on the list either. tongue.gif
Report, edit, etc...Posted by Oo.Jamal.oO on 2006-10-04 at 17:48:57
Oh contraire!



Eheheh!

Also, concerning HP matter.

Oscillating Unit HP (high -> low HP and back)- Wireframe glowing or flashing, (buildings) flame spurts.

As you can see, "(building) flame spurts." leads me to believe that it is, in fact, hp going up and down, also considering "(high -> low HP and back)". For when Hp drops lower on a building flames appear, and they will disappear when the hp is full again. Feel free to argue with me. biggrin.gif

Also...

QUOTE(Jamals2fat @ October 4, 5:17 PM)
Moose. I believe you should give Dead all his money back, and some more for funding of this project. He is paying from his own minerals without a second thought, so why not?


Report, edit, etc...Posted by JordanN_3335 on 2006-10-04 at 18:20:27
Bleh resubmitting mine but with no red outlines.

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Just the DT death

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Ray death

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Protoss explosions

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Toss/Terran explosion

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Meteor/ flying space rock

http://img355.imageshack.us/img355/2059/yamotoegunyl2.jpg

http://img244.imageshack.us/img244/6430/to...xplodersxd6.jpg

http://img355.imageshack.us/img355/3258/tossexplodeiv8.jpg

http://img355.imageshack.us/img355/1337/raydeathjc8.jpg

http://img167.imageshack.us/img167/7342/dtdeathvc0.jpg
Report, edit, etc...Posted by Gigins on 2006-10-04 at 23:35:30
Goose fix the format please, I don't need the jpg blurs. If you can't get exact picture out of jpg, just use png format. wink.gif
Report, edit, etc...Posted by Oo.Jamal.oO on 2006-10-06 at 15:37:09
QUOTE(Jamals2fat @ Oct 4 2006, 05:48 PM)
Oh contraire!
Eheheh!

Also, concerning HP matter.

Oscillating Unit HP (high -> low HP and back)- Wireframe glowing or flashing, (buildings) flame spurts.

As you can see, "(building) flame spurts." leads me to believe that it is, in fact, hp going up and down, also considering "(high -> low HP and back)". For when Hp drops lower on a building flames appear, and they will disappear when the hp is full again. Feel free to argue with me. biggrin.gif

Also...
[right][snapback]571908[/snapback][/right]


Rarw?
Report, edit, etc...Posted by Gigins on 2006-10-07 at 05:44:10
I don't know Jamal. I will add it if you get me one of those blue/black wireframes or animate your green/red wireframe. wink.gif
Report, edit, etc...Posted by Oo.Jamal.oO on 2006-10-07 at 09:35:47
user posted image

http://i33.photobucket.com/albums/d58/Jama.../MarineBlue.png

1. Marine Blue Wireframe?
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