hi there it's realy long time no see uguys here
(i guess , i hadn't visit often here about 1month )
i had been practice SC play for SC semi-pro league in korea
So i really practiced hard Sc playing 1on1 with World Gosu player of SC
Anyways i saw this thread just at the right time
First of all, i'm very glad i see about Another new GRP editor
Anyhow i believe The more, the better.
After i had look around this thread and some of Screenshots
i feel it's seem to more better and more convenienced than SF's GRP ware
but i have a few of questions and oppionons for improvement of items
here i go listen and hopely refer to these
Question 1 : According to first BK's Screen, i though the arrow buttons are play buttons which makes play by self for frames and frameset of 17
but after look other posts, i think those buttons are just makes turn frames one by one by clicking
is that right? or am i took different ?
Anyways, if is that just turn frame one by one by clicking
how about give play buttons and auto playing funtions for it?
Question 2 : is it support diversity of pal files ? which for different file formats of pal file ?
many graphic artists use different software for their graphics
and some graphic editor use different pal formats
universally there are used 2 pal formats /
microsoft pal file and JASC pal file formats
so if it would support pal format diversity, many users would don't need work for change their pal format for it
Question 3 : would have plan to support import image one by one from option in frame list irrespective of file name numbering ?
here goes my some of oppinions for improvement of it
1: i think if could control play frames by slide bar and play/pause/stop buttons
that would be more friendly for users like the media players such as WMP / QT Player
and if it would be support funtions play with Scripts then it would really more useful
when modders write iscript for play frames codes
So they could use this funtions for test each scripts playing frames
just like this
As for Script type, if read codes from diveded source of one ID it would be no problem of laggy
So if u could make this funtion n if support selecting all of Action Animations by
dropdown list that could be more easier for explore each headers of unit's code
just like this
if u could make this funtions by ur hand
then this idea would be worth look upon
but i know if u would not have plan for iscripts or play animation funtion
this idea would be different from ur basic design
but if sharing progress with SF , it would worth look upon for she's project