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Staredit Network -> UMS Production -> Art Of Combat
Report, edit, etc...Posted by S)T-Twitch6000 on 2006-12-29 at 00:20:01
Hennius from the looks I already can say this is gonna be a great map.
But on thing no m16?Also if you still take ideas maybe for the realizim make it where if u get shot in the head u die or atleast 3 shots u dead.
Report, edit, etc...Posted by JaFF on 2006-12-29 at 04:38:00
QUOTE(Marandule1 @ Dec 28 2006, 08:46 PM)
no ak-47 pretty good in comparison to the ak-74
and the year is mainly around 1998-2006
[right][snapback]606667[/snapback][/right]

AK-47 was made in the year 1947. Then, it was replaced by AKM, as it no longer sattisfied the needs of modern combat in technical characteristics. Then, AKM was replaced by AK-74.

In those two changes, accuracy, caliber and other technical characteristics were changed. And the weapon managed to stay in-use. And you're claiming that AK-47 is more effective than AK-74?
Report, edit, etc...Posted by Marandule1 on 2006-12-29 at 05:18:03
no matter about the time of date when certain weapons were made and changed tongue.gif this is a map where they will not be soo easy on you. if they have a chance to kill you in 2-3 hits then they will hehe.
Report, edit, etc...Posted by JaFF on 2006-12-29 at 05:22:10
Wake up, only the poorest are using AK-47 today. tongue.gif
Report, edit, etc...Posted by Ultramilkman on 2006-12-30 at 22:57:09
Future Weapons: Your best weapon idea website.

I recommand this website for your ideas. kekeke clapping.gif
Unless you have discovery channel, then I am no help to you at all sad.gif
Report, edit, etc...Posted by Marandule1 on 2007-01-07 at 04:57:57
terrain will be completed today and ill get you all some nice picky's soon smile.gif

ADDITION:
woohoo.... screen shots intoday fellows.

ADDITION:
user posted image
user posted image

here they are.

ADDITION:
i might be requireing sum testers soon for search bugs etc.
Report, edit, etc...Posted by Marandule1 on 2007-01-29 at 15:03:34
[center]Art Of Combat Finishing[/center]

- I shall be requireing 3 testers(friends mainly)
- The new terrain shots are just repreviews.
- New menu system that makes it alot easier to switch from weapon to weapon.

Testing Requirements :

Ok ... this is the list of testers.

Player 2 = Zell.Dincht.
Player 3 = ...
Player 4 = ...

Once selected i shall send you the map then i would like you to test every weapon and make sure it fires when near the enermy and note if any bugs such as cannot place unit.

Update = the interiors had to be scrapped because of complecations using the fireing system... tested it and it just didnt seem quite right fireing through wallz.

Screen shots

user posted image
user posted image
Report, edit, etc...Posted by CheatEnabled on 2007-01-29 at 15:49:27
Uhm, why does the images and stuff say Art of Combat and the thread say Art of Defence? Just wondering.
Report, edit, etc...Posted by Zell.Dincht on 2007-01-29 at 21:37:17
QUOTE(CheatEnabled @ Jan 29 2007, 02:49 PM)
Uhm, why does the images and stuff say Art of Combat and the thread say Art of Defence? Just wondering.
[right][snapback]620279[/snapback][/right]

Well, I think in the posts mentioned Henny changing the name. Im not sure though.

Henny about being a tester. You know ill gladly test unless if its a full house. Then probably not. Your terrain is good as usual, hope you can finish this map.
Report, edit, etc...Posted by Marandule1 on 2007-02-01 at 04:18:52
Player 2 testing is Zell.Dincht.
only 2 places left.

ADDITION:
ok never mind with the list...
ill pick 3 people from random to test.

ADDITION:
> Game 95% Complete.

ADDITION:
Art Of Combat
Beta 2


- This version contains complete terrain along with the Beta 1.7 trigger anti bug system.
- The version also has the updated ammo and reloading ammo system.
- 1 thing that has been removed since the 0.5 Beta test is the menu that allows you to control an overlord soo you can ctrl + 1 that unit in order soo you can change between weapons alot easier than the older version.
- Another thing i have removed is the interiors which gave me a hard time with the vhp system.
- Since beta 1 testing... echo, gigins and zell.dincht found a bug with the introduction menu setup... very much fixed.
- Echo and gigins have also helped me to root out the vhp fire trigger bug that happens when your weapon fires... instead of the dieing trigger it actually makes the unit be removed by the reset trigger for some strange reason.

Beta 1.7

- Tested by echo and gigins most of the triggers worked fine just like Beta 1.5 but we came accross a bug with the checkpoint taking and soo i had to make it was every player.
- Terrain had a slight update happy.gif due to cause i was soo happy with it i thought the map needed sumin happy.gif
- Lastly... slight error with the bullet counter but all is fixed.

Beta 1.5

- Tested just by zell.dincht. happy.gif we found out that most of the triggers were working and very much enjoyed beating the hell out of each other using M60 heavy machine guns and desert eagles happy.gif
- I decided to have a different approach to the vhp killing triggers and was able to fix the Mortal death bug were not a player killz you but the computer enermy does.
- Lastly at this point i finished every about the terrain and it was 100%

Beta 1.3

- This version contained various alpha bugs that i thought i had finished.
- Echo and gigins were in this along with zell.dincht to help me test for weapon spawning or fireing bugs but in the end they couldnt fully test because of a huge bug that was related to the introduction menu spawning.
- Another big help from those 3 were finding a weapon menu selection bug that happens when either players 2 3 or 4 want to change weapon but instead it was moving reds weapon selector all over the place xD
- Terrain at this point was about 90%
- In this version it also had interiors but as said higher up... had a bug that happens cause of the location not being able to detect a unit in vision site of your unit... it was able to shoot through walls tongue.gif .
- Lastly this version was the buggiest of them all.

Special Thanks To :


- Silentecho@Us.east
- Gigins@Us.East
- Zell.Dincht@Us.east
- Dark_Marine_123@Us.east




ArtOfCombat 2007


- Created By -
Hennius

- Produced By -
Hennius
Silentecho
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