Player 2 testing is Zell.Dincht.
only 2 places left.
ADDITION:
ok never mind with the list...
ill pick 3 people from random to test.
ADDITION:
> Game 95% Complete.ADDITION:
Art Of Combat
Beta 2
- This version contains complete terrain along with the Beta 1.7 trigger anti bug system.
- The version also has the updated ammo and reloading ammo system.
- 1 thing that has been removed since the 0.5 Beta test is the menu that allows you to control an overlord soo you can ctrl + 1 that unit in order soo you can change between weapons alot easier than the older version.
- Another thing i have removed is the interiors which gave me a hard time with the vhp system.
- Since beta 1 testing... echo, gigins and zell.dincht found a bug with the introduction menu setup... very much fixed.
- Echo and gigins have also helped me to root out the vhp fire trigger bug that happens when your weapon fires... instead of the dieing trigger it actually makes the unit be removed by the reset trigger for some strange reason.
Beta 1.7
- Tested by echo and gigins most of the triggers worked fine just like Beta 1.5 but we came accross a bug with the checkpoint taking and soo i had to make it was every player.
- Terrain had a slight update
due to cause i was soo happy with it i thought the map needed sumin
- Lastly... slight error with the bullet counter but all is fixed.
Beta 1.5
- Tested just by zell.dincht.
we found out that most of the triggers were working and very much enjoyed beating the hell out of each other using M60 heavy machine guns and desert eagles
- I decided to have a different approach to the vhp killing triggers and was able to fix the Mortal death bug were not a player killz you but the computer enermy does.
- Lastly at this point i finished every about the terrain and it was 100%
Beta 1.3
- This version contained various alpha bugs that i thought i had finished.
- Echo and gigins were in this along with zell.dincht to help me test for weapon spawning or fireing bugs but in the end they couldnt fully test because of a huge bug that was related to the introduction menu spawning.
- Another big help from those 3 were finding a weapon menu selection bug that happens when either players 2 3 or 4 want to change weapon but instead it was moving reds weapon selector all over the place xD
- Terrain at this point was about 90%
- In this version it also had interiors but as said higher up... had a bug that happens cause of the location not being able to detect a unit in vision site of your unit... it was able to shoot through walls
.
- Lastly this version was the buggiest of them all.
Special Thanks To :
- Silentecho@Us.east
- Gigins@Us.East
- Zell.Dincht@Us.east
- Dark_Marine_123@Us.east
ArtOfCombat 2007- Created By -Hennius
- Produced By -Hennius
Silentecho