QUOTE(payne @ Jan 21 2007, 07:34 AM)
Thanks for your activity in this topic...
And again, you opened my eyes... pre-placed unit would become boring... I'll choose an alternative later. For the random terrain... I has though about it... I think I'm gonna make as you've told... ramdom switches that makes a certain place open and let the other closed...
For the random units... can we burrow units and makes them to not unburrow except when a location that goes all around the map (is it possible?) tells them to unburrow?
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Yes.
I believe if you pre placed them as a computer that has the players set to ally they would stay burrowed, then if you centered a location on them, ordered them to move to a location ( to make them unburrow ) give them to a computer that has burrowed disabled and the players as enemy.
They would unburrow, not be able to re-burrow and attack the players if they come near.
A method i might suggest would be to have groups of lings and use randomized switches. have the group set out like this:
[x][x][x]
[x][o][x]
[x][x][x]
center on the "o" then place 9 locations, with 1 of the 9 on each 1 of them (using a form of grid system, 2x2 or 1x1 grid system) and then do something like
[c]Switch 1 set
[c]Switch 2 clear
[a]order zergling at top left move to top left
[a]give zergling at top left to computer / with burrow disabled and player as enemy
[a]order zergling at right move to right
[a]give zergling at right to computer / with burrow disabled and player as enemy
[a]order zergling at down move to down
[a]give zergling at down to computer / with burrow disabled and player as enemy
[c]Switch 1 set
[c]Switch 2 set
{ different set of zergling. }
[c]Switch 1 clear
[c]Switch 2 set
{ different set of zergling. }
[c]Switch 1 clear
[c]Switch 2 clear
{ different set of zergling. }