QUOTE
It does seem sort of biased against Wii in the fact that Wii isn't there at all to be honest.
Well, you know what, from everything I've heard about the gamecube and the wii, they don't even sound all that good. I mean, technical specifications, okay, but I've never heard of any
game on either of them that didn't sound sucky.
QUOTE
I have never heard of spore, or seen it -- explain it please?
Spore is a new game being developed by Will Wright (if you haven't heard of him, he's the guy who made the Sim games, like SimEarth and SimCity 2000 and The Sims and so on). It was first shown in its earlier stages at E3 2005. To put it simply, Spore is SimEverything. In fact, its original name was going to be SimEverything, but the working title was Spore and then they decided that was such a good name they were going to put it on the final product as well.
Spore is basically about the evolution and development of a life form, pretty much from start to finish. It is divided into six 'stages', each one at a different stage of development in your life form's history and each one (except for the last one) modeled after a different one of some of Will Wright's favorite games. The stages are:
- The tidepool stage (Pacman), in which you play a microscopic organism that has to run around a tide pool and eat up algae. After evolving a few times, it can become capable of eating other animals in the tide pool and be more resistant to attacks by larger animals. Eventually you evolve enough to reach the next stage.
- The evolution stage (Diablo), where the environment becomes three-dimensional. The goal is pretty similar, basically you're trying to find food, avoid predators and eventually mate to pass on your genes to the next generation- after which you become a baby creature of the next generation and go through the cycle again, at a higher stage of evolution (so you get more claws/eyes/tentacles/whatever on your creature). During this stage you are also able to move out onto land and do the same sorts of things there. Eventually you evolve intelligence and go on to the next stage.
- The tribal stage (Populous), in which you command not one creature but a whole primitive tribe of your creatures. You are able to give them various objects, such as tools, huts, etc. The idea is to get them to multiply and thrive, by doing things like hunting for wild game, building their village bigger, trading with other nearby tribes, etc. Of course, depending on what kind of creature you had in the earlier stages, your tribe will appear and operate differently. Eventually you develop your technology enough to move on to the next stage.
- The city stage (SimCity), in which you have an entire developed city of your creatures. You build more buildings and infrastructure, and try to keep all your people working together to expand and improve your city. Eventually your city gets big enough that you move on to the next stage.
- The civilization stage (Civilization), in which you have to expand and build other cities out from your city. You also have to conquer computer cities by culturally or economically assimilating them, or by forcefully subjugating them. To communicate with other cities, you primarily use various vehicles. The idea is to expand until you have conquered your entire planet (yes, it's a lot smaller than real planet compared to the cities and the life forms), at which point your entire civilization can devote its resources to technological development and allow you to move on to the final stage.
- The space stage (no particular game). Here you have developed an advanced spaceship known as a UFO. You pilot it in a sort of RPG/flight sim style. And yes, you can now leave your home planet and fly out into the rest of your solar system. This stage is primarily designed as a sort of God mode sandbox tool, however the designers have put some goals into it. Primarily, the idea is to fly around through space on these sort of quests to find powerups that will improve your UFO. Among various other tools, your UFO can be equipped with an FTL drive, which will allow you to exit your home solar system and fly all around the entire galaxy. The galaxy has approximately 500000 stars, each with its own planets, each with their own alien environments, many with their own life forms, and many life forms with their own technological civilizations for you to meet- and abduct, trade with or make war upon as you (and they) choose. You are also able to gain credits for improving your spaceship by building colonies on other planets. Also, among other weapons, your UFO will eventually become equipped with a sort of stellar converter-like device, which allows you to blow up planets when you want.
Not enough? The entire game is rendered by what's called procedural generation; that is to say, the computer takes a very small amount of information and generates a very complex and dynamic object from it, including all the ways in which the object would (or wouldn't) work. The game also lets you choose, every step of the way, how you develop your species; each stage has its own associated editor, which is almost as powerful as your standard 3D art program. You can make whatever you want in the editors, and the computer will figure out how that thing would work when placed in the game world alongside other objects. You want a centipede with 17 legs, or a snake with no legs at all? Not a problem. Apparently you can even choose
not to go out on land during the evolution stage, and instead build your cities underwater. The editors are, respectively, the 2D creature editor, the 3D creature editor, the hut editor, the building editor, the vehicle editor and finally all the editors (the UFO will eventually get access to all the previous editors, as well as a plant editor which may not be available earlier in the game, and of course the UFO editor which allows you to customize the look, and to some extent the performance, of your UFO).
Still not enough? The game is what Will Wright calls 'massive singleplayer'. Every creature, building, vehicle, whatever you create is sent out through the Internet to the spore servers, for other people's computers to download in order to populate their worlds. In the meantime, every single creature, plant, enemy architecture style and alien civilization you meet was at some time designed by some other Spore player out there. And no, it doesn't seem there will be any monthly fee associated with this.
If you want to learn more about Spore, you can visit
the official website, watch videos such as
this,
this,
this or
this, or [shameless advertising]play the Spore map I recently submitted to SEN.[/shameless advertising]