Hmmm Beta version is complete. This means that most, if not all, of the game features have been implemented. This does not mean, however, that the game is free of bugs (surely there are some), it is perfectly balanced, nor am I done with it. You can expect some updates sometime. I might load a copy onto StarEdit.net once I take out many of the bugs and develop it further.
Beta 1.02 Boiling Oil:
-Simply makes an explosion over the location and sets unit hp to 35%
I'm thinking for newer versions a neat Arbiter and firebat combo, where there is a location where arbiters cloak firebats, firebats are transported to Boiling Oil for like 250 milliseconds, where they are also unallied to Last Alliance, and while remaining cloaked attack the Last Alliance. They would immediately be transported back to the Arbiter location. Good hunting soldier!
--WoA-Felagund
Alright. I've tested Beta 1.02. Here is the list of bugs:
-Secondary Spawns spawn 2x in a row
-Some units are not named yet (lack of information available)
-1 Unit is Unplacable, I'll have to replace it
-Shelob can't burrow (burrow is disabled)
-StarForge deleted the Nazgul Screech.wav
Those are the ones I found. Please notify me if you notice any others. I plan to release the first "public" version tomorrow. This version itself doesn't have any major bugs and from the little testing I did with friends was relatively balanced. It might seem a bit confusing to you. I'll clear up some things (and I'll add this information into the map later; I've been making maps for the past 10 hours

).
-"Special" Options with mineral patches beside them cost minerals; geysers=gas
-Massing your observer sends all infantry and cavalry to your observer
-Healing is free for organic units; mechanical cost 2 gas
-To open the gate, move the ultralisk onto the beacon labeled "Gate House"
-Don't lose your heroes
-Try to get a 3v2 game going; this proves to be balanced
-Anti-Hoarding is in effect. Max is 15 in caves, and player specific for each player's maximum army size
-You must control a location to be able to heal there
-Any questions or comments, don't IM me. Just post here. I check regularly.
Things I want to add:
-New boiling oil effect
-Some .wavs (next version will be about 750kb-1mb)
One last things, in early testing some locations could not be captured. I believe I fixed those, but I haven't tested it. So far, the locations we tested were capturable in this version.