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Staredit Network -> UMS Assistance -> Create Unit Time Limitations - Advanced
Report, edit, etc...Posted by Deathknight on 2004-09-26 at 09:10:17
I meant mine.


QUOTE
Conditions:
ยค If 'player 9' owns 'at most' '0' 'zergling'.

^--This tells you when it's done because the other trigger will keep giving player 9's zerglings to player 10. I also only used cantina as a 2-way switch.
Report, edit, etc...Posted by IsolatedPurity on 2004-09-26 at 09:25:57
Omg... I constantly switch your two names around... I was looking at Battlecruser's triggers as yours.
Hasn't been the first time I did it... And I don't understand why.

But yeah... I really didn't understand where you were going with yours until I gave it a second hard look. Are you trying to balance the delay difference between 1 switch and 20 create units by 'creating' (as in... switch control) another neutral unit? Ugh... after a third look, I'm not too sure what to think. Why is there bunkers being created?

Want me to try it out? It'll be a lot less work than mine if it works. I'm just thinking that there would be plenty of time for the spawn triggers to cycle more than once with your triggers alone, as gas stays set to 0 while this is all going on... but the 80 of his spawn triggers don't need any editing?
Report, edit, etc...Posted by Drakiel on 2004-09-26 at 18:27:21
Men Isolatedpurity!!!
YOU ROCK THE PART THAT ROCKS MY BOT-EY!!!

Anyway, yea, noone was understanding me excpet Killer2001 (who didn't post), and Isolatedpurity.
Thanks for ALL of you guys' input regardless, I appreciate your efforts and all the time put into assisting a fellow map maker.

Thanks again, VERY Much to everyone.
Especially Killer2001 and Isolatedpurty!!!!
Rock on!

Hopefuly I'll have BUnker Domination out by next week.

-Drakiel
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