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Staredit Network -> UMS Assistance -> Bringing units to lacation to create one
Report, edit, etc...Posted by (U)Bolt_Head on 2004-10-20 at 23:03:03
Yeah i guess you didn't spell it out enouth. Or maybe they listened because i'm me lol.
Report, edit, etc...Posted by iiiiLLLLi on 2004-10-20 at 23:04:43
I'm pretty sure it's number 2. Bolt Head > Random letters.
Report, edit, etc...Posted by xtremebob on 2004-10-21 at 15:14:11
Sorry iiiiLLLLi now that I looked at it now you did post a very similar answer it's just that (u)Bolt_Head's post was a bit more clearer, but thanks anyway
Report, edit, etc...Posted by Tuxedo Templar on 2004-10-21 at 15:15:56
Wow I read the thread a second before I was about to post a solution identical to bolt's lol.

But yeah that's how you do it. I call it a failsafe trigger. They're not as pretty as cleanly keeping track of all possabilities, but as long as you're not mangling up the order of your other triggers they do their job just fine.

Abstract Concept++
Report, edit, etc...Posted by EzDay281 on 2004-10-21 at 18:07:50
Ok, I skipped most of the posts, but, I'm sure there's a way to make this work.
Instead of having it be, bring 1 this unit, 1 this unit, 1 this unit, create this unit...
have it add a certain score amount for every unit you bring.
Then, if after 3 units, your score matches that of a Hero, you get the hero.
Otherwise, you get IT.

Of course, you'd have to choose numbers such that they can't overlap, so you get the wrong hero for your combination when you should have got nothing...
which becomes MUCH harder depending on how many units you have, 3 is best...

Also, I'm pretty sure you could make an even easier and quicker method by using more than 1 player scores, move unit triggers to keep track of units, and so forth.
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