Staredit Network

Staredit Network -> UMS Assistance -> Question on triggers
Report, edit, etc...Posted by MidnightGladius on 2004-11-10 at 17:47:28
QUOTE(LegacyWeapon @ Nov 10 2004, 05:43 PM)
Are you sure you copied this trigger many times?
1 for each building you want powered tongue.gif
[right][snapback]96954[/snapback][/right]


Ok I guess...

EDIT: GRRRRR.............IT DOESN"T WORK!!!!

[takes a deep breath] Ok, I guess I'll just make the extra 30 pylons...
Report, edit, etc...Posted by KiLLeR2001 on 2004-11-10 at 17:52:45
No, it doesn't work because once you give units to player for another building, it disables doodad for all other buildings. You'll have to find some way to keep the buildings enabled doodad at all times.

Edit: Actually, giving ANY UNIT to another player resets the doodad state of protoss buildings that don't have a pylon near them to disable. So if you have a cannon enabled, and you give a marine to player 7 from player 3, itll reset the cannon's doodad state back to disabled. I don't know what other Actions cause the doodad state to change but I know Give Units does.
Report, edit, etc...Posted by MidnightGladius on 2004-11-10 at 18:08:15
[sigh]

Oh well, I've added the extra 30 or so pylons, and I have come to the conclusion that SC2 needs to have a better triggering system. Ok, I guess you guys can lock up this thread. Nothing more to say.

P.S. I'd like to thank all the people who have helped me and I'll put your names into the credits as "Additional Helpers".

P.P.S. GL Killer on your FF7 Map. Can't wait for it.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-11-11 at 02:23:34
QUOTE(KiLLeR2001 @ Nov 10 2004, 05:52 PM)
No, it doesn't work because once you give units to player for another building, it disables doodad for all other buildings. You'll have to find some way to keep the buildings enabled doodad at all times.

Edit: Actually, giving ANY UNIT to another player resets the doodad state of protoss buildings that don't have a pylon near them to disable. So if you have a cannon enabled, and you give a marine to player 7 from player 3, itll reset the cannon's doodad state back to disabled. I don't know what other Actions cause the doodad state to change but I know Give Units does.
[right][snapback]96969[/snapback][/right]


Then place cacoons over the cannons then center location on them remove the caccon and enable the cannon. Unless your giving units away in other triggers i guess you will be fine.
Next Page (2)