[QUOTE][QUOTE]You can play through the game on legendary in one sitting 5

ing times and it still says that you only beat it on easy.[/QUOTE]
You moron the game doesnt tell you what difficulty you beet it on in the level selct area anymore. You have to look at your profile, it will say what your highelt level it and on what difficulty. But if you beet the game on easy and then the 1st level on legendary, it will still record your highest as the last level on easy.[/QUOTE]
When the hell did I say that it tell's what dificulty you beat it on on the level select? I said that I beat the game on legendary and it still says I only beat the game on easy. Here, let me simplify it for you:
It says
"Highest level:
The Great Journey
on Easy"
It should say
"Highest level:
The Great Journey
on Legendary"
[QUOTE][QUOTE]They

ed over the physics. They

ed them over bad.[/QUOTE]
Fall damage Im guessing is what you mean. Ya but this is a new suit hes in. I agree that there should be some damage but in Halo: Combat Evolved the fall damage was crazy. Another issue might be that your corpse flys into a wall and wont stop right away when it hits like it should.[/QUOTE]
Fall damage, vehicles, the "rag doll physics" they applyed to corpses-- everything.
[QUOTE][QUOTE]They took out that final little "bleep" that sounds right before a split screen game starts, and that pisses me off.[/QUOTE]
omg calm down baby. The game isnt about the beep before the battle starts. Its all about hearing "Slayer" or something.[/QUOTE][/QUOTE]
I don't even know how to respond to this. You call me a baby for (jokingly) complaining about the beep before each match and then you make a crack about hearing "slayer."
[QUOTE][QUOTE]The multiplayer levels are to cluttered.[/QUOTE]
Some, but not all. Have you seen Burrial Gounds? That map is nothing but open space.[/QUOTE]
Have
you seen Burrial Grounds? It is most definitely not what I (or any sane person) would consider "open".
[QUOTE][QUOTE]The SMGs have recoil issues. Why is it that you can shoot a rocket launcher and feel nothing, but shoot two SMGs and totally lose control!?[/QUOTE]Because the SMGs keep shooting while rockets shoot slowly. Plus the rocket launcher rests on his shoulders, 2 SMGs are just sitting in his hands.[/QUOTE]
First of all, if you understood the story (which judging form your post you clearly believe you do) you would know that MC is fully capable of holding a gun level. Secondly, I would like to know how you explain MC's being able to
flip over a tank, and yet still fumbling with two little SMGs.
[QUOTE][QUOTE]The banshee can't fire it's fuel rod gun in mutiplayer.[/QUOTE]
Its cheap, just like a tank. But if your any good you wont need it in the first place. Plus banshees suck, why would you use one unless you want to get to higher ground?[/QUOTE]
And it wouldn't suck if you could use the fule rod gun.
[QUOTE][QUOTE]There wasn't enough snow. [/QUOTE]
Snow?! is that wats bugging you? Play on lockout then! There cant be snow in the first 3 levels anyways because of the fact that you are in Africa, and the snow isnt important anyways.[/QUOTE]
A) If you can't tell that my post wasn't entirely serious by now, there is something deeply wrong with you, you poor, confused little child.
B) Snow adds a sort of alluring ambiance to the landscape. Also, players with white armor can hide, taking advantage of the cover offered by snowy terrain.
C) I do play Lockout.
D) I never said that there should be snow in Africa, I merely stated that there wasn't enough of it in the game.
[QUOTE][QUOTE]The elites talk. [/QUOTE]
I prefer hearing them say "The enemy is well hidden" instead of "wabooshka" They obviously have more knowledge of the Covenenant so they have translators built into his suit or something. Remember this is 550ish years in the future.[/QUOTE]
Remember that doesn't follow the story. Grunts have translators, Elites do not.
[QUOTE][QUOTE]There really should not have been a giant talking flood... thing. [/QUOTE]
The "giant talking flood... thing" or Gravemind was the only thing that saved Chief and the Arbiter from death. So if you dont want him in there then Chief dies. No more Halo 3.[/QUOTE]
The Gravemind in it's entirety was a bad idea. Do I really need to explain why that giant, green, slimy, bulbous

er shouldn't have been in the game? Its just

ing stupid. Period. And how do you fail to see that if he (she?) were not there, Bungie would have just conjured up some other means of survival for Chief and the arbiter?
[QUOTE]Side winder was fun but look at it like this: They took out all the old levels except Beaver Creek and Coagulation which are remakes of old levels! Dont complain about 1 lousy level, especially Side Winder when we all know that Heng Em High was the best.[/QUOTE]
Still, it was amung the best. Really, they shouldn'y have taken any maps out. At the very least they could have left us Damnation, Hang 'em High, and Sidewinder.
[QUOTE][QUOTE]Shotguns are weaker.[/QUOTE]
No, Elites and Chief are just stronger. Shotgun still royally own the flood and other weak Covenant. Plus 2 solid hits will still kill someone in multiplayer.[/QUOTE]
No, they're weaker.
[QUOTE][QUOTE]Vehicles can't handle the terrain the way they used to, which sucks because of how cluttered the MP maps are.[/QUOTE]
I suppose handling the terrain in sidewinder or in the snow which you so badly miss was better then the handling in Halo 2? Plus i thought i died on a ghost when i was hit off a cliff but I managed to boost my way back up. Woulda died easily in the first Halo.[/QUOTE]
Vehicles handled no different on snow than they did on normal terrain (although, driving on ice was fun.) Unless you mean falling off into an abyss, you'd be hard-pressed to find a way to die falling off a cliff in a ghost in the first game. Finally, you can't boost back onto a cliff unless your right up next to it, and even then it couldn't be very steep.
[QUOTE]After so mush was cut out of the game the story was hard to follow.[/QUOTE]
[QUOTE]Not if you pay attention. heres what happens in a very large nutshell:
You start in a MAC gun satelite station, defend it, get onto a ship, defend New Mombassa, get back on the ship, jump through slipspace. Then while all that was happening you were also playing as the Arbiter hunting down the Heratic leader and the flood. Then back to chief who lands on another halo. Makes his way to the temple in the middle of a lake, kills the Prophet and jumps into a lake. Back to the arbiter who is looking for the Index. They both fall down into the clutches of the Gravemind, he sends them to 2 different locations, Chief searches for the prophet of truth who has the index. He arrives just as Truth leaves. Arbiter starts killing Brutes who have murdered the council. He finds and kills Tartarus who was about to activate Halo. Tadaa.[/QUOTE]
What of the war between the Prophets and the Elites? What about the myth of the seven rings?
A lot was cut out.
[QUOTE][QUOTE]Stupid anticlimactic ending...[/QUOTE]
Kinda like the first LOTR movie if you saw it in theaters and had to wait a few months before the next one came out. But that movie still won a hell of a lot of awards.
My complaints are that the game ends as you playin as the Arbiter instead of Chief, the secondary explosions on the vehicles occur every friggin time a vehicle dies (it should be at random times when they explode afor the second time), the Elites and Spartans in multiplayer are exactly the same, they should each have their own advantages (Like active camo vs more health or higher jump vs faster run; stuff like that), Tartarus has a gay shield, Marines and Elites arent very good drivers, you cant ride on the side of tanks anymore or tell units to get off of them. Fire doesnt hurt you at all, and the delay in movie quality.[/QUOTE]
Um, yeah.
One last thing...
- Grab an energy sword, look down, turn left, look at your leg.