QUOTE(Coop @ Nov 29 2004, 11:58 PM)
There is stuff that can be added that arent in SCMDraft, SF and all those. Just can't think of them right now. I'll add my name to the petition but i doubt they'll do it. My bro just got WOW I watched him play some, it's insane..
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name it somewhere where I will see it and I can look into adding it ...
ADDITION:
QUOTE(Tuxedo Templar @ Nov 30 2004, 06:49 PM)
Coko, increasing the string limit is one of the easiest things I can imagine they'd be able to do. Come on, how gawdamn hard is it to do dynamic memory, Blizzard? Seriously.
Some things I think they should address:
- No string limit.
- No unit limit.
- No 'Create unit with properties' limit.
- Adjustable supply limit.
- Adjustable unit HP (add and subtract, etc., and none of that percentage nonsense).
- Trigger and regular staredit-placable Xtra units.
- No limit on terrain edges (those who've hit that error know what I mean).
- Dark swarms belonging to the player who cast them. (

)
- Unlimited switches (they're a fricken bit each)
- Extended "Orders" list (like in addition to 'Attack', 'Move', and 'Patrol', they also had 'Stop', 'Hold', 'Mine', 'Spell 1', 'Spell 2', etc.)
- No. God. Damn. Wait. Blockers!!!!!!1
And some things unlikely but desirable that they could address:
- Adjustable unit speeds/acceleration.
- Extended map size limit.
- Better. flipping. pathfinding. ai.
- Editable replays (cool for making movies, complete with sounds, center view, transmissions, etc.)
I doubt they'd have to spend more than a weekend to do the programming for that, if they know how. Most likely the politics are what's stopping them, such as having to run it through "quality assurance" and having everyone run a new patch, etc.
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actually, the replay editing is 'virtually' impossible due to the way replays are implemented, and alot of the other things, while being possible, require modifying base SC code and that automatically involves a long long QA process, I believe the estimate of a few hours is a tad off

ADDITION:
QUOTE(.Coko[CK] @ Dec 1 2004, 12:50 PM)
How difficult is it to change the String Limit? Beyond every single programmer who has ever created a program linked with Starcraft?
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the string limit is only in staredit, not in starcraft. Scmdraft for example can ignore it and allow you to use more strings, although a realistic estimate is 2-4k strings.
Also, remember, blizzard had 1 guy that coded staredit, the rest of the starcraft team (90% of which have already left blizzard) have not seen the code, are not familiar with how it works. The guy that did all the coding left blizzard sometime between SC and BW, hence why BW has so few staredit modifications, as well as breaking a few features.
ADDITION:
QUOTE(Tuxedo Templar @ Dec 1 2004, 08:35 PM)
Here's what they REALLY need to do: release the source code! That way we can do it ourselves, since they're obviously too lazy or politically bogged down to do it.
That happening would still be pretty unlikely, though.
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I believe blizzard does not own rights to all the relevant source code, they have licensed quite a few technologies.