QUOTE(AqoTrooper @ Dec 9 2004, 09:32 PM)
yea, but this "black hole" doesn't effects gameplay and after 5 minutes of playing you'll just ignore it... so I don't think it's that a problem.
infect, you can use many different burrowed zerg and typing different things in their name, so that if you wanna see further information about your character you won't have to always look at the mission objects box, you can just press the spot that is following you

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ghahahaha, that's right

but I will try to find a way without any bugs

, but it IS a perfect way to show lots of info like ammo, level, exp !!! I think I'm going to use it

.
When I looked at the trigger I thought "what the heck, how stupid can I be !!" well, I think that most of the day but that doesn't matter

. But why should we first create-remove a unit with a LOS and then create a burrowed unit to get his LOS ! You can create-remove a spider mine for at night and most longer units for normal range and some special units for longest range.... I'm going to try which units have long/medium/short LOS now

ADDITION: Spider mine has shortest range, then comes zerg eggs and larves, then powerups, and then normal units.
I detected some bug in 'my' way thou. When I simply create-remove a unit at my hero's location there will be somekind of flash after about 5-10 secs and you won't have the hero selected anymore

which is really iritating

. Does anyone knows of this bug and knows how to 'cure' it ?
ADDITION: After some trying I found out that the bug is that the marine (the hero) is moved to the location where he is in so it is still the same marine (it keeps hotkey), very strange... But the spider mine works perfect as night LOS coz it's further then blinded but not to far

.
This are the triggers I use:
Trigger 1:
Always:
Center location 'You' on 'marine' at everywhere.
Execure AI script turn ON shared vision for player 2.
Execure AI script turn OFF shared vision for player 1.
Preserve Trigger
---------------
Trigger 2:
Player 1 brings atleast 1 men to 'day':
Set 'Day'
Preserve trigger
---------------
Trigger 3:
Player 1 brings atleast 1 men to 'night':
Clear 'Day'
Preserve trigger
---------------
Trigger 4:
'Day' is cleared:
Create 1 'vulture spider mine' for player 2 at 'You', apply properties (invunlerable and hallucinated)
Remove 1 'vulture spider mine' for player 2 at 'You'
Preserve trigger
---------------
Trigger 5:
'Day' is set:
Create 1 'zerg egg' for player 2 at 'You', apply properties (invunlerable and hallucinated)
Remove 1 'zerg egg' for player 2 at 'You'
Preserve trigger
---------------
And that's it, it all works wonderfull exept the strange bug
