QUOTE(AqoTrooper @ Dec 30 2004, 10:22 AM)
but if you're constantly setting kills score to 0 you can check who has more that 0 at kills at the same time someone has more than 0 in deaths, and assume he've killed him...
and that'll require only [number of players] * [number of player] triggers. max 64, not that many.
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I suppose thats true, just hope they dont start killing units at the same time.
Edit: Mmm well i guess if they kill them at the same time then there would be a extra death. And if you use subtract for the deaths and set for the kill score then it would be able to note that the second player still had a score when the comp still had deaths.
Then to deal with spash damage and such you would just have to set the deaths to 0 if no one had anything for the kill score.