Staredit Network

Staredit Network -> UMS Assistance -> AI help
Report, edit, etc...Posted by Deathknight on 2005-01-13 at 22:17:59
Not exactly. If you want a good computer cat, you have to do more than just one trigger. The same applies to the mouse. But I've never seen a computer mouse before. It would actually be a neat thing. tongue.gif
Report, edit, etc...Posted by DT_Battlekruser on 2005-01-13 at 22:51:23
true, but it is a lot easier to trigger something that chases things than something that runs away.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-01-15 at 23:57:20
QUOTE(Kept_Wheat @ Jan 10 2005, 05:06 PM)
.....comp mouse.....
[right][snapback]122710[/snapback][/right]

what i meant by this type was Cat & Mouse my thinking was jumbled. Comp Mouse was my next Cat and mouse prodject where theres 2 human cats and 4 ai mice also 2 controllers which control the ai mice 2 each. I dont think im actually gonna start it after I thought of all the coding it would take like my monopoly idea. But the current map i have finished all but my AI for the comp cat.
Any more suggestions would be helpful. Im thinking about Pears idea it was good I can cycle the warping and patrol. Then later make the AI smarter after I release the map.

Edit:Is there anyway to randomize switches so that 1-4 are random as in player brings cat to area set random switch 1-4?

Edit again: Map is basically finished with quite stupid AI but its there. Here it is. (Protected)
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