QUOTE(DT_Battlekruser @ Jan 20 2005, 05:15 PM)
be very, very, very, very, very, very, (have I said very enough?) careful about waits stacking. That will throw your trigger off badly.
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You know if the person your trying to help isn't ALREADY aware of those effects he will have no clue how to be carefull about them.
Anyways my 2 cents on the way i would do it. (ps only skimmed though the previous post)
| Trigger |
| Players: |
| ¤ Players you want to hear sound. |
| Conditions: |
| ¤ Current Player suffers at least one death of 'unused unit' |
| Actions: |
¤ Add one death of 'unused unit' for current player
|
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Players you want to hear sound |
| Conditions: |
| ¤ Current Player suffers exactly 2 deaths of unused unit. |
| Actions: |
¤ Play Wav 01
|
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Players you want to hear sound |
| Conditions: |
| ¤ Current Player suffers exactly 120 (depending on leanth of first wav) deaths of unused unit. |
| Actions: |
¤ Play Wav 01
|
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Players you want to hear sound |
| Conditions: |
| ¤ Current Player suffers exactly 240 (depending on leanth of second wav)deaths of unused unit. |
| Actions: |
¤ Play Wav 01
|
| ¤ Preserve Trigger |
| Trigger |
| Players: |
| ¤ Players you want ot hear sound |
| Conditions: |
| ¤ Current player suffers exactly 360 (depending on leanth of 3rd wav) deaths of 'unused unit' |
| Actions: |
¤ Set deaths of 'unused unit' owned by current player to 1
|
| ¤ Preserve Trigger |
-Ok the numerical values increase by 120 each time (that assumes all your wavs are 10 seconds long, adjust as needed)
-The 'unused unit' is the same unit each time. Just use any unit not used in the game.
-You will need to set the deaths to 1 with another trigger when you want to start the music looping. If you want to stop it set it to 0 again.