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Staredit Network -> UMS Assistance -> Music Loop Help
Report, edit, etc...Posted by InsaneCustoms on 2005-01-20 at 21:19:21
I guess your right =p

Imagine how nice it would be though if maps didnt take so long to DL when there is a lot of wavs, and how nice it would be if it didnt slow the process down =]
Report, edit, etc...Posted by re_casper on 2005-01-20 at 21:24:30
also if you want people to hear the music clearly without the normal background music, tell them to ctrl+m in the beginning
Report, edit, etc...Posted by (U)Bolt_Head on 2005-01-21 at 10:53:35
QUOTE(DT_Battlekruser @ Jan 20 2005, 05:15 PM)
be very, very, very, very, very, very,  (have I said very enough?) careful about waits stacking.  That will throw your trigger off badly.
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You know if the person your trying to help isn't ALREADY aware of those effects he will have no clue how to be carefull about them.

Anyways my 2 cents on the way i would do it. (ps only skimmed though the previous post)

Trigger
Players:
¤ Players you want to hear sound.
Conditions:
¤ Current Player suffers at least one death of 'unused unit'
Actions:
¤ Add one death of 'unused unit' for current player
¤ Preserve Trigger


Trigger
Players:
¤ Players you want to hear sound
Conditions:
¤ Current Player suffers exactly 2 deaths of unused unit.
Actions:
¤ Play Wav 01
¤ Preserve Trigger


Trigger
Players:
¤ Players you want to hear sound
Conditions:
¤ Current Player suffers exactly 120 (depending on leanth of first wav) deaths of unused unit.
Actions:
¤ Play Wav 01
¤ Preserve Trigger


Trigger
Players:
¤ Players you want to hear sound
Conditions:
¤ Current Player suffers exactly 240 (depending on leanth of second wav)deaths of unused unit.
Actions:
¤ Play Wav 01
¤ Preserve Trigger


Trigger
Players:
¤ Players you want ot hear sound
Conditions:
¤ Current player suffers exactly 360 (depending on leanth of 3rd wav) deaths of 'unused unit'
Actions:
¤ Set deaths of 'unused unit' owned by current player to 1
¤ Preserve Trigger


-Ok the numerical values increase by 120 each time (that assumes all your wavs are 10 seconds long, adjust as needed)
-The 'unused unit' is the same unit each time. Just use any unit not used in the game.
-You will need to set the deaths to 1 with another trigger when you want to start the music looping. If you want to stop it set it to 0 again.
Report, edit, etc...Posted by chuiu on 2005-01-21 at 11:19:53
QUOTE(InsaneCustoms @ Jan 20 2005, 07:06 PM)
Also, I tested it on a diff map in single player, and it worked fine.. I dont know what the problem is, I am using the right original triggers, but something is interfering with it..
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If it works on another map, would you mind posting your triggers as exact as you can get them (all triggers involved with the sounds). Because it sounds like there could be interference from another wait, or you could just be missing something very simple.
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