Staredit Network

Staredit Network -> UMS Assistance -> Footstep and Shooting sound
Report, edit, etc...Posted by sckor on 2005-02-01 at 03:33:10
NO.
because you aren't constantly moving it, but only moving it if the unit moves OUT of the location. So it will happen.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-01 at 13:15:23
QUOTE(Johnznothere78 @ Jan 31 2005, 10:09 PM)
So, even if hyper triggers are there, a "move location" trigger can't be moved faster than the moving unit?

So, a location can't be on the unit always even with hyper triggers?

[  ] is location, & is unit

is it like this?:

Hyper triggers

[&]  [&]  [&] etc...

or

[&] [ ]& [ ] & [ ]  & [&]

So, basically, can the unit walk out of the location even with hyper triggers?
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Depends on the units size the locations size and the speed of the unit. I don't think most units can leave a 1x1 tile sized locaiton with hyper triggers. Except maybe interceptors and nukes.

Its proboly more like this
CODE

Trigger Fire
[    &    ]
[     &   ]
[      &  ]
[       & ]
Trigger Fire
   [    &    ]
   [     &   ]
   [      &  ]
   [       & ]

Or something similer to that where the edge of the unit leaves the location but part of it is still in the location. If any part of the unit is in the location it is considered to be in the location.
Report, edit, etc...Posted by A dead marine on 2005-02-01 at 16:31:09
Sorry to ask again, but does anybody have any footsteps sound other than the grass walk in DTDB??
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-01 at 16:38:19
There are two differant ones in House of the Haunted. (very similer to eachother)
Your welcome to take those.
Report, edit, etc...Posted by Red2Blue on 2005-02-01 at 19:56:28
Oh yes.

There is a great program that you might wanna get to know...

Its called:

MTV Music Maker.

This program allows for you to create unlimited amounts of .wav format sounds that you can easily upload into your maps.

MTVMM allows for you to fully distort and customize an extremely vast number of riffs.

You can get this program at your local Target for approx $10.00

Trust me, every penny is well worth it. You can make thousands of .wavs for footsteps with MTVMM.
Report, edit, etc...Posted by sckor on 2005-02-02 at 06:40:00
... Off Top question....
Speaking of DTDB or something.. I have few vocab questions...
DTDB: Means what?? Download Database?
MOD: I wondered this for quite some time... What's this?
Report, edit, etc...Posted by chuiu on 2005-02-02 at 10:48:18
DTDB is probably DLDB (Downloads Database) misspelled.

MOD, is something that changes the files within starcraft so that gameplay is different.
Report, edit, etc...Posted by A dead marine on 2005-02-02 at 15:18:00
QUOTE(sckor @ Feb 2 2005, 05:40 AM)
... Off Top question....
Speaking of DTDB or something.. I have few vocab questions...
DTDB: Means what?? Download Database?
MOD:  I wondered this for quite some time... What's this?
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I just mispelled Download Database wrong.
It is suppose to be DLDB not DTDB.
Sorry for the confusion!

QUOTE((U)Bolt_Head @ Feb 1 2005, 03:38 PM)
There are two differant ones in House of the Haunted.  (very similer to eachother)
Your welcome to take those.
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If your mentioning it from your map, its protected.
If your saying it in DLDB, I can't find it. huh.gif

QUOTE(Red2Blue @ Feb 1 2005, 06:56 PM)
Oh yes.

There is a great program that you might wanna get to know...

Its called:

MTV Music Maker.

This program allows for you to create unlimited amounts of .wav format sounds that you can easily upload into your maps.

MTVMM allows for you to fully distort and customize an extremely vast number of riffs.

You can get this program at your local Target for approx $10.00

Trust me, every penny is well worth it. You can make thousands of .wavs for footsteps with MTVMM.
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No thanks, thanks for telling me though.
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-02 at 15:53:26
QUOTE(A dead marine @ Feb 2 2005, 02:18 PM)
If your mentioning it from your map, its protected.
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Just open the map with WinMPQ or some other MPQ program and extract the wavs, It doesn't matter if it is protected or not.
Report, edit, etc...Posted by A dead marine on 2005-02-05 at 12:11:54
QUOTE((U)Bolt_Head @ Feb 2 2005, 02:53 PM)
Just open the map with WinMPQ or some other MPQ program and extract the wavs,  It doesn't matter if it is protected or not.
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Sorry, but WinMPQ won't let me install it.
I got all the programs that is needed for WinMPQ.
- VBruntimes
- MpqControl
Everytime I click on the WinMPQ, it show me a error message like this:
"This application has failed to start because VB40032.DLL was not found. Re-installing the application maybe fix this problem"
Report, edit, etc...Posted by chuiu on 2005-02-05 at 20:15:57
Search the internet for that file, then download it and put it in your system or sytem32 folder in your windows folder.
Report, edit, etc...Posted by Clan-LoRdS on 2005-02-06 at 02:29:22
how do u make the sound go faster? cuz i did the exact way it was shown and it takes to long... mellow.gif
Report, edit, etc...Posted by (U)Bolt_Head on 2005-02-06 at 02:35:37
QUOTE(Clan-LoRdS @ Feb 6 2005, 01:29 AM)
how do u make the sound go faster? cuz i did the exact way it was shown and it takes to long... mellow.gif
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Use hyper triggers and or use a smaller location. (you may want to use SF or SCMDraft to make the location smaller than 1x1tile)
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