QUOTE(Dark_Marine_123 @ Dec 31 2006, 02:35 AM)
Evil scout D:
Im more worried about the masses of BCs tux gets O_O
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QUOTE(hinoatashi @ Dec 31 2006, 02:09 AM)
Did you make sure to tone down that damn scout? Freaken took down my Muta, man!
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Yeah I've toned them both down. Mutas have versatile air and ground though (plus the rebound), whereas scouts can only shoot spitwads at ground. Still, scouts should at least be on par with the mutas instead of outright surpassing them (air to air one on one, I mean), so I'll definitely nerf them a bit.
ADDITION:
QUOTE(CheatEnabled @ Dec 31 2006, 09:12 AM)
Tux, I think making 3 versions is great. People that are a bit slow-witted can play the "empty" version, and the most advanced version can be used for tournament play.
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Actually I want to determine in general how "playable" the map is just by it's core features alone. However to make the map presentable as a general-audience map I need to add in the gameplay progression, which acts to sort of step the players through the gameplay mechanics as well as put the mech and building systems to their full use. That's what release 2 will be for. Release 3 is adding in all the 'fun' and 'cool' stuff that completes the map.
ADDITION:
Progress Report: Added sounds and help messages. Now I'm on the last checklist for release #1. I'll be ready for the final testing marathon soon.