Staredit Network

Staredit Network -> UMS Production -> Monopoly
Report, edit, etc...Posted by Fortune on 2005-06-24 at 19:27:09
Well, at least the screenshots sort of resemble a monopoly board. I hope the map turns out to work right.

Is there a date we can be looking for when it will be completed?
Report, edit, etc...Posted by DevliN on 2005-06-25 at 01:46:47
ZeA: I started this with D_Scypher. He and I are friends outside of SC, and he just got busy with a lot of other work so I was left alone with the project. Then Legacy came along and was really adamant about finishing this, so he took Scypher's position.

Fortune: We have no date set. It all depends on our respective schedules and work loads. Legacy has Monopoly on the backburners as he works on other maps, and I'm just waiting for his more efficient trigger system. In the meantime, I've got other maps I can work on as well.
Report, edit, etc...Posted by Fortune on 2005-06-26 at 02:32:22
Well you had better get crackin'. We have waited long enough!

Lol, good luck DevliN and may the force be with you.
Report, edit, etc...Posted by DevliN on 2005-06-26 at 09:44:48
Its sad to think that I posted this topic on March 3rd, and now all the progress that was made will be redone because more efficient ways of doing the triggers have come about. So basically all that time and anticipation was for nothing.

Sorry guys.
Report, edit, etc...Posted by LegacyWeapon on 2005-06-26 at 10:44:43
Basically it was a silent agreement that we would work on this map later tongue.gif
Report, edit, etc...Posted by DevliN on 2005-06-26 at 12:17:20
Yeah. Plus now that I think about it, I'll be swamped with a bunch of Academic Decathlon crap for awhile so it seems best that I don't worry about working on this large project right now.

I will keep the topic open though, in case something new happens or any new ideas come up. And as always, we're open to suggestions.
Report, edit, etc...Posted by SkiLLz on 2005-06-26 at 14:56:01
QUOTE(LegacyWeapon @ Jun 26 2005, 09:44 AM)
Basically it was a silent agreement that we would work on this map later tongue.gif
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Its not a silent agreement, I herd you!

So how long will it be postponed? I can't wait ANY longer!!!
Report, edit, etc...Posted by DevliN on 2005-06-26 at 17:35:48
That's up to Legacy. When he's satisfied with an easier way to do my clunky triggers, progress will be made.
Report, edit, etc...Posted by Atreyu) on 2005-06-26 at 21:57:42
Hey Devlin any updates on Monopoly?
Report, edit, etc...Posted by slayer766 on 2005-06-27 at 20:52:31
QUOTE(LegacyWeapon @ Jun 26 2005, 09:44 AM)
Basically it was a silent agreement that we would work on this map later tongue.gif
[right][snapback]245252[/snapback][/right]

Report, edit, etc...Posted by LethaL on 2005-06-27 at 20:57:45
Not sure if it's been said before (Too lazy to read 15 pages), for the colors on the board (Ex: the starting places you can buy are purple, and the ending [Boardwalk] are Blue), you can try using Extended Players who's minimap color is similar to the real colors in Monopoly. smile.gif
Report, edit, etc...Posted by DevliN on 2005-06-27 at 22:02:12
We used actual tiles on the terrain to show those colors already.
Report, edit, etc...Posted by LethaL on 2005-06-27 at 22:14:45
I know, I saw the screenshots. They just seem so similar. With the extended units you could have them more distinctly different.

Anyways, it was just a suggestion. Take it or leave it. My friend was working on a Monopoly map (Before I told him about yours) and he used this method, making it look a lot more 'lively.'
Report, edit, etc...Posted by DevliN on 2005-06-27 at 22:24:24
I think its just because my screenshots suck. In the game, they look fine.

I suppose we can do it that way, but in the very end after everything else is done. I'm on a Mac and it would reset otherwise. closedeyes.gif
Report, edit, etc...Posted by DevliN on 2005-07-10 at 11:43:48
Okay so now that we have yet another person making a Monopoly map, I want to finihs this one. Legacy wants to redo all my triggers, so that's why he doesn't want to work on it now. But my triggers do work (they're just a bitch to copy over and over) so if he still doesn't want to work on it now, I'll just go ahead and work on it myself. This map started off great, and I plan to finish it.

EDIT:
Shit, I thought it would add an addition to my last post. Sorry for the double-post guys.

EDIT Redux:
Legacy just told me he redid our movement triggers. Woot. Progress!
Report, edit, etc...Posted by slayer766 on 2005-07-10 at 11:57:32
Alright way to go Legacy!!! w00t.gif Let's finish this map guy's I would and I betcha everyone else would love to see this in a demo version or even final mode. biggrin.gif Good luck on finishing it!
Report, edit, etc...Posted by LegacyWeapon on 2005-07-10 at 15:46:41
If I can get ahold of (U)Bolt_Head who told me he would tell me how to do efficient properties triggers, I can make a template for the properties and copy and pasting should be pretty simple biggrin.gif

QUOTE(DevliN @ Jul 10 2005, 11:43 AM)
Legacy just told me he redid our movement triggers. Woot. Progress!
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Read plz tongue.gif
QUOTE(LegacyWeapon @ Jun 4 2005, 09:46 AM)
Progress:
Changed Movement Trigger
Fixed Movement Amounts
Create Stay Triggers
Create Properties Cost Display
Develop Properties Trigger Method
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Report, edit, etc...Posted by DevliN on 2005-07-10 at 16:10:03
Ah yes, that progress post...posted over a month ago... yes... >_<
Report, edit, etc...Posted by 007Torrasque on 2005-07-10 at 16:13:46
Good Job guys, the map seems to be coming together very nicely.
Report, edit, etc...Posted by LegacyWeapon on 2005-07-10 at 16:44:09
QUOTE
Progress:
Changed Movement Trigger
Fixed Movement Amounts
Fixed Dice Display Triggers
Created Stay 'Switch'
Create Stay Triggers
Create Properties Cost Display
Developing Properties Trigger Method
Report, edit, etc...Posted by Snipe on 2005-07-10 at 18:54:16
Sweet i love how this map is going. I hope it is as good as Chess. Those triggers were next level but they works and it was amazing.. I wander if i still have it.. Anyways this map is going to rock. Its going to be longgg like Monoply is.. I'm sure your going to run into a lot of Bugs tongue.gif.
Report, edit, etc...Posted by LegacyWeapon on 2005-07-10 at 22:21:39
QUOTE(Snipe @ Jul 10 2005, 06:54 PM)
I'm sure your going to run into a lot of Bugs tongue.gif.
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We already have run ito quite a few.
Report, edit, etc...Posted by DevliN on 2005-07-11 at 02:31:19
Yeah, my triggers weren't as efficient as I thought. And they're too bulky.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-11 at 04:16:28
Wow u are getting alot of posts! anyway i just want to ask if there will be any type of combat? like put a corner where you can fight and have a mini deathmatch so that you dont get bored to tears and quit!
Report, edit, etc...Posted by slayer766 on 2005-07-11 at 10:41:39
Monopoly is not about fighting, if you get bored, well then you just get bored. biggrin.gif
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