No dark, this map is the same as starwars AOTR.
Not really. Starwars AOTR is like Dynasty Warriors for starcraft, this has its unique blend of heroness.
More guns too
Yes. Nothing quite feels the same as turning all your accumulated money into rigged air spawners and sending endless volleys of death down your opponent's throat. Muahaha.
Too bad I unrigged them.
Tux I belive that for Mk.2, you could have a bit changing on the armor.
Just an idea:
Light Armor (Corsair) 100 HP 10$
Metal Armor (The Dropship) 400 HP 35$
Heavy Armor (Battlecruiser) 1000 HP 75$
Collosus Armor (Teh Factory) 2000 HP 100$
IF you wanted to ofcourse, I just belive the game lacks a decent size armor sizing, as well as fast armor that follows you. The weapons are great though ;D
And yea, too bad ;P
Problem with adding new armor types is that there's not enough air units available that are reasonable "passive". I suppose I could prevent normal attacking units, though. I'll add BCs later perhaps. And make the collosus armor more expensive.
However though with a sair for armor, you wouldn't drag behind
QUOTE(Dark_Marine_123 @ Jan 4 2007, 07:46 PM)
However though with a sair for armor, you wouldn't drag behind
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Actually that's a good idea. I'd probably do that too if only there were more than one
spawnable corsair units available. I'm loath to cannibalize the existing corsair interceptor.
Come to think of it, just how often are interceptors used anyway? I'd figured they'd be useful as little things to help turn the tide of battle but so far I've yet to see them make a huge impact on gameplay. Think we can manage a test later to try them out?
Anytime for you tuxiepoo O_O
Dark... you scare me on so many levels.
As for Bioject: You, a relatively unknown in the map making community when compared to Tuxedo-Templar, won't get much credibility if you have nothing to back up your claims. As for us, here's your maps:
http://www.staredit.net/index.php?download=5674Wow. A "get a unit and kill others" map. That's
uber original.
http://www.staredit.net/index.php?download=5730And another "get a unit and kill others"... but this time, it's a defense game! That's freaken insane, man!
I know hino. . . I know
Btw they got any hentai games on Play-asia.com? xD (Ya fcking walking advertisment)
I could careless if it was liked or not, it was original none the less. And was loved by many. Better then to worship someone who made a bass fishing game with corsairs. That's godly. Anyways Hinoatashi, You atleast had to have heard of me to post those links of my Doom game, I've not heard of you? Beisdes that was my older work, you can check out my newer work here, then critisize me afterwards.
http://h1.ripway.com/marinemaps/ResidentEvilOne1.02.zip (this map was copied by Foley(u)'s Resident Evil Outbreak. Having someone copy you is best form of flattery).
QUOTE
I could careless if it was liked or not, it was original none the less. And was loved by many. Better then to worship someone who made a bass fishing game with corsairs. That's godly. Anyways Hinoatashi, You atleast had to have heard of me to post those links of my Doom game, I've not heard of you? Beisdes that was my older work, you can check out my newer work here, then critisize me afterwards.
http://h1.ripway.com/marinemaps/ResidentEvilOne1.02.zipOwned
ADDITION:
QUOTE
As for Bioject: You, a relatively unknown in the map making community when compared to Tuxedo-Templar
Correction: Hes unknown at SEN.
Almost all ppl i know on bnet dont know who Tuxedo is but do know Bioject.
QUOTE
if you have nothing to back up your claims
As for that i have to agree couse Bio is wrong about the map.
Sorry Tuxedo, but this game was awful. Wasn't your best map you did. 5/10. And what the hell are you talking about Hinoatashi. Those were great maps Bioject did. Did you even make a good map? If so, show me the link I'll judge if it's/the're good.
QUOTE(Resguy @ Jan 5 2007, 10:49 AM)
Sorry Tuxedo, but this game was awful. Wasn't your best map you did. 5/10. And what the hell are you talking about Hinoatashi. Those were great maps Bioject did. Did you even make a good map? If so, show me the link I'll judge if it's/the're good.
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Rush was a good map
Bugs I've seen:
-Bring your pilot to shop without refunding guys = SPAMTEXT
-Lose your field pilot, switch to probe, then back to field after dying = no more depot-> tank (I'm sure you can figure out which one of these things triggers it) Its either that or I just cant build them deep into enemies base, which you never told me I couldn't if thats the case...
-Guardians don't attack
Some notes:
-Game moves too slow at the start
-Field engineer seems overly powerful without going into mech mode
-Starter mech is very weak
-You can heal your pilot/mech by switching between them
-Waiting 2 minutes is excessive, it feels like an eternity when you're in the game
-The thing that helps me move my 'cockpit' (which is the term for the place the pilot sits within the mech, not the mech itself) isn't helpful at all and actually hinders my ability to place my mech precisely where I want it
Need more specifics on those bugs chu. I haven't had any problems with guardians yet I'll definitely look into the depot -> tank bug. Probably easy to fix since it's one trigger.
Same with the spam text.
Just put up with the slow gameplay for now. I haven't added the progression yet so that's how it's gonna be until I do. I
might tone down the death wait later too so it's not so punishing.
QUOTE(Bioject @ Jan 5 2007, 06:43 AM)
I could careless if it was liked or not, it was original none the less. And was loved by many. Better then to worship someone who made a bass fishing game with corsairs. That's godly. Anyways Hinoatashi, You atleast had to have heard of me to post those links of my Doom game, I've not heard of you? Beisdes that was my older work, you can check out my newer work here, then critisize me afterwards.
http://h1.ripway.com/marinemaps/ResidentEvilOne1.02.zip (this map was copied by Foley(u)'s Resident Evil Outbreak. Having someone copy you is best form of flattery).
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Where'd all this crap come from all of a sudden?
If you don't like this one that's ok. I wasn't expecting a
completely new concept to catch on right away. Especially an unfinished one (musta mentioned that a thousand times already). I'd encourage criticisms actually as it tells me what I need to do to improve, which is kinda the reason I recruited almost a dozen testers during development.
However the dissing stops here. This thread is for discussion on the map; not on how to criticize its author.
QUOTE
Almost all ppl i know on bnet dont know who Tuxedo is but do know Bioject.
I'd rather keep it that way. Bnet standards for maps are filth.
My guardians are given to another player like every second, and when they're not given they just move to the location they're at. I bought like 6 of them and stood next to several enemies (they were WELL within range) and nothing happens.
Moose also ran into some spamtext, he'll address it somewhere...
Were you in offense mode?
I er uh er um ... why are my weapons out if I'm not in offensive mode?
Well all your parts are on the field when you deploy your mech. However the only parts active are the ones you're in the right mode for. Cockpit = mobile mode, Weapons = offense mode, Specials = intercept mode.
I should clarify that in the map somehow later.
Oooh, also I just remembered this. Price listed for Goliath is 35 but it costs 25 to buy.
Bah I'll skip the patch and go to Mk.2. Might be a bit of a wait, though.
Here's the list of changes for Mk.2:
- Gas countdown will be replaced with overheat system. Won't slow down gameplay anymore and make more of an incentive to get better cockpits or upgrade them before buying zillions of mech parts.
- Cockpit upgrades. Now you don't strictly need to change cockpits for the gas/overheat... but you may want to anyway (more cost effective I mean).
- Capture points added. Building spawners will now mean something.
- Meatier NPCs challenges. No longer just mindless spamming spawners. We're talking some intelligence here.
- Enemy NPC mechs. Muahaha!
- Gameplay progression added. This will work as follows:
- Initial stage will have players start off by simply defending their bases. This helps them get acquainted with the basics of mechs.
- Early stage will be about beginning to get bases expanded. Players learn the spawner mechanic.
- Middle stage will be about fighting over capture points. Players get acquainted with mech to mech battles.
- Late stage will be about invading enemy bases. This is where things really heat up.
- End game. This is where all the NPC forces get turned off, and players should now have their mechs uberized enough to win with just those alone.
- Balance tweaks galore.
How does that sound?
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QUOTE(chuiu @ Jan 5 2007, 05:31 PM)
Oooh, also I just remembered this. Price listed for Goliath is 35 but it costs 25 to buy.
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Thanks for pointing that out.
Also a suggestion, give us vision of the computer we're helping. We have no idea when we need to support left/right or middle without actually being there.
Hmm. I actually have a reason for not giving vision, which ties into the gameplay progression later. Nevertheless, I will be giving more feedback on battlefield status later on.
Woah tuxie, excuse my but my maps are far from fuilth. I never cut you down, I just said what I thought about your maps. You stole the idea from Starwars AOTR and dynasty warriors. I can't respect someone who can't think up of ideas. However I did see the trailer for RUsh, I'll admit it was a great trailer, but I bet the game isn't half as good as it looked. And as for standered sc maps being fuilth there are some great maps out there, (u)bolt_head's House of the huanted, The_Thing(Ice), That map raging raptor stole "Swat", And Niu's Falling Tiles (Great form of originality there). Then theres are some exceptions like NIghtmare RPG. So show some respect. As for why you get lost when I leave a post is becuase I don't use quotes.