QUOTE(Not_A_Virus.exe @ Jul 29 2005, 08:28 PM)
Ok would it be possible for u to send me this file? I will be willing to send you pretty much all my personal information to look at the triggers in this map. It's amazing that you have gotten this far. I've attempted to start an endevor such as this alot but I then saw how huge the workload would be and I didn't exactly feel that it would take less than 5 years for me to complete it. This is more a beg than anything. I will be perfectly fine with most anything you ask of me.
Others have asked before and I turned hem down, so to be fair I'll have to say no. I've only let RexyRex and Legacy(U) see the map for trigger help, but other than that I'm not really letting any other people see it. I don't know you, and you could be a pretty honest person, but for all I know you could be some random map maker who wants to steal this. My tip: wait for a demo or final release, and use MindArchon's trigger-viewing program to see it.
QUOTE(Not_A_Virus.exe @ Jul 29 2005, 08:28 PM)
The secondary reason I ask you for a look at ur maps triggers is to find a way to consolodate ur property triggers and see if it would be possible to take this 6 player map to an 8 player map.
Now that Legacy is working on this map as well, he's already asked (U)Bolt_Head for help - so I assume we're covered for now. And we puposely kept it at a 6-player map so it runs faster. If you have to wait for 7 other people to go rather than 5 other people, it will be too dull to play.
QUOTE(Not_A_Virus.exe @ Jul 29 2005, 08:28 PM)
Have you considered having certain powerups used as numbers and then adding up the count between the 2 different dice? It's what I did last time I decided it was time to bust out a monopoly map. It worked quite well.
We're using random switches to determine the dice roll's outcome. The dice are displayed on the map itself using Terran Missile Turrets.
QUOTE(Not_A_Virus.exe @ Jul 29 2005, 08:28 PM)
This map has nothing of the "expert" level. Many can make it. But this project is very labor intensive and will suck your time into oblivion. So all asking stupid questions about whats hard dont ask.[right][snapback]273740[/snapback][/right]
I've always felt that it was the time-consuming part that made it an "expert" level map. Plus most people wouldn't even know where to start on it. And if you looka t most maps out there, they aren't that hard to make at all - even the ones you may consider to be of this "expert" level.