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Staredit Network -> UMS Production -> Monopoly
Report, edit, etc...Posted by Snipe on 2005-07-11 at 11:51:48
i think monoply is really fun. When i got hotels or w/e and they suck and my brother has really good once and i land on them it gets intense. I love monoply, i would play it even though i'm not bored.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-12 at 04:09:03
Shure I gotta admit that the combat idea sucks but dont forget the fact that some players are gonna get bored and quit! so it may be left to aroun 2 players to keep on playing! anyway just put in some music so that they wont get to bored!
Report, edit, etc...Posted by IceWarrior98 on 2005-07-14 at 04:11:22
Wow, I can tell this is gonna be the best Starcraft Board game out there...the ONLY Board Game out there! Can't wait till it comes out. rockon.gif
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-14 at 04:49:38
You forgot chess! thats a starcraft board game!
Report, edit, etc...Posted by Wilhelm on 2005-07-14 at 06:09:40
If they're going to get bored, chances are, they're not the kind of people you want playing your map. Monopoly is one of those games that requires strategy and thought, not "BANG BANG HA HA BANG BAN HA HA BLOOD HA HA HA BLOOOD BANG BANG BANG".
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-14 at 06:49:55
Good point and well proven!
Report, edit, etc...Posted by TDT-DaRkFiRe on 2005-07-14 at 07:27:06
QUOTE(IceWarrior98 @ Jul 14 2005, 10:11 AM)
Wow, I can tell this is gonna be the best Starcraft Board game out there...the ONLY Board Game out there! Can't wait till it comes out. rockon.gif
[right][snapback]262232[/snapback][/right]


What about risk!? well wont be as good as this, tough.
Report, edit, etc...Posted by DevliN on 2005-07-14 at 09:45:59
There are plenty of other good StarCraft board games out there like Battleship (if this counts), Checkers, Chess, and even Risk (if Heimdal's is ever finished). I'm just hoping this map is as good as them if not better. I think the only other game being made right now that can compare to the complexity of it would be Heimdal's Risk. Other than that Chess, Checkers, and Battleship are relatively easy maps to make. So I'm hoping we at least have that to our advantage. happy.gif
Report, edit, etc...Posted by Felagund on 2005-07-15 at 15:41:56
What is so hard about making monopoly?
Report, edit, etc...Posted by MapUnprotector on 2005-07-15 at 15:53:04
QUOTE
What is so hard about making monopoly?


Instead of such an open question of what's so hard about making monopoly, could you tell us what is easy about it? Surely you must know if you think there's nothing hard about making monopoly. Are you implying that making monopoly is easy, or do you just not know what's involved?
Report, edit, etc...Posted by DevliN on 2005-07-15 at 21:33:28
Yeah Fela, if you think its so easy then please tell us how to do all of it. We're having a tough time finding a less trigger-intensive way of doing the property triggers. If you know an easier way of turning 12 triggers per property into a smaller amount, then please do share. Otherwise your comment is very unnecessary, and I don't appreciate it at all.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-16 at 01:16:16
Dude there would be know way to do this map without alot of triggers! and i am just wondering how you aint hitting switch location limit!
Report, edit, etc...Posted by DevliN on 2005-07-16 at 02:39:01
Actually this doesn't take many locations at all (maybe 120 at max). And we're using less than 30 switches in this. But the trigger-count is massive.
Report, edit, etc...Posted by Richan on 2005-07-16 at 11:54:55
QUOTE
Other than that Chess, Checkers, and Battleship are relatively easy maps to make.

Ugh...! Could you tell me why Chess is easy to make? pinch.gif Placing all the rules correctly and replicating it as it actually is doesn't seem to be very easy... Imagine all the triggers involved and how would the PC really notice the king's in check and so on. No, I don't think it's easy...

And Monopoly is not either, I understand the time it takes. But I imagine everything's possible, so keep going at it. wink.gif

BTW how long will it take you approximately to have a playable demo or a Beta version? I really wish to play it, as nearly everybody else.

See ya! wink.gif

Richan
Report, edit, etc...Posted by MapUnprotector on 2005-07-16 at 11:59:01
Yea I don't think chess would be "easy" to make, yes one has been made, but the triggers in that are really complicated. Now if you included making a computer AI for chess that is good then I would know you are insane wink.gif
Report, edit, etc...Posted by Oo.TemPesT.oO on 2005-07-16 at 17:11:01
do u think the map russian roullette would fall under that category too? lol actually that game wasn't realy any kind of game just chance...but i'm pretty sure theirs others board games out there then what u talked about dev...i saw a normal poker map a while ago...but idk what that was like i never played it sad.gif
Report, edit, etc...Posted by DevliN on 2005-07-16 at 19:44:54
QUOTE
BTW how long will it take you approximately to have a playable demo or a Beta version? I really wish to play it, as nearly everybody else.

Considering we aren't working on this daily, its impossible to answer this question. If it will make you all feel better, I can say a month even though that could be a blatant lie.

QUOTE
Ugh...! Could you tell me why Chess is easy to make?  Placing all the rules correctly and replicating it as it actually is doesn't seem to be very easy... Imagine all the triggers involved and how would the PC really notice the king's in check and so on. No, I don't think it's easy...

I looked at GoldenUrg's triggers for his Chess map. When you actually understand it all, its a lot easier than it seems.

EDIT:
Dynasty, Russian Roulette was excluded because of how simple it is. Nothing but randomness. And I played a Poker map once and didn't like it at all. But I imagine recreating a poker game wouldn't be that difficult as well.
Report, edit, etc...Posted by .Coko[CK] on 2005-07-17 at 08:32:31
Poker, well it would just be a way of setting up points best on all possible numbers and then comparing.

Randoming the Cards, is doable, though maybe allowing ppl to actually read the cards by setting them random at beginning, but like having 7 packs in a line.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-29 at 23:28:12
Is it me or does this post have more spam than material relating to the subject?
(yes i know that was spam)

---On/Off Topic Line---

Ok would it be possible for u to send me this file? I will be willing to send you pretty much all my personal information to look at the triggers in this map. It's amazing that you have gotten this far. I've attempted to start an endevor such as this alot but I then saw how huge the workload would be and I didn't exactly feel that it would take less than 5 years for me to complete it. This is more a beg than anything. I will be perfectly fine with most anything you ask of me.

The secondary reason I ask you for a look at ur maps triggers is to find a way to consolodate ur property triggers and see if it would be possible to take this 6 player map to an 8 player map.

Have you considered having certain powerups used as numbers and then adding up the count between the 2 different dice? It's what I did last time I decided it was time to bust out a monopoly map. It worked quite well.

This map has nothing of the "expert" level. Many can make it. But this project is very labor intensive and will suck your time into oblivion. So all asking stupid questions about whats hard dont ask.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-07-30 at 12:36:33
Well im looking foward too it tongue.gif sounds cool!
Report, edit, etc...Posted by DevliN on 2005-07-30 at 13:50:00
QUOTE(Not_A_Virus.exe @ Jul 29 2005, 08:28 PM)
Ok would it be possible for u to send me this file? I will be willing to send you pretty much all my personal information to look at the triggers in this map. It's amazing that you have gotten this far. I've attempted to start an endevor such as this alot but I then saw how huge the workload would be and I didn't exactly feel that it would take less than 5 years for me to complete it. This is more a beg than anything. I will be perfectly fine with most anything you ask of me.

Others have asked before and I turned hem down, so to be fair I'll have to say no. I've only let RexyRex and Legacy(U) see the map for trigger help, but other than that I'm not really letting any other people see it. I don't know you, and you could be a pretty honest person, but for all I know you could be some random map maker who wants to steal this. My tip: wait for a demo or final release, and use MindArchon's trigger-viewing program to see it.

QUOTE(Not_A_Virus.exe @ Jul 29 2005, 08:28 PM)
The secondary reason I ask you for a look at ur maps triggers is to find a way to consolodate ur property triggers and see if it would be possible to take this 6 player map to an 8 player map.

Now that Legacy is working on this map as well, he's already asked (U)Bolt_Head for help - so I assume we're covered for now. And we puposely kept it at a 6-player map so it runs faster. If you have to wait for 7 other people to go rather than 5 other people, it will be too dull to play.

QUOTE(Not_A_Virus.exe @ Jul 29 2005, 08:28 PM)
Have you considered having certain powerups used as numbers and then adding up the count between the 2 different dice? It's what I did last time I decided it was time to bust out a monopoly map. It worked quite well.

We're using random switches to determine the dice roll's outcome. The dice are displayed on the map itself using Terran Missile Turrets.

QUOTE(Not_A_Virus.exe @ Jul 29 2005, 08:28 PM)
This map has nothing of the "expert" level. Many can make it. But this project is very labor intensive and will suck your time into oblivion. So all asking stupid questions about whats hard dont ask.[right][snapback]273740[/snapback][/right]

I've always felt that it was the time-consuming part that made it an "expert" level map. Plus most people wouldn't even know where to start on it. And if you looka t most maps out there, they aren't that hard to make at all - even the ones you may consider to be of this "expert" level.
Report, edit, etc...Posted by Endarire on 2005-08-03 at 03:41:38
I'm curious as to current progress.

-EE
Report, edit, etc...Posted by StarEditron 4000 on 2005-08-03 at 11:35:46
Hopefully work is being done (of course), so keep at it! Can't wait to see the final result!
Report, edit, etc...Posted by DevliN on 2005-08-03 at 21:47:03
I haven't talked to Legacy since before my last reply. I assume he's still bugging Bolt_Head about possible triggers to solve our problem.

Apparently Legacy also deleted all my movement triggers and remade them in a simpler fashion, but his triggers ultimately suffered from the same flaws mine did. So We're fixing that as well.
Report, edit, etc...Posted by Element-Nature on 2005-08-04 at 00:26:16
Hmm...i didnt read all of the pages but i hope you get to this -_-
I would like to help.
and if your wondering "WHY IS THIS NEWB TALKING TO ME?" then ur wrong.
I was in Oo. as Oo.IcY.oO
now im back.
so if you would please include me in your map i would be delighted if it is not finished.
( I DO HAV EXPIERIENCE smile.gif
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