Here are some maps I want to have considered. Each one uses some kind of trigger system I think.
I also want to join mainly for the challenge, because I am bored and I want to make some complex trigger systems.
Archonball uses zoning and coordinates, I have ideas I want to implement to make this system better, and eventually get rid of the unit grid surrounding the ball.
Scourgeball uses some dropship shoot system, not to complicated though
Dodgeball_one uses grid system and is based on ScVz 3v3 Dodgeball
ScVzFootball is just a map with maybe some interesting triggers.
Rpgv14 is an old weapon system I created a WHILE ago that I didn't quite finish, but it is pretty original I think. I also had a ton of versions before this which were slightly different.
Also
anglegridsystem is an experimental map after I fiddled with archonball. It uses a more elaborate system, but the problem is the lag caused by the give units involved in zoning, because I wanted to find 3 sets of coordinates. However I intend to replace all the give units with just a grid of rows and columns of locations and just have a series of triggers to find coordinates like that.
I can make good use of resources to find out about whatever I need. I know every trigger and have experimented with many things dealing with triggers.
EDIT: if these are too many maps, I'll be working on a single map which includes each system used in these maps, and combine all of them.
EDIT: theres a typo in the first post where the rules are. The last line where it says recrutier should be recruiter.
