ill be the 400th post i guess, so far it looks real good. the untis are balanced and the puzzel is fitting together keep it going!
I think he got rid of the overhanging place because it used too many sprites... or something.
What is the actual sprite limit? Is that in the game or in the editor? I know that Starforge has a trigger limit that is not the trigger limit for SCXE or even the regular campaign editor. Has anyone tried to change the sprite limit in Starforge and see if Starcraft will still run?
Aww urmom your the 401st post

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And damn no more overhead place...
Oh well I'm sure he'll compensate for it.
I'm not bothering to read 21 pages, sorry Yoshi. But I do know this is supposed to be a good map. So someone upload it in a reply for download please?
Sprite limit is about 256 or so i believe, maybe its a lot higher, but thats about it, your notice because Dragoons and Battlecruisers won't fire when heavy on units...
im the 400th replier because yoshi doesnt count because he started the thread.
QUOTE
Thanks all, im busy programming this weekend, so I cant work on the map right now.
programming over mapping, o well ill just have to wait that much longer.
You all know that Yoshi is gone. So I'm guessing this should be deleted...
Yea, he officialy retired from mappign too. GG thread.
Heres 1 map that couldve been great...
I say we continue the project and we could all pitch in and do it for yoshi
Nah we suck to much to tarnish his perfect map. Besides he has the only copy.
Nothing stopping anyone from making a new one. It's still a secksy idea for a map (if executed properly).
can anyone hack into it or email him before he gets rid of it and ask for the unprotected copy?
Something tells me hacking to get it, would be a stupid idea! Where would you hack, his computer? Whats the point, i doubt he will give out the version to anymore! Maybe DK because he used to aid him, and some close friends.
Coko... You just download the Alhpa version, and unprotect it...
Where's Evo?
Incorrect, that version is far out of date, because Yoshi completely redesigned it over the last month.
Sprites Default in scmdraft editor: 256
In game (I think): 2048
So sad this is gone, nothing else i culd say.
Uh ok... I haven't mapped for a while and um Im completely out of date but I do remember using either starforge or draft to up the sprites higher and yes it worked even with doodads it did. Im retired so don't blame me I just come back here like once a month to see what's cracken.