Alpha:
QUOTE
I myself never made a melee map, well I did, and it sucked. I did it before I learned about triggers, because triggs were too hard for me at the time. I'm pretty sure almost everyone here has done this. Oh wait. Did I just prove a point?
Yes, you did! You gave me a new arguement!
To someone who just opened up the campaign editor, it looks
a lot easier to make a normal map that a UMS map. No triggers, no locations, no editing stats, all you have to do is place terrain. However, things aren't always what they seem at first glance.
100% of the maps that they make will be horrific. It happens all the time: UMS people post maps in the Melee Forums that are absolutely disgusting. We do our best to be nice and to give them pointers, but they rarely improve.
There is so much more to making a map than scribbling terran;
Balancing a map requires this:
- Balancing the map for all positions vs. all other positions.
- Balancing all of the positional matchups for: TvT, TvZ, TvP, ZvT, ZvP, ZvZ, PvT, PvZ, PvP
- Ensuring that none of the balance changes you make does not affect one of the other 107 matchups (assuming it has 4 start locations, and is intended for 2 players).
- Realizing that if one of the 108 matchups is imbalanced, everyone will know.
- Ensuring that the decoration does not imbalance one of the 108 matchups.
- Presenting the map to the intense scrutiny of thousands of skilled players, knowing that no one outside of a handfull will ever play your map if it is imbalanced.
- Rinse and repeat.
There are about 10 map makers in the world that have that ability. We at this site can only try.
However, UMS maps are like making a game in VB, but easier. You have everything made for you: the art, the pathfinding, the physics, the scripting system, and for the most part the sound. All you have to do is plug those parts in.
Programming is much harder than UMS. Try making a game from scratch with Managed DirectX (no need to use the harder unmanaged DX, I don't) and tell me whether I don't know what I'm talking about.
ADDITION:
QUOTE(Alpha(MC) @ Jul 10 2005, 01:57 PM)
You're actling like your side MADE melee themself. You guys didn't make melee. You guys didn't do anything to melee. All you guys did was the terrain. That's it. That's the bottom line.
You're not making a game, you're making a map.
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How stupid can you be? Where did I say that? I was responding to the hacker's post saying that Starcraft wasn't deep or fun.
Also, since you think that all we do is "place terrain", you should read the top part of this post.