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Staredit Network -> UMS Showcase -> Offical "The Matrix" production thread
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-25 at 22:05:27
The game is automaticly muted from start.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-04-25 at 22:30:02
lol, after reading his post i started to think.... having infested kerragain saying... you are starting to annoy me ceribrate ( cant spell it happy.gif ) that whould bother you lol smile.gif



im in a good mood now smile.gif
Report, edit, etc...Posted by .Coko[CK] on 2004-04-27 at 13:29:44
Thus the point of the mute, but at least you kept to the subject; keeping with this, i was thinking, and it should be possible to play the campaign .wav files, including the voices of the Blizzard characters on the map, without increasing the size of the map, though it would only work if the user included the Starcraft Disc in their CD drive.
Report, edit, etc...Posted by Clokr_ on 2004-04-27 at 13:42:04
Using sounds of the campaings runs with a NO-CD... and you cannot play in bnet without the a CD or a NO-CD...
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-27 at 22:57:45
Two new pictures!

user posted image
OH NOES! DEATHKNIGHTS KILLING YOSHI! This isn't an actual game function, its just incomplete triggering and us messing around tongue.gif


user posted image
This is pretty cool. Its an underpass. You can walk right under it as if it weren't there. I doubt THIS has been done before (laughs at bolt).
Report, edit, etc...Posted by Deathknight on 2004-04-27 at 23:04:01
And mind you, this is the early stages. So it doesn't mean this will be in the final product.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-04-28 at 00:17:10
nice work yoshi,looks very fun cant wait smile.gif


make sure you make a restaurant smile.gif
Report, edit, etc...Posted by Daigotsu on 2004-04-28 at 03:50:05
omg...yoshi that is sweet how do you do that anyway? lol.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-28 at 07:29:02
Deathknight used sprites up there, they're invincible to units.
Report, edit, etc...Posted by .Coko[CK] on 2004-04-28 at 14:03:53
And The Winner Is MATRIX!
That is amazing, i have to say, very impressive, and i don't think that has been done before!
Report, edit, etc...Posted by Staredit.Net Essence on 2004-04-28 at 17:11:48
i didnt know you could do that stuff!



thanks SEN
Report, edit, etc...Posted by MindArchon on 2004-04-29 at 00:26:02
Pretty Neat. BTW Yoshi have you even started on the triggers? Or are you just working on the terrain?
Report, edit, etc...Posted by Staredit.Net Essence on 2004-04-29 at 09:36:50
thats what i do, i make terrain and then place units then triggers
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-29 at 11:16:13
QUOTE(MindArchon @ Apr 28 2004, 11:26 PM)
Pretty Neat. BTW Yoshi have you even started on the triggers? Or are you just working on the terrain?

We're doing the terrain first. I got the basic intro triggered and finished, when we're done the terrian I'll start triggering.
Report, edit, etc...Posted by .Coko[CK] on 2004-04-29 at 14:23:29
Remember to have loads of back ups at each major stage! Else one goes wrong and sets you back ages!
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-29 at 14:51:41
I always do that. Its deathknight that talks to me every week and says "I corrupted the map... can I have another backup?"
Report, edit, etc...Posted by Clokr_ on 2004-04-29 at 15:01:40
Can I have a backup?


PD: I want to test a little with terrain too!
Report, edit, etc...Posted by Deathknight on 2004-04-29 at 16:26:31
Not anymore. I copied it in every folder on my computer.

Oh yea we think we have a better bullet time idea. Having many sprites causes other attack sprites to not show up, meaning some units can't attack but they will show their "firing animation" without the "gun bullet". Melee units don't work this way though.
Report, edit, etc...Posted by Yoshi da Sniper on 2004-04-29 at 16:30:12
We discussed this deathknight and we aren't doing it. Because:
- It wouldn't effect the one or agents
- It effects all players
- Not really an advantage
Report, edit, etc...Posted by .Coko[CK] on 2004-04-29 at 17:41:45
Yeah, thats the problem with Starcraft, its limited amount of sprites that can be used at one time or another, which is a massive limiting factor when you have many units on the map, or in your case many sprites already present.
Report, edit, etc...Posted by Deathknight on 2004-04-29 at 18:06:06
I'll come up with something...
Report, edit, etc...Posted by .Coko[CK] on 2004-04-29 at 18:19:46
You can't its like the limitation of 1024 on strings, with replacements afterwards...I can't remember the exact amount, but it also censored.gifs up people doing MODs...
Report, edit, etc...Posted by Tuxedo Templar on 2004-04-30 at 10:04:55
Finally, a high profile NON-bound map using custom terraining. Lookin' sharp!

Also, what you could do for multistory buildings, like in my fire fighters map, is use liftoff buildings in a column, which would allow you to move units under them. The trick is getting them to stack right (so one floating building at the bottom won't appear over the one(s) above), which I never got around to figuring out, sadly.

I think it might have something to do with unit ID numbers or something.
Report, edit, etc...Posted by .Coko[CK] on 2004-04-30 at 12:06:32
They use sprites i believe, but nice suggestion, sounds like something i would do as well, though the lift off is a problem i get as well, its done by random i believe, not in any real order, which is a shame...
Report, edit, etc...Posted by Clokr_ on 2004-04-30 at 16:37:34
QUOTE(Tuxedo Templar @ Apr 30 2004, 09:04 AM)
Finally, a high profile NON-bound map using custom terraining.  Lookin' sharp!

Also, what you could do for multistory buildings, like in my fire fighters map, is use liftoff buildings in a column, which would allow you to move units under them.  The trick is getting them to stack right (so one floating building at the bottom won't appear over the one(s) above), which I never got around to figuring out, sadly.

I think it might have something to do with unit ID numbers or something.

There are 2 unknowns numbers of the units that staredit increases with each unit that you places but I think that this info is in the mpqs...
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