The game is automaticly muted from start.
lol, after reading his post i started to think.... having infested kerragain saying... you are starting to annoy me ceribrate ( cant spell it

) that whould bother you lol
im in a good mood now 
Thus the point of the mute, but at least you kept to the subject; keeping with this, i was thinking, and it should be possible to play the campaign .wav files, including the voices of the Blizzard characters on the map, without increasing the size of the map, though it would only work if the user included the Starcraft Disc in their CD drive.
Using sounds of the campaings runs with a NO-CD... and you cannot play in bnet without the a CD or a NO-CD...
And mind you, this is the early stages. So it doesn't mean this will be in the final product.
nice work yoshi,looks very fun cant wait

make sure you make a restaurant

omg...yoshi that is sweet how do you do that anyway? lol.
Deathknight used sprites up there, they're invincible to units.
And The Winner Is MATRIX!
That is amazing, i have to say, very impressive, and i don't think that has been done before!
i didnt know you could do that stuff!
thanks SEN
Pretty Neat. BTW Yoshi have you even started on the triggers? Or are you just working on the terrain?
thats what i do, i make terrain and then place units then triggers
QUOTE(MindArchon @ Apr 28 2004, 11:26 PM)
Pretty Neat. BTW Yoshi have you even started on the triggers? Or are you just working on the terrain?
We're doing the terrain first. I got the basic intro triggered and finished, when we're done the terrian I'll start triggering.
Remember to have loads of back ups at each major stage! Else one goes wrong and sets you back ages!
I always do that. Its deathknight that talks to me every week and says "I corrupted the map... can I have another backup?"
Can I have a backup?
PD: I want to test a little with terrain too!
Not anymore. I copied it in every folder on my computer.
Oh yea we think we have a better bullet time idea. Having many sprites causes other attack sprites to not show up, meaning some units can't attack but they will show their "firing animation" without the "gun bullet". Melee units don't work this way though.
We discussed this deathknight and we aren't doing it. Because:
- It wouldn't effect the one or agents
- It effects all players
- Not really an advantage
Yeah, thats the problem with Starcraft, its limited amount of sprites that can be used at one time or another, which is a massive limiting factor when you have many units on the map, or in your case many sprites already present.
I'll come up with something...
You can't its like the limitation of 1024 on strings, with replacements afterwards...I can't remember the exact amount, but it also

s up people doing MODs...
Finally, a high profile NON-bound map using custom terraining. Lookin' sharp!
Also, what you could do for multistory buildings, like in my fire fighters map, is use liftoff buildings in a column, which would allow you to move units under them. The trick is getting them to stack right (so one floating building at the bottom won't appear over the one(s) above), which I never got around to figuring out, sadly.
I think it might have something to do with unit ID numbers or something.
They use sprites i believe, but nice suggestion, sounds like something i would do as well, though the lift off is a problem i get as well, its done by random i believe, not in any real order, which is a shame...
QUOTE(Tuxedo Templar @ Apr 30 2004, 09:04 AM)
Finally, a high profile NON-bound map using custom terraining. Lookin' sharp!
Also, what you could do for multistory buildings, like in my fire fighters map, is use liftoff buildings in a column, which would allow you to move units under them. The trick is getting them to stack right (so one floating building at the bottom won't appear over the one(s) above), which I never got around to figuring out, sadly.
I think it might have something to do with unit ID numbers or something.
There are 2 unknowns numbers of the units that staredit increases with each unit that you places but I think that this info is in the mpqs...