QUOTE(Ego @ Oct 6 2005, 07:13 AM)
Give an example of when you would need to use the Win32 API. I'd love to hear it, becuse there is none.
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How do you know? I don't know enough about C++ to explain it, but I understand what Clokr_ is talking about and he is right.
Oh if only Heimdal were here to tell you everything that Clokr_ already has.
ADDITION:
My schools internet is to slow to find it, so i'll just go from memory.
From what I remember, someone said a GUI doesn't slow a computer down.
Now just think with some common sense. GUI = Graphical User Interface.
Any known human that has used the internet or a computer knows that Graphics slow down computers, yes? Now GUI's have to call a whole bunch of Libraries, links and all that fun stuff, while
also outputing the GUI.
Sounds to me that is a lot of work for a processor to do (Not really but you get my jist. At least I hope you do)
So if you run in MS-DOS (Which is outdated... But who gives a blam, right?) or Linux (Without it's GUI) then you will be able to load up things in a snap. Seriously. One single little snap.
So please. Try to learn some about how computers and stuff work before you say things?
Oh. Let me use an example:
If I was to create a full fledged Text RPG in C++, and create an exact duplicate using graphics, Which would run faster?
The text. Because it wouldn't have to Buffer anything.
ADDITION:
And let me add this, too.
Isn't it true that Windows XP takes about 256MB to run smoothly? Or was it 510MB? Anyways. Why would it require so much memory if the GUI didn't take memory?