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Staredit Network -> SEN-MOD Team Forum -> Ion Cannon Ideas
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-07 at 22:59:24
Dr. Shotguns would look the best(He took some of my stuff). You cant have a strait beam on any planet. It doesnt make logical sense either. you haver a curp on this planet ) it would go strait through it, the distance is too long and it would have to destroy everything in its path to make sense(somethings gonna get in front of it). But if it went in orbit it would be more accurate(In a phyisics sort of sense). And would look better especially with massive rippling like the nuke.
Report, edit, etc...Posted by DT_Battlekruser on 2005-12-07 at 23:47:20
QUOTE
But if it went in orbit


QUOTE(DT_Battlekruser @ Dec 5 2005, 07:47 PM)
Woah, time out.  Ion streams can curve?  Since when?
[right][snapback]372583[/snapback][/right]
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-08 at 01:31:13
One goes into orbit user posted image

From the cannon. Then that is reverserd on a similar angle so going out left\top going in left/bottom to hit the target with the EMP explosion(bigger if possible). That is if it was pointing to the 320degree angle(Up/left). Very possible with Isoscripting.
Report, edit, etc...Posted by DT_Battlekruser on 2005-12-09 at 01:51:03
It isn't possible in real life though, so to speak. The idea is that ion beams run straight and true. Given the height of the cannon muzzle, it makes sense to act like a normal projectile, flying oevr things and impacting with a large radial splash.
Report, edit, etc...Posted by Dr.Shotgun on 2005-12-09 at 13:09:14
It would curve if the ion source was a ball of ionized plasma, which would be affected by gravity.
Report, edit, etc...Posted by DiscipleOfAdun on 2005-12-09 at 16:42:02
Well, speed would affect how fast a stream of ionized plasma could/would be affected by gravity. Plus, you have to remeber that starcraft has a lot of altitudes you don't normally think about. I mean, how high are the BC's? I think that having it just go to the target is best.
Report, edit, etc...Posted by Dr.Shotgun on 2005-12-09 at 19:14:55
But are we being strictly realistic? An orbital beam has a higher "Wow" factor. I mean, are Arbiters realistic? You have to balance realism with other factors.
Report, edit, etc...Posted by Corbo(MM) on 2005-12-09 at 20:21:02
things to have in mind
an "ion" is so small that it doesn't get affected by gravity, it is just there, it is barely affected by gravity because you now gravity's value its 9.8m/s² and its like
Dimensions, all of them xyz/gravity considering the wind factor (damm im such a good student tongue.gif ) the ion cannon it is a powerful weapon just imagine the speed that the ic launches the ionized material that's why it has something that you see as "head" the top part they are basically ion that broke the wind and they have to take other route (thats why they go to the sides) so to my opinionit wont go in curves because the top part already got rid of the wind approaching besides its a game tongue.gif and hmm just imagine yamato thing you cast it and and it charges when its ready to launch the bc moves pointing the target for the last time (assuming the target moved) and it launches the units moves and boom it misses but the unit still gets his damage that isnt much realistic about blizzard and we are like discussing about nothing, the ion beam should curve or not happy.gif
Report, edit, etc...Posted by Dr.Shotgun on 2005-12-10 at 09:16:10
But look at Scout Antimatter missiles, which, realisitically, should kill any ship in one shot. They do 20 damage.

Plus, a orbital shot would look cooler and more impressive than a beam.

Starcraft isn't realistic.
Report, edit, etc...Posted by Pauper on 2005-12-10 at 13:36:37
We could make the ion cannon act as a nuke like Kept_Wheat said because this is the future maybe WE cant do this kinda stuff now but this is SC. Its the future, I think the beam should act like a nuke missle also.
Report, edit, etc...Posted by Shmeeps on 2005-12-10 at 16:06:14
Why not make it like C&C, where the Ion Cannon is launched from a satelite, and use either the building or a unit to target where its going, kind of like a nuke?
Report, edit, etc...Posted by DiscipleOfAdun on 2005-12-10 at 16:36:39
I don't there isn't a way to get it to re-appear when its only a certain distance away from the unit. If you can prove me wrong, do so.

Aren't Gravity/oppositely charged ions are the only way to cause it to change direction? How would it come down?


I say make it go uber-fast across the map, and not a straight beam. Have it have a tailing end.
Report, edit, etc...Posted by Dr.Shotgun on 2005-12-10 at 16:43:21
DoA:

It might be possible if you cheat. Just edit the sprite so its rather large and looks like its coming out of orbit. Edit the shooting so it looks like its going into orbit. Make the beam invisible.
Report, edit, etc...Posted by DiscipleOfAdun on 2005-12-10 at 17:02:47
I know, I just got it. Here's how:

Make the code unbreakable, have the charge up/first fire part of the Ion cannon itself. Add a nice long 'in orbit' wait to the script, then use useweapon to spawn a big image on the unit with the beam coming in. Not hard.

ps, I still like the beam across the map Idea. Makes it easier on the graphics team, I think.
Report, edit, etc...Posted by DT_Battlekruser on 2005-12-11 at 03:46:52
I don't really want the whole orbital beam thing... It's much simple for graphic's sake just to have a beam from cannon to target. I agree it should be tailing one, though.
Report, edit, etc...Posted by DiscipleOfAdun on 2005-12-15 at 10:46:05
Okay, I want to see this in action. So, here's what needs to be supplied. Someone who can better choose than me should give them(I also thought DTBK was going to...):

The first two need to tell how many frames each has to the Iscripter.

1. Ion Cannon Graphic - uses the existing units->flingy->sprites->images->iscript entries?
2. Ion Attack Graphic(s) - Replace one of the two weapon flingies->sprites->images first? ID's also.
3. Tech number for the attack. Needed for the Use Technology action that will call an Iscript animation. Make sure the associated order in Orders.dat has Type 7, not type 28. Any of the Queen's spells should work.
4. Icons + string ID's, for the Memgraft Patch.
5. Weapon ID for the attack.
Report, edit, etc...Posted by Pauper on 2005-12-15 at 20:51:37
We pretty much all of those.
Report, edit, etc...Posted by DT_Battlekruser on 2005-12-17 at 04:00:01
QUOTE(DiscipleOfAdun @ Dec 15 2005, 07:46 AM)
Okay, I want to see this in action.  So, here's what needs to be supplied.  Someone who can better choose than me should give them(I also thought DTBK was going to...):

The first two need to tell how many frames each has to the Iscripter.

1.  Ion Cannon Graphic - uses the existing units->flingy->sprites->images->iscript entries?
2.  Ion Attack Graphic(s) - Replace one of the two weapon flingies->sprites->images first?  ID's also.
3.  Tech number for the attack.  Needed for the Use Technology action that will call an Iscript animation.  Make sure the associated order in Orders.dat has Type 7, not type 28.  Any of the Queen's spells should work.
4. Icons + string ID's, for the Memgraft Patch.
5. Weapon ID for the attack.
[right][snapback]379349[/snapback][/right]


Yeah, I'll post that tomorrow for you. I'll have to sleep on the frame count.
Report, edit, etc...Posted by Staredit.Net Essence on 2005-12-17 at 19:12:11
... Cant start until u post. Im addicted to WoW now by the way. ITS 2 DAMN INTRESTING!
Report, edit, etc...Posted by DT_Battlekruser on 2005-12-17 at 20:14:30
QUOTE(DiscipleOfAdun @ Dec 15 2005, 07:46 AM)
Okay, I want to see this in action.  So, here's what needs to be supplied.  Someone who can better choose than me should give them(I also thought DTBK was going to...):

The first two need to tell how many frames each has to the Iscripter.

1.  Ion Cannon Graphic - uses the existing units->flingy->sprites->images->iscript entries?
2.  Ion Attack Graphic(s) - Replace one of the two weapon flingies->sprites->images first?  ID's also.
3.  Tech number for the attack.  Needed for the Use Technology action that will call an Iscript animation.  Make sure the associated order in Orders.dat has Type 7, not type 28.  Any of the Queen's spells should work.
4. Icons + string ID's, for the Memgraft Patch.
5. Weapon ID for the attack.
[right][snapback]379349[/snapback][/right]


Let me see here...

1. Yes, use the existing one, modified as needed.
2. What weapon flingy entries? It has none by default...
3. Huh? Explain to me again how the attack is going to work.
4. ...
5. ...

I reformatted my HD, will fetch Ar3 tomorrow. I had a busy day, sorry folks. Fishing for IDs is a pain, but I'll do it tomorrow I promise!
Report, edit, etc...Posted by Pauper on 2005-12-17 at 20:19:32
Well, just use yamoto gun for now...
Report, edit, etc...Posted by DiscipleOfAdun on 2005-12-18 at 00:29:36
QUOTE(DT_Battlekruser @ Dec 17 2005, 07:14 PM)
Let me see here...

1. Yes, use the existing one, modified as needed.
2. What weapon flingy entries?  It has none by default...
3. Huh?  Explain to me again how the attack is going to work.
4. ...
5. ...

I reformatted my HD, will fetch Ar3 tomorrow.  I had a busy day, sorry folks.  Fishing for IDs is a pain, but I'll do it tomorrow I promise!

[right][snapback]381748[/snapback][/right]



On the attack, I was thinking about the safest way to prevent it from attacking when we don't want it to. Spells are that way. The attack animations, I don't trust as much. So, here's what I suggest. Use any spell that calls an Iscript animation so you can get the target. Then, place an image overlay for charge up, then use an attack opcode. Arr3 editors will have to disable all the default attack info(the flags plus the orders) to make sure we don't go blasting off our cannon when we don't want to.

If you've got a different Idea of how to do it, just tell me. I bet that if you do, it would be easier than mine, but that(my idea) is the best I can come up with.

As for weapon flingy->sprites->images, if were going to do a projectile, it need to have those entires, doesn't it? The 'none(white circle)' is mainly used for stuff like scarabs and flamethrowers, isn't it? So, we need them along with the weapon ID so the .dat editor(s) can make them link together.

As for the Icon and strings, I need to know what they are so that when I make the Memgraft part, it points to the right ones.

Oh, and if I've not been clear enough, tell me. It's late and I need sleep.
Report, edit, etc...Posted by Pauper on 2005-12-18 at 01:06:16
Here is the spell graphic.

user posted image
Report, edit, etc...Posted by Voyager7456(MM) on 2005-12-18 at 09:49:15
The attachment didn't work.
Report, edit, etc...Posted by DT_Battlekruser on 2005-12-19 at 14:21:03
QUOTE
As for weapon flingy->sprites->images, if were going to do a projectile, it need to have those entires, doesn't it? The 'none(white circle)' is mainly used for stuff like scarabs and flamethrowers, isn't it? So, we need them along with the weapon ID so the .dat editor(s) can make them link together.

As for the Icon and strings, I need to know what they are so that when I make the Memgraft part, it points to the right ones.

Oh, and if I've not been clear enough, tell me. It's late and I need sleep.


Oh I get it.

About the other stuff, I know; I just must finish getting around to it.

About the weapons, you asked if I wanted to overwrite. Overwrite what?


ADDITION:
I still seem to busy. I never envisioned myself as the dictator of the team. If any project leads or other responsible members would like to step in and start supplying IDs, I'd be happy to see that.
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