QUOTE(DaMiNaToR @ Mar 19 2006, 09:59 AM)
Chess has already been done... it's in the DLDB.

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If you care to look at my version, you will notice huge gameplay improvements.
By the way mercury, yeah I kind of understand your system however you cant place locations diagonally to determine where a diagonally moving unit can go.. Using vertical and horizontal locs and making it so that you can move your unit anywhere but vertical and horizontal wouldnt work cuz then you'd be able to move to a lot of places... but then again I'm probably not completely understanding what you meant, I will take a look at attachment.
Yeah, the chess board is big (since when I made this map I used mutas for the mobile grid and they need lots of room to operate. However, in version 1.3, I introduced a mini chess board which is at bottom right corner of map, and it allows you to see an overview of the entire chess board within nearly one screen of view. It mimics all the moves you make on the real board and helps with planning strategies and what not. A bug which I may have fixed with this board is that it sometimes bugs up in the mimicing process (when a killing move is made), I think its particularly when a large unit (eg tank) tries to kill a small unit (eg ghost) the small unit doesnt get removed and the large unit tries to move to the location but cant and so it bugs up. I think I have possibly fixed this for 1.33 with a minor location enlargement however, and it needs testing before I release it.
PS: The knight has actually been completely bug free and I am yet to find a bug with it, whereas other pieces have had at least 1 bug each!
ADDITION:
QUOTE(Kept_Wheat @ Mar 19 2006, 03:10 AM)
Why would anybody use GUIEDIT nowadays when all the features are in SCMD and the protection sucks?
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I dont use it for protection, and I have heard bad things about SCMD (screwing up your map and stuff), but GUIEDIT has always been reliable for me.