Staredit Network

Staredit Network -> UMS Production -> Gomoku
Report, edit, etc...Posted by JaFF on 2006-09-28 at 04:16:52
QUOTE(DarkNight @ Sep 27 2006, 08:24 PM)
Yeah they are, I tested it myself.
This was my test trigger:



Trigger
Players:
¤ Human Player
Conditions:
¤ Current Player commands at least 1 Scanner Sweep
Actions:
¤ Display Text: "OMG! The scanner sweep belongs to you!"
¤ Preserve Trigger


I ended up being spammed with the text every time I used the sweep.

[right][snapback]568763[/snapback][/right]



QUOTE(Urmom(U) @ Sep 28 2006, 01:02 AM)
I don't believe that you can center locations on scanner sweeps though.  Time to test!

Here are my results:
You cannot detect Scanner Sweep with the bring condition.
You can detect Scanner Sweep witht he command condition.
You cannot center locations on Scanner Sweep.
Scanner Sweeps can be removed.
[right][snapback]568887[/snapback][/right]

I trust Urmom more. This means that DarkNight might as well delete the post not to confuse anybody.
Report, edit, etc...Posted by Night on 2006-09-29 at 00:06:08
Fine, it has been done.
Report, edit, etc...Posted by JaFF on 2006-09-29 at 14:33:35
Damn, none of my testers seem to be online.

ADDITION:
Wonderful. I've done a bit of testing with DEAD and we found no bugs. Tomorrow I'll make the fictory calculator, the text display, and polish it up.

I hope to finish it by the end of this week if nothing evil will happen.
Report, edit, etc...Posted by Zeratul_101 on 2006-09-29 at 22:45:04
did you fix the 'p2 moves p1 unit' bug?

ADDITION:
i'll play with you on monday morning?
Report, edit, etc...Posted by JaFF on 2006-09-30 at 04:15:02
Now you don't need to move the corsair to a waiting place - it's always in the arena. And no bugs about placing Marines/Ghosts were found.

Sure, Monday smile.gif
Report, edit, etc...Posted by EcHo on 2006-10-03 at 16:55:06
There was a Single player version beta made by Tophat already
Report, edit, etc...Posted by Zeratul_101 on 2006-10-03 at 18:07:05
wth is the point of single player TTT
Report, edit, etc...Posted by JaFF on 2006-10-09 at 16:35:20
AI for this map would take huge amount of triggers, and they will work too slow.

Anyway, I'll work on it after I get back from my 4 day trip and have enough sleep.

ADDITION:
Bad news: There is a high chance that I will be consumed by certain circumstances in my life. Also, The Thing: Deadly Trust is my main project now, and I'm helping Tuxedo with sounds for his map. So for now, I'm closing this map's production. But I will come back to it later.
Report, edit, etc...Posted by JaFF on 2006-12-06 at 16:26:01
It's revived! And debugged totally! biggrin.gif

I am bad at making unit names look good, so I asked DEAD to do it for me. The only thing that's to do is display where did a player get 5 units in a line. I'm thinking about killing hydralisks at those 5 cells.

Any other suggestions?
Report, edit, etc...Posted by Urmom(U) on 2006-12-06 at 19:19:29
Hydralisks look ugly. Show me the map on B.net sometime and I can find something suiting.
Report, edit, etc...Posted by JaFF on 2006-12-07 at 02:53:08
It's not a problem to kill terran mechanical units. But how about something without killing units?
Report, edit, etc...Posted by Gigins on 2006-12-07 at 08:24:16
jamma, can you please PM me the map. I don't even want to open my DL folder. tongue.gif
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