Staredit Network

Staredit Network -> Miscellaneous -> Are some people really "Advance"?
Report, edit, etc...Posted by CheeZe on 2004-10-05 at 22:52:54
40?! what kind of people are you, I would expect no less than 100 sad.gif
Report, edit, etc...Posted by @:@ on 2004-10-05 at 22:59:30
I'm glad that you are all seeing my point of view.

Its the people's fault if they set their mapping skill to advanced and they don't get something when someone helps them. THEY LOSE.
Report, edit, etc...Posted by MillenniumArmy on 2004-10-05 at 23:25:28
Am i considered an advanced map maker or am i a "Beginner?" Reason y i ask is because i dont like to judge myself.
Report, edit, etc...Posted by DJ_Dan on 2004-10-06 at 00:12:27
I'll just keep mine on Average after seeing how Yoshi created the triggers on the video tuorial. That was FAST!
Mine have been always Average since i registered in SEN though smile.gif

I don't know how to do some stuff on Starforge, so i'm not advanced.
Report, edit, etc...Posted by LegacyWeapon on 2004-10-06 at 15:49:37
mill is advanced but u need to learn how to debug some stuff
aka my dodgeball map -_-;;
Report, edit, etc...Posted by KaboomHahahein on 2004-10-06 at 18:01:04
I know almost all the tricks stuff but i always have problems with "screw" triggers...sad.gif and I ant ever seem to fix them. I can use starforge i know alot of short cut other than typing the whole triger you type some parts of it so the comp know what your talking about then you just press "," then it just skips. Anyways ya average it is!
Report, edit, etc...Posted by EzDay281 on 2004-10-06 at 19:14:48
"Can make a map with more than X triggers (X is not really a number, but if it were it would probably be around 100?)"

Actualy, I think that if you know how to create a complex map WITHOUT many triggers you're more 'advanced'.

*goes and makes a map that's about as complex as Zergling blood, but uses unnecesarily wasteful numbers of stupid triggers and ends up using 192 where 40 would have worked just as good*

See what I mean?
Report, edit, etc...Posted by PCFredZ on 2004-10-06 at 20:02:10
CreamPuff, there's a difference between learning about triggers and implementing them correctly.

LegacyWeapon, thanks for the Advanced rubric, though I think a lot of Average mappers have heard how Hyper Triggers work.

Yoshi, I totally dig the "Uber" rank. I was just gonna suggest that too. Well, now that I know I wouldn't be putting myself on the same rank as Bolt_Head (need I remind y'all he made a bound with ONE LOCATION (excluding Anywhere)?!), I'm moving up to Advanced. Lol, now I'm obligated to use caps and spell everything out fully. Except "caps". tongue.gif

I'd like to add that Uber should be for making maps that most others have no IDEA how to make. E.g. Bolt_Head's One Location Bound or Minimoose's Teh Seekers, with a completely random generating arena. Tuxedo_Templar? He's just WAY above us blushing.gif . Yoshi, though, I really haven't seen any of his maps other than The Matrix... which is not really finished anyway. However he's the Admin so biggrin.gif what can you argue about? Deathknight... He definitely would be Uber, though I haven't seen him lately. Did he disappear? ò.ö
Report, edit, etc...Posted by Mini Moose 2707 on 2004-10-06 at 20:30:12
Basically, I would gauge them like this:

Beginner.
-You haven't been mapping for long or with much dedication.
-You are able to make maps like Special Forces.
-You can make simple explosion Bounds.
-You can try simple RPGs, but won't have much details like spells, class systems, battle systems, etc.
-You use Switches or Resources instead of Death Counters.
-Your maps tend to be buggy.

Average.
-You have been mapping for a few months at least, and may have put out a few good maps.
-You can make very good Bounds, involving fancy effects and explosions.
-You can make decent RPGs, with spells, detailed terrain, etc.
-You are familiar with programs such as ProEdit, etc.
-You are familiar with terms such as Hyper Triggers, Strings, etc.
-You know how to balance your units and stats.
-You realize the superiority of Death Counters to Switches.
-Your completed maps have few bugs, if any.

Advanced.
-You've been mapping for around a year or more, and have put one or two, fun, original, groundbreaking maps into the community.
-You understand how wait triggers work.
-You can make maps entirely with StarForge.
-You understand the importance of trigger order and how they are executed.
-You understand how the Move Location trigger works.
-You see the Random Mapping Tip, trick arcgive, etc, and know 75% or so of it already.
-You know what units work with what triggers, how to use Sprites, etc.
-Your completed maps are nearly bugless.
-In the Assistance forum, you're giving more help than you ask for.

If you didn't notice, I have higher expectations of Advanced than what most of the "Advanced" people have. IMO, I would trash the Uber rank, and make Average the Maximum until a proof map is provided. Maybe add a new rank or something to balance it out.
Report, edit, etc...Posted by CheeZe on 2004-10-06 at 20:58:46
QUOTE
YOU ALL SUCK!!!!!11ONE


By MiniMoose2707 from a recent conversation.

This topic is stupid. Set your skill to whatever it is, if it's correct, then you will get the correct amount of help. If it's not, then it's your own damn fault. mad.gif
Report, edit, etc...Posted by Golden-Fist on 2004-10-06 at 21:15:29
QUOTE(High @ Oct 4 2004, 07:02 PM)
Great idea Yoshi, i guess people wil have to show their work to get this level (unless your Tux or Bolt)
[right][snapback]82178[/snapback][/right]


Yeah if u do that keep me beginner thanks!
I can't cloak bunkers so i put beginner :/
but doesnt mean im like:

O\/\/ DO J00 MK A l-lEAL BACON
Report, edit, etc...Posted by BeeR_KeG on 2004-10-06 at 21:42:07
QUOTE
-You've been mapping for around a year or more, and have put one or two, fun, original, groundbreaking maps into the community.
-You understand how wait triggers work.
-You understand the importance of trigger order and how they are executed.


-I haven't provided groundbreaking maps because I rarely finish them.
-How wait triggers work? I just know how to use them not the technical stuff.
-Trigger order? I just care if the triggers work correctly not have them in any particular order.
Report, edit, etc...Posted by Golden-Fist on 2004-10-06 at 21:43:27
QUOTE(BeeR_KeG[eM)
,Oct 6 2004, 08:42 PM]-I haven't provided groundbreaking maps because I rarely finish them.
-How wait triggers work? I just know how to use them not the technical stuff.
-Trigger order? I just care if the triggers work correctly not have them in any particular order.
[right][snapback]83101[/snapback][/right]

lmao
I'm like you biggrin.gif
Only I'm not the best at triggers. Mine always glitch for some reason :/
Report, edit, etc...Posted by DT_Battlekruser on 2004-10-06 at 23:55:21
QUOTE
Advanced.
-You've been mapping for around a year or more, and have put one or two, fun, original, groundbreaking maps into the community.
-You understand how wait triggers work.
-You can make maps entirely with StarForge.
-You understand the importance of trigger order and how they are executed.
-You understand how the Move Location trigger works.
-You see the Random Mapping Tip, trick arcgive, etc, and know 75% or so of it already.
-You know what units work with what triggers, how to use Sprites, etc.
-Your completed maps are nearly bugless.
-In the Assistance forum, you're giving more help than you ask for.


I agree, and fit that description except none of my maps made it to final product. I am working on a few though.
Report, edit, etc...Posted by (U)Bolt_Head on 2004-10-07 at 03:05:43
QUOTE(BeeR_KeG[eM] @ Oct 6 2004, 08:42 PM)
-I haven't provided groundbreaking maps because I rarely finish them.
-How wait triggers work? I just know how to use them not the technical stuff.
-Trigger order? I just care if the triggers work correctly not have them in any particular order.
[right][snapback]83101[/snapback][/right]


I pretty much agree on MiniMooses definition of advanced. And Beer_Keg that just proves to me that your not advanced in my eyes (never consider you to be anyways) Although the first one isn't really an indicator.

And Personaly i don't always need to see someones map to know if a person is advanced or not. I knew Dabbu was advanced before seeing any of his maps (like top 5 at this site at least). And people like Nozomu are the same way, i havn't really seen any of his maps but I can tell he knows his stuff darn well.

Woot - Uber lol i'm not worthy. ha ha
Report, edit, etc...Posted by Yoshi da Sniper on 2004-10-07 at 07:34:35
Why can't you people make up your minds. First, you were complaining about how the highest level was accessible and you wanted a private group. Now that I actually took the time to program it, now you guys don't want it.
Report, edit, etc...Posted by @:@ on 2004-10-07 at 07:51:56
QUOTE(pcfredz @ Oct 6 2004, 07:02 PM)
Well, now that I know I wouldn't be putting myself on the same rank as Bolt_Head (need I remind y'all he made a bound with ONE LOCATION (excluding Anywhere)?!),


I'll try to teach you how to do it sometime. It is a very useful tool smile.gif
Report, edit, etc...Posted by CheeZe on 2004-10-07 at 08:01:36
I find it strange how people simply ignore other people's (MEEEEE) post. Seriously, this discussion is stupid.
QUOTE
This topic is stupid. Set your skill to whatever it is, if it's correct, then you will get the correct amount of help. If it's not, then it's your own damn fault. mad.gif

by me.

stop argueing .. crazy.gif
Report, edit, etc...Posted by idoL on 2004-10-07 at 08:44:45
Yeah, seems like EVERYone is advanced now a days. I just think I'm advanced because I was in (U) 3 times and won some map tourniments.

I don't really judge myself and don't care.

I have an idea though: why not make more skill levels? I mean from average to advanced is a big leap, make it like: None, Beginner, Rookie, Average, Good, Skilled, Advanced.
Report, edit, etc...Posted by Staredit.Net Essence on 2004-10-07 at 09:52:51
God hell... The map making "skills level" should only be determined by the maps you've made, as someone stated 2 or 3 pages ago.

Knowing how to do triggers, swiches, bounds, etc... Doesn't make you good at all, if you don't even have the skills and patience to actually finish one of your maps, you should be put as Beginner. That's what I am. I know what a trigger is. NO, REALLY? I'm nothing close to good only cuz of that fact...


And Mike, you should just un-allow this option in the profile and manually do it (assignate a mod to it). Everyone will stop complaining cuz once again, they will have lost a priviledge because they cannot make their mind. Dot dot dot.
Report, edit, etc...Posted by .Coko[CK] on 2004-10-07 at 11:52:25
Hehe, i'd go straight down to Beginner. I don't really care, i set this around the time it was only Bolt around, which seemed correct. I can understand how things are done in maps, and i can understand how to take ideas into a workable Coding Arena.
Report, edit, etc...Posted by Nozomu on 2004-10-07 at 13:47:08
QUOTE((U)Bolt_Head @ Oct 7 2004, 03:05 AM)
I pretty much agree on MiniMooses definition of advanced.   And Beer_Keg that just proves to me that your not advanced in my eyes (never consider you to be anyways)  Although the first one isn't really an indicator.

And Personaly i don't always need to see someones map to know if a person is advanced or not.  I knew Dabbu was advanced before seeing any of his maps (like top 5 at this site at least).  And people like Nozomu are the same way, i havn't really seen any of his maps but I can tell he knows his stuff darn well.

Woot - Uber lol i'm not worthy. ha ha
[right][snapback]83201[/snapback][/right]


Damn straight!
Report, edit, etc...Posted by LegacyWeapon on 2004-10-07 at 15:29:02
well i havent made a groundbreaking map yet, id better change mine to average pinch.gif
what do you guys think?
Report, edit, etc...Posted by Kow on 2004-10-07 at 15:35:38
I think that you set your OWN level, None, beginner, average, and advanced are fine. It should only determine how much help you get. If you set it too high, you will recieve information that is beyond you. Its THAT simple.
Report, edit, etc...Posted by Golden-Fist on 2004-10-07 at 18:11:05
QUOTE
-You can make maps entirely with StarForge.


Thats completely stupid. Are you saying maps that aren't made from Starforge suck?
You can make a great game out of SCXE liek RPGs and Diplo things like that.
It isn't a skill that you need.
"Hey guys I can make a semi good map with my eyes closed. Does that mean i'm advance?"
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